Comments

Commented 16 years ago2008-10-09 18:04:19 UTC in vault item: TWHL - Xmas 2006 Comment #16968
Not from me. :)
Commented 16 years ago2008-10-08 12:30:40 UTC in journal: #5406 Comment #44305
:(

Your journal post touched me.
I hope your other cats will live longer with no diseases.

Cheer up.
User posted image
:heart:
Commented 16 years ago2008-10-06 12:25:45 UTC in journal: #5402 Comment #54955
Wireless sucks balls.
Commented 16 years ago2008-10-06 08:56:41 UTC in journal: #5401 Comment #39374
What sign?
Commented 16 years ago2008-10-05 12:00:14 UTC in vault item: xm1014_DeadMount Comment #16929
The two screenshots on the left look rather bright and the default HL skybox really doesn't fit.
Commented 16 years ago2008-10-04 09:44:03 UTC in journal: #5399 Comment #59846
HL2 came out on November 16th, 2004, to be exact.
Commented 16 years ago2008-10-04 08:49:54 UTC in journal: #5394 Comment #54948
Oh god, ce centre serveur est horrible!

Skals, i would lower that water trench to make it more obvious. There are some fine HL textures in halflife.wad to simulate corrosion. I see no corrosion at all on the third screenshot.
Commented 16 years ago2008-09-28 21:25:52 UTC in wiki page: Tutorial: First XSI Model Comment #100713
What?

I don't want two meshes, i just want the cube texture correctly, have 5 faces one color (from that texture included in this tutorial) and 1 faces with only the TEST word. I can't get that to work because XSI selects only 3 vertices instead of 4.
Commented 16 years ago2008-09-28 21:00:17 UTC in wiki page: Tutorial: First XSI Model Comment #100711
When i try to move a vertex in the Texture Editor for uv mapping, with only one face of the cube selected, it should only map the texture on that selected face. The texture on the other unselected faces should not... shift. But it does.

Also, when i select a face of the cube and then click the Show Selected button in the TexEd, only 3 vertices are selected (red) and 1 is unselected, while i clearly see that the entire face is selected.

And when i move the blue unselected face, the texture shifts properly on that selected face of my cube. But when is select and move one of the other 3 vertcies that were selected in the first place, then the texture on the other unselected faces shift as well!
That way i never get the cube correctly texture, because when i finish uv mapping one face, the texture on another face on the cube i previously uv mapped correctly, is all screwed up again!

I hope this makes sense, if not, ill record a video.
Commented 16 years ago2008-09-26 08:27:34 UTC in journal: #5380 Comment #48738
Congrats, Tets! :D
Commented 16 years ago2008-09-14 10:19:10 UTC in journal: #5354 Comment #51495
Guess i better read before jumping to conclusions. :P
Commented 16 years ago2008-09-14 09:14:15 UTC in journal: #5354 Comment #51494
This is for HL2, Skals.
Commented 16 years ago2008-09-13 07:06:08 UTC in vault item: The Stockades v1.4 Comment #16835
I know for a fact that TWHL does not have many SvenCoop players, so why not convert it to a singleplayer HL map.

I actually liked it. If you add info_nodes on the floor, human grunts and assasins will behave much more realistic (hiding for cover, hiding to reload, that kinda thing) which will make your map much more alive. This works fine in SC too.
Commented 16 years ago2008-09-12 13:36:34 UTC in journal: #5345 Comment #54928
Thanks for sharing! :D
Commented 16 years ago2008-09-12 08:42:05 UTC in journal: #5344 Comment #56237
Yeah, get back to mapping.
This is just a waste of time and its not even funny.
Commented 16 years ago2008-09-12 08:36:54 UTC in vault item: TheCore Comment #16824
Striker, c'mon man.
Commented 16 years ago2008-09-06 16:34:55 UTC in journal: #5333 Comment #38238
Argh, keep all your bullshit someplace else, especially you, Skals.
Commented 16 years ago2008-09-06 15:10:58 UTC in journal: #5333 Comment #38237
What im saying is that the disappointing sales of Vista are the primary cause for cheap memory.
Commented 16 years ago2008-09-05 11:37:52 UTC in journal: #5330 Comment #54905
Lolol.

"A metal".
Commented 16 years ago2008-09-04 13:16:14 UTC in journal: #5328 Comment #54885
At this very moment i have your dad on the line.
I just told him you're too young for such games.

FAIL!
Commented 16 years ago2008-09-03 17:07:31 UTC in journal: #5327 Comment #53792
Not if i use the AC adapter and connect it to a wallsocket.
Commented 16 years ago2008-09-03 16:16:19 UTC in journal: #5327 Comment #53791
I actually plan to do the same thing, but i'll be using a camcorder instead.
Commented 16 years ago2008-09-02 15:31:05 UTC in journal: #5325 Comment #56187
No Striker, Luke is right, this is just silly. No Offense. :)
Commented 16 years ago2008-09-02 13:59:04 UTC in journal: #5325 Comment #56186
...
Commented 16 years ago2008-08-30 14:52:50 UTC in journal: #5318 Comment #40758
Does it have any exporting capabilities?
Commented 16 years ago2008-08-29 18:44:42 UTC in news: TWHL servers are up! Comment #98724
You may want to update the Servers page...
Commented 16 years ago2008-08-28 16:24:11 UTC in journal: #5311 Comment #38223
Go ahead and replace the fan if you can find a fan that fits.
Thats probably the hardest part.

@ Spike: as long as its AGP...
Don't know really, its just the fan thats being a bitch, the card itself is fine.
Commented 16 years ago2008-08-28 13:11:39 UTC in journal: #5311 Comment #38222
How about replacing the fan?
Commented 16 years ago2008-08-26 17:17:58 UTC in vault item: Texture_Towers Comment #9508
Next step is to add textures.
Commented 16 years ago2008-08-21 17:24:49 UTC in journal: #5296 Comment #59982
Upgrade to 3.5.
Commented 16 years ago2008-08-21 17:17:08 UTC in journal: #5296 Comment #59981
You know that you still can change the entity type of a brush? Simly open up its properties and pick a different entity from the class list.
Commented 16 years ago2008-08-21 15:53:56 UTC in journal: #5296 Comment #59980
Wut?
Commented 16 years ago2008-08-19 11:04:02 UTC in journal: #5277 Comment #56125
Mademoiselle Juliette
Fifty-Sixty
Mon Taxi Driver
D?collage
Lonely List
Lily Town

Some of my favorites from Aliz?e's latest album "Psych?d?lices".
Commented 16 years ago2008-08-18 18:19:58 UTC in journal: #5277 Comment #56124
Rofl...

When i hear formation, i think of a band. Aliz?e is an individual artist, so formation is the wrong word.
Also, Aliz?e is a human being, so calling her "it" does'nt really fit.

Anyway,

Jen ai Marre ftw!

If you like this song, you may also like A Contre Courant and J'ai pas vingt ans.
For older clips, search for L'Aliz?, Parler tout Bas and Gourmandises and of course Moi... Lolita.
Commented 16 years ago2008-08-17 18:41:14 UTC in journal: #5274 Comment #40739
Thats the end of 6-D right there.
Commented 16 years ago2008-08-16 15:50:48 UTC in journal: #5268 Comment #55469
Ts was awesome, but it had some really bullshit missions that you could complete in 5 minutes.
Commented 16 years ago2008-08-16 15:14:59 UTC in journal: #5268 Comment #55468
C&C3 FTW!

Isn't that the Nod Air Tower?
WIN!
Even Uber Win for you for doing a CNC3 cinematic!
Commented 16 years ago2008-08-11 14:32:11 UTC in vault item: Aim_testlab Comment #12295
Wut? I don't know that language, but i can pretty much guess what you're saying. :P And i agree.

You also need to work on your texturing, many textures are extremely badly scaled and don't line up with eachother.
Commented 16 years ago2008-08-09 13:33:29 UTC in journal: #5244 Comment #59325
Great find, HLGenius.
Lotsa fun!
Commented 16 years ago2008-08-08 15:52:44 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #16784
Yeah, it'll run in Steam. Note that there's no custom Steam background. Ill add full Steam support in the long awaited update (that includes a custom menu).
Commented 16 years ago2008-08-07 16:44:19 UTC in journal: #5239 Comment #38210
:D
Commented 16 years ago2008-08-04 09:32:24 UTC in vault item: Change Level Problems Comment #12387
Uhm... the changelevel works fine here. Your entity setup is fine too, so i don't see why its not working on your end. :/
Commented 16 years ago2008-07-30 04:34:47 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100874
Nevermind, i got 3DSMAX installed and running.
I've finished the shipment of win and the pipe model. :D

W00t!
Commented 16 years ago2008-07-30 00:39:08 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100871
Very nice.

But seriously, GMax doesn't work with this tutorial. Works and looks too different. Inset for example, is not available, only Extrude and Bevel. Fail.

What are you going to do about this?
Commented 16 years ago2008-07-28 17:21:28 UTC in journal: #5213 Comment #38203
Thats our Pepper!

Thanks all.
I got lots of sweets and choclate, couple of films including Sliders Season 3 and 4, Stephen King's The Langoliers (WIN) and more neatness.

So... thats good. :D
Commented 16 years ago2008-07-28 07:48:30 UTC in journal: #5214 Comment #34684
Congrats, i turned 25 today. :D
Commented 16 years ago2008-07-24 10:02:46 UTC in news: TWHL is Shutting Down Comment #98611
What? I don't get that newspost. :/
This comment was made on an article that has been deleted.
Commented 16 years ago2008-07-17 07:12:29 UTC in vault item: Lower Vortiville Comment #16096
Well, the only thing that i could'nt do was enemies. In the original game, the level is crowded with Vorticons (big rat-ish creatures) I left those out because its way to complex to fake each individual enemy.

I would definitely take this further if i could get a coder, modeller and texture artist...
Commented 16 years ago2008-07-15 16:41:58 UTC in wiki page: Tutorial: Pointfiles Comment #100815
Goldsource pointfiles dont work very well at all
Actually, they do. As long as you don't use the .pts file, but the .lin file. It'll guide you straight to the leak (the hole that is).