Commented 17 years ago2007-10-22 00:05:23 UTC
in vault item: pl_snpComment #15843
Thanks, yeah this map was more for me learning all the stuff, as you could see it progressed from the easy stuff to the more advanced, Ill see if I can get another one thought up for ya
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-19 17:34:32 UTC
in vault item: MansionComment #11942
Yeah...lag....people just relate the two because they are so similar, when you lag your game slows down...when your fps drops below 15 your game slows down
Commented 18 years ago2006-05-18 23:28:13 UTC
in vault item: MansionComment #11930
Wow what a fast download
Anyways..suppose Ill review what I played
+Atmosphere -- Seemed dark and night time and spookey +AI was decent, made me conserv ammo and such +Its simple yet fun -Got to the pit and died in a buggy'ish way (B&W and slow)
+/- Arcitecture seemed square in parts yet good in others
Commented 18 years ago2006-04-26 22:39:25 UTC
in vault item: Snps ChallengeComment #11596
thanks guys, for the bottomless room just had a normal boxed room with a NOLOD brush going across the bottom just below the jumping parts (blocked the light) then had a trigger_hurt brush with 100 damage and the crush type. Hope you can use it!
Commented 18 years ago2006-04-09 18:15:55 UTC
in vault item: Shadow ExampleComment #11467
make sure you look at the vmf, the LOS doesnt make them not see you, its a trick, us trigger_proximity to turn a ai_relationship on and off, it works well, only make one and then copy it
Commented 18 years ago2006-03-27 11:18:02 UTC
in vault item: Zombie AttackComment #11364
yeah, wasnt sure how to make it obvious that the secret was there, I found that setting the turret up on the falling headcrabs from behind and just fighting off the zombies worked best but the poison headcrabs made it exta interesting
Commented 19 years ago2005-11-15 23:56:01 UTC
in vault item: Headcrab RevengeComment #9896
i thought it was great, I laughed so hard when the hammer came out
I managed to, umm, crash it, by hitting all the buttons at the same time (going down the line), the puncher that came out of the backwall got stuck and headcrabs got spawned to the right. But I loved it
After I closed music and hammer it ran fine
Anyways..suppose Ill review what I played
+Atmosphere -- Seemed dark and night time and spookey
+AI was decent, made me conserv ammo and such
+Its simple yet fun
-Got to the pit and died in a buggy'ish way (B&W and slow)
+/- Arcitecture seemed square in parts yet good in others
Overall I liked it though
Now to use it in the right levels...
I should make that kind of thing for source! Thanks Rednik!
Should I try to do a sequel?
I originally had a trigger_once parented to an npc but when he moved it wouldnt turn, only move with him sort of thing
I orginially thought it would blcok the npc seeing you but learned it wouldnt
I managed to, umm, crash it, by hitting all the buttons at the same time (going down the line), the puncher that came out of the backwall got stuck and headcrabs got spawned to the right. But I loved it