Commented 19 years ago2005-09-30 16:50:42 UTC
in vault item: Half-Life: DestinyComment #9287
Looks awesome! Wow! I didnt' finish it, my hl is f*cked up, all the keys got unbound, and I don't have time to rebind them right now, but it is just...wow. Great detail, scripting, effects, sequences, wow!
Commented 19 years ago2005-09-29 20:55:46 UTC
in vault item: Top SecretComment #9260
solar panels: I know, in the process of fixing that Turrets: need to add a trigger buttons: wierd lighting effect, will fix elevator: again, will fix soon the big room: I just haven't added lights yet.
Commented 19 years ago2005-09-16 11:33:22 UTC
in vault item: Top SecretComment #9033
You put the wrong .bsp in the zip file, it's an unlit version.
did I really? oops. sorry. The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
Commented 19 years ago2005-09-14 10:04:58 UTC
in vault item: Black Mesa EntranceComment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
Commented 19 years ago2005-09-07 11:23:05 UTC
in vault item: Black Mesa EntranceComment #8920
because i'm adding more tunnel there... later on when i get around to it. Sorry if i sound like a slacker, but I'm devoting more time to school than mapping!
Commented 19 years ago2005-09-06 17:19:17 UTC
in vault item: Black Mesa EntranceComment #8908
Updated! it's starting to look like something now. For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
Commented 19 years ago2005-08-30 13:48:43 UTC
in vault item: Battle ArenaComment #8780
good map! I have only a few comments:
-fix the lighting. When I compiled the map, it looked fullbright. (no leaks, though! good job!) -Textures. You used about 3?maybe? add some more variety. -Make it bigger. -and add weapons (duh)
Otherwise, its a very good start for a multiplayer map.
Turrets: need to add a trigger
buttons: wierd lighting effect, will fix
elevator: again, will fix soon
the big room: I just haven't added lights yet.
The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
And make sure to set the direction with the compass.
-fix the lighting. When I compiled the map, it looked fullbright. (no leaks, though! good job!)
-Textures. You used about 3?maybe? add some more variety.
-Make it bigger.
-and add weapons (duh)
Otherwise, its a very good start for a multiplayer map.