Commented 2 years ago2021-12-31 23:18:28 UTC
in vault item: cp_tunnelingusComment #103943
I played 5v5 on New Year's Eve with some TWHL people (join @Multiplayer Crew in TWHL's Discord!!). I love these maps of yours. 5v5 was a bit too many perhaps, but it was still a ton of fun
This is the log Scott posted in an attachment (TWHL used to let you attach files to comments):
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe CTI_CO~1.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering CTI_CO~1.map
CreateBrush:
Error: Exceeded MAX_MAP_PLANES
Description: The maximum number of plane definitions has been reached
Howto Fix: The map has grown too complex
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -notjunc CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -fast CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlrad -----
Commented 2 years ago2021-12-29 22:37:24 UTC
in vault item: surf_cityComment #103933
When I was 13, I used to play CS with my online crush. She was almost two years younger than me and British, and I was so awkward. But we had a lot of fun on this map The map is not pretty but so, so much fun or at least 13-year-old me though it was. So here's the five stars I should have given 16 years ago! 👏
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 21:26:43 UTC
in vault item: Clash_b1 (Beta version)Comment #103929
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-28 21:52:28 UTC
in vault item: wλrehouse_cλrgoComment #103917
Not bad for a first map - not bad at all! I tried it with 10+ players, and it was a little small for that but not by much! So I'd say the max player size recommendation could actually be higher. I camped the teleport exit and that worked a little too well
Commented 2 years ago2021-12-28 21:05:47 UTC
in vault item: Clash_b1 (Beta version)Comment #103916
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Commented 2 years ago2021-12-28 19:48:30 UTC
in vault item: rw_pittsComment #103912
Satchmo, I uploaded screenshots for you. Sorry you had to wait so long. As you can see, this map is obviously a map, and if it's fun it's fun. It has... textures.
Commented 2 years ago2021-12-28 19:42:34 UTC
in wiki page: SKY textureComment #103911
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:39:49 UTC
in wiki page: RUST: SkiesComment #103909
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
About the "special syntax": backslash followed by any character other than the letter "n" should work. The reason an extra character is needed is that backslash is a special escape character ( see https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/pr_edict.c#L693-L717 ). Or, to make it easy for yourself, just write a forward slash instead! "models/kingpin.mdl" should work just fine! Thanks to Solokiller for this info
So if you put this back up I suggest you rename it to something unique
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
The map can be played in regular Counter-Strike, not just CZ, if anyone is wondering.