Comments

Commented 19 years ago2005-09-30 16:50:42 UTC in vault item: Half-Life: Destiny Comment #9287
Looks awesome! Wow! I didnt' finish it, my hl is f*cked up, all the keys got unbound, and I don't have time to rebind them right now, but it is just...wow. Great detail, scripting, effects, sequences, wow!
Commented 19 years ago2005-09-29 20:55:46 UTC in vault item: Top Secret Comment #9260
solar panels: I know, in the process of fixing that
Turrets: need to add a trigger
buttons: wierd lighting effect, will fix
elevator: again, will fix soon
the big room: I just haven't added lights yet.
Commented 19 years ago2005-09-28 09:50:00 UTC in vault item: Top Secret Comment #9237
ok Sp00L, I don'tknow how you got it to work, but the zip now has the wadfile in it! And texturingis usually the second stage of my level design.
Commented 19 years ago2005-09-27 13:52:47 UTC in vault item: Top Secret Comment #9232
oops. will fix soon.
Commented 19 years ago2005-09-27 12:59:20 UTC in vault item: Top Secret Comment #9229
I've updated it, and made the skybox transition less obvious. Try it out! and READ THE README FILE IN THE ZIP!!!!!!!!!
Commented 19 years ago2005-09-18 14:02:09 UTC in vault item: Top Secret Comment #9063
well, I wanted to give the people somewhere to sit while they waited for the elevator to the "real" part of the map to return.
Commented 19 years ago2005-09-16 11:33:22 UTC in vault item: Top Secret Comment #9033
You put the wrong .bsp in the zip file, it's an unlit version.
did I really? oops. sorry.
The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
Commented 19 years ago2005-09-14 10:04:58 UTC in vault item: Black Mesa Entrance Comment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
Commented 19 years ago2005-09-12 15:48:01 UTC in vault item: barrel_o_grunts Comment #8973
to get lighting exactly the way you want it, use the light entity (as well as "light" textures) I can't dl it now, but looks like fun!
Commented 19 years ago2005-09-12 13:30:37 UTC in vault item: Black Mesa Entrance Comment #8972
damn tunnels. i've almost completely remade this map about 3 times. i'll update it soon
Commented 19 years ago2005-09-10 16:49:46 UTC in vault item: ravine Comment #8948
looks cool, but uses custom wads so I cannot run it.
Commented 19 years ago2005-09-07 13:36:57 UTC in vault item: Black Mesa Entrance Comment #8924
dream on.
Commented 19 years ago2005-09-07 11:23:05 UTC in vault item: Black Mesa Entrance Comment #8920
because i'm adding more tunnel there... later on when i get around to it. Sorry if i sound like a slacker, but I'm devoting more time to school than mapping!
Commented 19 years ago2005-09-06 17:19:17 UTC in vault item: Black Mesa Entrance Comment #8908
Updated! it's starting to look like something now.
For those of you who are rather picky, I compiled it with zoner's tools, its fullbright because there is a train-sized leak at one end and i didn't bother to fix it yet.
Commented 19 years ago2005-09-03 13:57:04 UTC in vault item: Black Mesa Entrance Comment #8844
i haven't had much time to work on it lately (school)
Commented 19 years ago2005-09-01 13:37:26 UTC in vault item: Black Mesa Entrance Comment #8813
Elon sent me his, but I have to remake all of the tunnels that i've done to make it fit
Commented 19 years ago2005-08-31 14:55:06 UTC in vault item: Black Mesa Entrance Comment #8805
ill try the black mesa train, but i don't want one quite that big. (long)
Commented 19 years ago2005-08-31 14:17:49 UTC in vault item: ANTI-Skybox Comment #8803
cuz theyre bored
Commented 19 years ago2005-08-31 13:56:59 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8801
Elon makes a good point. I don't dl stuff unless the screenie looks ok
Commented 19 years ago2005-08-31 13:44:43 UTC in vault item: Black Mesa Entrance Comment #8800
my train sucks bad, I know, if you have any ideas, please tell me!
Commented 19 years ago2005-08-30 17:55:14 UTC in vault item: Sniper Comment #8789
i've been wondering how to do that...
Commented 19 years ago2005-08-30 17:52:35 UTC in vault item: Escape Comment #8787
need an image convertor? have no money? go to gimp.org!
Commented 19 years ago2005-08-30 14:25:54 UTC in vault item: Elevator Comment #8783
i don't have time to dl it, but if you just have a really simple elevator (2 positions, up and down) then try using a func_plat.
Commented 19 years ago2005-08-30 14:22:48 UTC in vault item: Trigger_Push Function Comment #8782
in hl, you do need to have a minimum speed of >800, as that is the default gravity. For a medium speed push, 840 seems to work well.

And make sure to set the direction with the compass.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-08-30 13:48:43 UTC in vault item: Battle Arena Comment #8780
good map! I have only a few comments:

-fix the lighting. When I compiled the map, it looked fullbright. (no leaks, though! good job!)
-Textures. You used about 3?maybe? add some more variety.
-Make it bigger.
-and add weapons (duh)

Otherwise, its a very good start for a multiplayer map.
Commented 19 years ago2005-08-29 15:56:03 UTC in vault item: Rocket accident Comment #8755
cool! hilarious! wow! Do it again!
Commented 19 years ago2005-08-29 15:54:52 UTC in vault item: Its a Trap Comment #8754
good! I liked it.. but if I may ask, what is the point? all of those lovely little aliens, and we don't even get to kill them???
Commented 19 years ago2005-08-18 17:20:43 UTC in vault item: dm_RavenholmPort Comment #8622
if you don't have hl2 and you have access to hispeed internet, get it! it's $40 at walmart
Commented 19 years ago2005-08-11 17:09:06 UTC in vault item: Rooms Comment #8564
Pretty good, but incredibly confusing. Took me 2-3 tries just to figure out what to do after the part with the grunts!