Comments

Commented 8 years ago2015-06-11 05:32:16 UTC in journal: #5781 Comment #63022
2littlevideogames.

Tell me, how many letters are there in the phrase, "I'm getting tired of this bullshit"?
Commented 8 years ago2015-06-11 05:31:08 UTC in journal: #79 Comment #35059
Woah, aren't you some fresh ole pranksters?

Go to 2muchvideogames' very FIRST journal.
Commented 8 years ago2015-06-11 05:30:41 UTC in journal: #1387 Comment #50183
SPOON!

Now then, add up the number correlated with each number alphabetically in the word "SPOON".

A b c d e f g...

Oh, right, I'll fuck off now.
Commented 8 years ago2015-06-11 05:27:48 UTC in journal: #1234 Comment #46250
So you found me, congratulations. Go to the journal equal to Slasher_101's profile number.
Commented 8 years ago2015-06-11 05:27:18 UTC in journal: #250 Comment #36423
Whelp, looks like I'm the only one here.

(Psst, hey, go to journal 1234.)
Commented 8 years ago2015-06-11 05:27:01 UTC in journal: #500 Comment #39180
I'm gonna keep dividing by 2 and see how far this journey goes.
Commented 8 years ago2015-06-11 05:26:32 UTC in journal: #1000 Comment #38869
How titillating!
Oooh!
Commented 8 years ago2015-06-11 05:25:14 UTC in journal: #3000 Comment #51487
BIGG NUMEROS
Commented 8 years ago2015-06-11 05:24:00 UTC in journal: #1337 Comment #38882
In the future my computer will lead Skynet in a war against mankind
Commented 8 years ago2015-06-11 05:23:03 UTC in journal: #3 Comment #33382
I bet this person will never be heard of again.
Commented 8 years ago2015-06-11 05:11:30 UTC in journal: #904 Comment #35898
Well, damn. I'm disappointed.
Commented 8 years ago2015-06-11 05:11:10 UTC in journal: #407 Comment #35893
No.
Commented 8 years ago2015-06-11 05:09:40 UTC in journal: #100 Comment #35420
User posted image
Commented 8 years ago2015-06-11 04:24:59 UTC in vault item: func_vehicle's length & width Comment #20912
FUNC_VEHICLE 2015
FUNC_VEHICLE 2015
FUNC_VEHICLE 2015
FUNC_VEHICLE 2015

FUNC_VEHICLE IS A RIGHT NOT A PRIVILEGE
Commented 8 years ago2015-06-11 04:22:35 UTC in journal: #1 Comment #33120
I don't think they are, tbh.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-05-17 16:12:38 UTC in vault item: Colony 42 Comment #20879
Lighting is very bland all around, I want to add. Look at this room--might as well be fullbright.
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Same with this area.
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There's no contrast in any of the lighting, even in the areas which look passable.
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These places would look so much better if there were some variance in the lighting.
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THIS AREA IS INEXCUSABLE.

The levels also harbored some rather strange, stretched textures. Why are these walls so stretched? I know it's hard to tell, but the minor stretch still doesn't do much justice to the tiled plate metal walls.
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And yes, the custom textures are nice, but they would have been even nicer if their dimensions fit the brushes they were put on.
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And it may be an alpha release, but I'm still going to rate it as a normal release. I'm not going to rate something better just because it claims to promise better content in the future, if you plan on continuing this project.
Commented 9 years ago2015-05-17 01:52:10 UTC in vault item: Colony 42 Comment #20877
Tbh, I kinda see why it sat unfinished for a while.

A lot of the areas are gray, monotone hallways, and the interesting-looking areas are in a vast minority compared to the dull-looking ones. There were some rooms that were entirely GREEN.

The level design was a bit confusing. The doors you can open aren't very well differentiated from the ones you can't open, especially in the beginning maps, and there are a lot of dull copy+pasted offices that you have to explore for keycards. Enemy placement wasn't too inspired, either, and there were a lot of doors in small areas that I didn't even know I could go through until I tried every other one.

But the custom voice acting was nice, so there you go.
Commented 9 years ago2015-05-16 22:59:17 UTC in vault item: Colony 42 Comment #20875
Taking a look!
Commented 9 years ago2015-04-28 00:47:39 UTC in vault item: TJB Haunted Minicompo Comment #20861
thank Captain Sekelal
This comment was made on an article that has been deleted.
Commented 9 years ago2015-03-12 00:17:57 UTC in journal: #8519 Comment #49629
13847 here.
Commented 9 years ago2015-03-09 00:40:42 UTC in vault item: fy_rooftops Comment #14346
It's shit.
Commented 9 years ago2015-03-09 00:39:40 UTC in vault item: ScoutzKnivez2 Comment #14345
It's shit.
Commented 9 years ago2015-03-03 00:35:25 UTC in journal: #8515 Comment #60137
You don't have to buy maps at CSGO. You have the option of paying if you want to have a medal that shows how many hours you've spent playing them, and exists just to give money to the mappers who contributed and make it into the operation.
Commented 9 years ago2015-02-21 06:45:19 UTC in journal: #1 Comment #33119
I have found my spirit animal.
User posted image
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-02-02 19:46:38 UTC in vault item: cs_concert Comment #20825
?
Commented 9 years ago2015-01-29 00:47:58 UTC in vault item: de_vanguard Comment #20823
Looks nice. If anybody's up to play this on a CS server, I'll try it out and give a review.
Commented 9 years ago2015-01-06 19:54:58 UTC in vault item: Cpt. Terror's X-Mas gift map Comment #20800
Commented 9 years ago2015-01-06 17:59:35 UTC in vault item: cs_minecraft_final Comment #20798
Commented 9 years ago2014-12-26 20:23:36 UTC in journal: #8377 Comment #65901
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User posted image
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Commented 9 years ago2014-12-21 01:13:22 UTC in vault item: de_racetownz Comment #20775
AN UNDERAPPRECIATED MASTERPIECE!

I LOVE IT TO DEATH!
Commented 9 years ago2014-12-17 02:53:14 UTC in journal: #8484 Comment #49608
User posted image
Commented 9 years ago2014-12-14 20:03:38 UTC in vault item: rp_exodus Comment #20771
I used pakrat with rp_exodus, but as for your hl2 ep2 assets, I'm not sure.
Commented 9 years ago2014-12-14 16:48:03 UTC in vault item: rp_exodus Comment #20769
You do need Half-Life 2: Episode 2 for some of the textures and models.
Commented 9 years ago2014-11-28 17:58:57 UTC in journal: #1 Comment #33118
CAPTAIN TERROR CAPTAIN TERROR

CAPTAIN TERROR JOEBAMAMA

URBANEBULLAAAAAAAAA
Commented 9 years ago2014-11-28 17:58:07 UTC in journal: #8473 Comment #54597
I only checked your first journal because of your hint on the best journal in history.
Commented 9 years ago2014-11-27 04:25:38 UTC in journal: #8473 Comment #54596
It really wasn't that difficult. Certainly wasn't as difficult as the original. The hardest part is just finding the first hint, really.
Commented 9 years ago2014-11-27 01:59:20 UTC in journal: #8473 Comment #54595
I suppose I found it because I'm a Journal #1 enthusiast.

Khe he he he.
Commented 9 years ago2014-11-26 19:28:06 UTC in journal: #8473 Comment #54594
I've found it! Hooray!
Commented 9 years ago2014-11-26 17:55:08 UTC in journal: #2 Comment #33232
No golden ruffees here....
Commented 9 years ago2014-11-26 17:54:30 UTC in journal: #42 Comment #34594
YEAH ASSHOLE WE WANT THE MAP LINK
Commented 9 years ago2014-11-26 17:46:16 UTC in journal: #8473 Comment #54593
I think I got it.
Commented 9 years ago2014-11-23 02:57:21 UTC in journal: #1 Comment #33117
Or the 444rd, but that's really stretching it.
Commented 9 years ago2014-11-16 16:26:30 UTC in vault item: stfu_and_climb Comment #20733
Still waitin' for that reply, man.

Yoohoo! Mapper!
Commented 9 years ago2014-11-12 15:37:31 UTC in journal: #8465 Comment #52819
I could imagine a logic_math (or whatever it is) could be used?

Perhaps the doors will set themselves as +1 on the counter whenever they're closed, and +0 when open? So that means that you can have the door be unlocked or enabled whenever the counter is set to +2.
Commented 9 years ago2014-10-15 22:47:02 UTC in journal: #1 Comment #33116
It's a long story as to how I became Dimbeak.