Comments

Commented 12 years ago2012-02-14 20:10:12 UTC in journal: #7619 Comment #57852
What a mess. What a waste of time is Source. It's no better than GoldSrc, except raised limits. One should move from GoldSrc to new engine only when you'll be able to create stuff like this by digging a hole, putting some rocks around it and just pouring a load of water particles in it.
Commented 12 years ago2012-02-11 16:53:20 UTC in journal: #7612 Comment #43337
Nice word you created!
Commented 12 years ago2012-02-11 11:11:34 UTC in journal: #7611 Comment #57843
Congratulations, you suck! :]
Commented 12 years ago2012-02-09 18:14:03 UTC in journal: #7610 Comment #66820
I liked how alive it was. It was so imperfect, complex, messy, colorful and full of bugs, it had no style and that's exactly what made it so alive. It had everything - action, thinking, horror, humor, you name it. I loved how immersive it was, thanks to no cutscenes and Gordon being totally frozen without your command. The game design was great. All the sounds, especially music, were incredibly atmospheric (thanks to Kelly Bailey, which sadly left Valve). Lots of things. And the mix of these was what made it. Thanks to great people at VALVe!

P.S. For your interest, every single pixel and sound wave you experienced in HL1 were made by people who left Valve by now.
Commented 12 years ago2012-01-24 11:47:32 UTC in journal: #7588 Comment #66169
User posted image
Commented 12 years ago2012-01-18 12:51:30 UTC in journal: #7580 Comment #45497
Congratulations!

I can easily tell that those environments are fake. They look just too artistic - too perfectly dirty.
Commented 12 years ago2011-12-18 11:42:25 UTC in journal: #7511 Comment #66726
somebody put me back in the fridge
Commented 12 years ago2011-11-24 18:43:07 UTC in vault item: Unfinished Compo31 Comment #19555
Terrible
Commented 12 years ago2011-11-09 14:24:29 UTC in journal: #7470 Comment #45385
I see a pumpkin with beret.
Commented 12 years ago2011-10-28 17:10:19 UTC in journal: #7453 Comment #45356
Welcome to the real world.
Commented 12 years ago2011-10-08 16:09:06 UTC in vault item: fy_dystopia Comment #19493
Hello, very nice work. I haven't seen a map being such complex and almost completely errorless. The texturing is great. The ambience and the atmosphere are great too. The lighting is very good, however the light sources are a bit strange. But the lighting itself is extremely well done and very atmospheric. Great work!

EDIT: By the way, it reminds me a bit of Lineage 2's catacombs.

EDIT2: I suspect you have used vluzacn's tools, isn't it?
Commented 12 years ago2011-09-22 06:44:00 UTC in journal: #7410 Comment #60896
Wait a bit and find a way to buy from eBay through a friend or somehow. For less than $140 you can get GTX 560ti. You can even find GTX 580 for ~$150.
Commented 12 years ago2011-09-20 15:16:47 UTC in journal: #7407 Comment #36398
Who said that?
Commented 12 years ago2011-09-20 08:59:55 UTC in journal: #7407 Comment #36397
Respect for great idea! The map itself could be prettier though.
Commented 12 years ago2011-09-14 16:37:06 UTC in journal: #7401 Comment #50707
It's not gaming... It's art.
Commented 12 years ago2011-09-11 16:39:13 UTC in journal: #7392 Comment #41949
Maybe because the photo for the texture was taken before they were built. Or maybe because the texture is used multiple times so they didn't wanted for two very distinctive objects to repeat.
Commented 12 years ago2011-09-02 06:24:49 UTC in journal: #7383 Comment #41899
User posted image
Commented 12 years ago2011-09-01 18:42:33 UTC in journal: #7380 Comment #45300
Good job!
Commented 12 years ago2011-08-27 14:03:06 UTC in journal: #7372 Comment #45285
Per kancias i zvaigzdes
Commented 12 years ago2011-07-30 09:16:28 UTC in journal: #7340 Comment #45257
Good luck, perhaps you'll make a career on it. Bad luck for Daubster :(
Commented 12 years ago2011-07-28 17:37:59 UTC in journal: #7338 Comment #38534
Commented 12 years ago2011-07-22 13:54:57 UTC in journal: #7330 Comment #57672
Go with Caviar Black
Commented 12 years ago2011-07-05 08:00:01 UTC in journal: #7309 Comment #63833
It looks like only the scale of one or two axes are messed up. It could be in the .QC file or in the grid properties in your editor.
Commented 12 years ago2011-07-05 00:22:04 UTC in journal: #7309 Comment #63832
I don't know how if Source models are compiled with a QC file too but it looks like the scaling numbers are messed up. They all shoud be 1.0
This comment was made on an article that has been deleted.
Commented 12 years ago2011-06-08 06:02:27 UTC in wiki page: Tutorial: Realistic Shadows Comment #100997
Are you talking about decals? They are completely unaffected. It only affects lighting.
Commented 12 years ago2011-06-07 08:13:28 UTC in journal: #7263 Comment #45212
Resonance cascade
Commented 12 years ago2011-05-30 16:22:30 UTC in journal: #7252 Comment #38473
Damn nice effects
Commented 12 years ago2011-05-26 18:30:01 UTC in wiki page: Tutorial: Realistic Shadows Comment #100993
As far as I know there isn't such a command. Where you seen it? If it does exist then it's pretty much useless because you really don't need this effect for the entire map and even if you do, the engine simply wouldn't be able to handle it. But my technique can be applied only where it's needed.
Commented 13 years ago2011-05-17 11:44:25 UTC in vault item: Let's Build a Rocket Comment #19088
Sounds very interesting.

But: Error downloading file. Retrying...

EDIT: Everything is OK
Commented 13 years ago2011-01-10 15:52:37 UTC in journal: #6977 Comment #55733
HL
HL2
EP1
EP2

For Valve these are the only games that exist. The truth is that Adrian Shephard nor any of the stories which Gearbox created simply doesn't exist for Valve.
Commented 14 years ago2009-08-30 15:28:26 UTC in vault item: Kz_Rockland Comment #6411
Thanks for comments!
Commented 14 years ago2009-08-29 07:50:34 UTC in vault item: kzlt_greenhop Comment #6408
Thanks

And yes almost all of the KZ communities are still alive
Commented 14 years ago2009-07-19 15:20:08 UTC in vault item: Black Mesa South Comment #14547
couldn't open puzzle.wad
Commented 15 years ago2008-06-19 11:17:48 UTC in vault item: Bored Comment #16715
Wow... The idea is awesome. :D I'm going to try it now
Commented 15 years ago2008-06-19 04:53:05 UTC in vault item: Deagle_Nightyard Comment #16714
Thank you :)
Commented 16 years ago2008-05-17 11:22:54 UTC in vault item: dm_temple_wad Comment #16638
Captain Terror you are absolutely right!

Awesome is the only word I can say...

I give you five stars, because it's really hard work.

And I vote this map for MOTM!

good work man ;)
Commented 16 years ago2008-02-22 09:27:10 UTC in vault item: Awp_Voryard Comment #16447
Thanks for comment
Commented 16 years ago2008-02-14 16:07:26 UTC in vault item: dm_terrain Comment #16385
Nice terrain :o God job, but it really looks fullbright :/
Commented 16 years ago2008-01-22 13:25:41 UTC in vault item: moneda_low Comment #16271
Very realistic, but you have to change light color to white.
Commented 16 years ago2008-01-03 08:28:13 UTC in vault item: dm_bulk Comment #16193
I find some texture and architecture errors. 4.5 stars > 5 :)
Commented 16 years ago2007-12-24 15:34:41 UTC in vault item: awp_ferreiro Comment #16155
MaMuS I am your admirer, your maps are very bigs, orderly and reality. 5/5 ;-)
Commented 16 years ago2007-12-23 06:41:42 UTC in vault item: Fy_Vertstadt Comment #16145
I like it! Very nice lighting and cool gameplay 4 stars ;)
Commented 16 years ago2007-12-03 16:17:11 UTC in vault item: Ka_Naglis Comment #16077
Thanks The(c)Striker :)
Commented 16 years ago2007-12-01 06:37:00 UTC in vault item: De_Dragos Comment #16066
I use Counter-Strike Source skins in cs 1.6, i don't remember where download :(
Commented 16 years ago2007-12-01 06:34:35 UTC in vault item: Forum / The Run Comment #16065
Dark? Not extremely, but dark.. I can see enything, but if you can't see, i brighten this picture, here :

http://img264.imageshack.us/img264/9000/4890qq9.jpg

:/
Commented 16 years ago2007-11-28 13:36:10 UTC in vault item: Sancefar Comment #16051
Awesome.. Nice lighting, skybox and all of structures, also textures! 5/5 taip ir toliau :D
Commented 16 years ago2007-11-20 13:31:25 UTC in vault item: De_Dragos Comment #16023
Daubster is from Lithuania :D I too :)
Commented 16 years ago2007-11-17 20:10:47 UTC in vault item: De_Dragos Comment #16019
Lietuva Lithuanian. :)
Commented 16 years ago2007-11-17 08:13:43 UTC in vault item: De_Dragos Comment #16009
?itą ?emėlapį kūriau gan SENAI, tada dar NEBUVAU toks mapperis kaip dabar ! Todėl, prypa?ystu, kad trūksta to ką pasakiai. :) Ir dar kaikas, dėl to i?lipimo i? vandens, tu turbū? nepastebėjai, ant vienos sienos yra apaugę ?olės, jomis gali u?sirop?ti į vir?ų! ;)