Commented 16 years ago2008-10-04 08:49:54 UTC
in journal: #5394Comment #54948
Oh god, ce centre serveur est horrible!
Skals, i would lower that water trench to make it more obvious. There are some fine HL textures in halflife.wad to simulate corrosion. I see no corrosion at all on the third screenshot.
Commented 16 years ago2008-09-28 21:25:52 UTC
in wiki page: Tutorial: First XSI ModelComment #100713
What?
I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Commented 16 years ago2008-09-28 21:00:17 UTC
in wiki page: Tutorial: First XSI ModelComment #100711
When i try to move a vertex in the Texture Editor for uv mapping, with only one face of the cube selected, it should only map the texture on that selected face. The texture on the other unselected faces should not... shift. But it does.
Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.
And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well! That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!
I hope this makes sense, if not, ill record a video.
Commented 16 years ago2008-09-13 07:06:08 UTC
in vault item: The Stockades v1.4Comment #16835
I know for a fact that TWHL does not have many SvenCoop players, so why not convert it to a singleplayer HL map.
I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
Commented 16 years ago2008-08-18 18:19:58 UTC
in journal: #5277Comment #56124
Rofl...
When i hear formation, i think of a band. Aliz?e is an individual artist, so formation is the wrong word. Also, Aliz?e is a human being, so calling her "it" does'nt really fit.
Anyway,
Jen ai Marre ftw!
If you like this song, you may also like A Contre Courant and J'ai pas vingt ans. For older clips, search for L'Aliz?, Parler tout Bas and Gourmandises and of course Moi... Lolita.
Yeah, it'll run in Steam. Note that there's no custom Steam background. Ill add full Steam support in the long awaited update (that includes a custom menu).
Commented 16 years ago2008-07-28 17:21:28 UTC
in journal: #5213Comment #38203
Thats our Pepper!
Thanks all. I got lots of sweets and choclate, couple of films including Sliders Season 3 and 4, Stephen King's The Langoliers (WIN) and more neatness.
Commented 16 years ago2008-07-17 07:12:29 UTC
in vault item: Lower VortivilleComment #16096
Well, the only thing that i could'nt do was enemies. In the original game, the level is crowded with Vorticons (big rat-ish creatures) I left those out because its way to complex to fake each individual enemy.
I would definitely take this further if i could get a coder, modeller and texture artist...
Your journal post touched me.
I hope your other cats will live longer with no diseases.
Cheer up.
Skals, i would lower that water trench to make it more obvious. There are some fine HL textures in halflife.wad to simulate corrosion. I see no corrosion at all on the third screenshot.
I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.
And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well!
That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!
I hope this makes sense, if not, ill record a video.
I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
This is just a waste of time and its not even funny.
"A metal".
I just told him you're too young for such games.
FAIL!
@ Spike: as long as its AGP...
Don't know really, its just the fan thats being a bitch, the card itself is fine.
Fifty-Sixty
Mon Taxi Driver
D?collage
Lonely List
Lily Town
Some of my favorites from Aliz?e's latest album "Psych?d?lices".
When i hear formation, i think of a band. Aliz?e is an individual artist, so formation is the wrong word.
Also, Aliz?e is a human being, so calling her "it" does'nt really fit.
Anyway,
Jen ai Marre ftw!
If you like this song, you may also like A Contre Courant and J'ai pas vingt ans.
For older clips, search for L'Aliz?, Parler tout Bas and Gourmandises and of course Moi... Lolita.
Isn't that the Nod Air Tower?
WIN!
Even Uber Win for you for doing a CNC3 cinematic!
You also need to work on your texturing, many textures are extremely badly scaled and don't line up with eachother.
Lotsa fun!
I've finished the shipment of win and the pipe model.
W00t!
But seriously, GMax doesn't work with this tutorial. Works and looks too different. Inset for example, is not available, only Extrude and Bevel. Fail.
What are you going to do about this?
Thanks all.
I got lots of sweets and choclate, couple of films including Sliders Season 3 and 4, Stephen King's The Langoliers (WIN) and more neatness.
So... thats good.
I would definitely take this further if i could get a coder, modeller and texture artist...