Commented 11 years ago2013-01-25 07:31:55 UTC
in journal: #8091Comment #54498
It mign not be a satellite. Sometimes I happen to see more than one almost colliding with each other. At least from our insufficient perspective of view...
This comment was made on an article that has been deleted.
Commented 11 years ago2012-12-20 18:51:22 UTC
in journal: #8059Comment #63341
For me the terrorists are not so hard to hit hehe. Yeah, it's not entirely horror, but it's the only one that thruly scared me - HL2's 'We don't go to Ravenholm...' scared me only the first time. It just lacks the horror ambiencies and it is made in a village, not in a tight enclosed area, where you're alone.
Commented 11 years ago2012-12-19 18:50:47 UTC
in journal: #8059Comment #63340
Well, if you want a really scarry mod - Paranoia for HL1 is your choice!
And no, abandoned KROT-1 lab full of zombies is not the top. Neither the game is relevant even a bit to HL1 itself. Just uses the engine and theme - escape alive after a total disaster happends. That mod kept me paranoid for weeks - or I should say months after I completed it. I never played it again - it was too scary for me...
Update, 26.11.2012: Computer in secret area and living room completed. Placed working(finally) light in secret area. Placed additional turrets. Refined kitchen lights. Added some pickups.
The code is AuroraBorealis. And I know that the lighting is dark - just some more refinement and it'll be allright. As for the underground - there I wanted to place one or two Deltawing fighters from B5, but I haven't yet managed to make one. The security system is mounted 'cause the 'downbelow' area is top secret. It is currently empty and the 4 light_spots don't seem to work.
Commented 12 years ago2012-11-04 09:25:14 UTC
in journal: #8016Comment #67084
But did you told your friends from which year it is? 'Cause if you did - then maybe that's the cause. Today young people watch only movies like American pay...DAMN!
A movie isn't bad just because it is old!
This comment was made on an article that has been deleted.
Commented 12 years ago2012-06-07 15:51:02 UTC
in journal: #7827Comment #58058
Best cigars/cigarettes = No cigars/cigarettes At least in my opinion they give you only problems: 1.Coughs 2.Not enough oxygen=impossibility to run/do something,requiring lots of oxygen 3.More cigarettes/cigars = more nicotine = more money to spend(!) 4.Very high chances of catching the worst ill
I tried, but I give up before I take a hammer and crash my computer... Just the game constantly shows me "Bad surface extents at 544/0 (x,y,z)" error and I already rebuilded a couple of brushes(apparently 20) and I think it will force me to rebuild the whole map.And THAT is what I don't have nurves for...
Commented 13 years ago2011-11-02 08:16:39 UTC
in vault item: de_racetownzComment #19525
Turn off any plugins(if you have any)that may use custom resources(sounds,models,sprites,etc.).If it doesn't work then maybe the map really has too much custom resources.
The map was going to be better if the buildings were accessible, so you can hide in them looking for enemies.It's funny that, for example, you were trying to plant the bomb at the park,but you got sniped out by a CT from the office building.
If you really got the paths in the configs of hammer like THAT, then you should be REALLY CRAZY to think windows can understand where you want the files!
"d:/cs_pyramid.bsp" "C:/Program Files/CS/cstrike/maps/cs_pyramid.bsp" wad files(rename first one to something in english man!), check if they exist and try not to use more than 8 wads.
also the tools seem to be broken, as they all show the paths without "/"
Edit:
Well, actually, I have a suggestion now, as I read about Ghos129er's idea.
Dimbark: LOL XD
And no, abandoned KROT-1 lab full of zombies is not the top. Neither the game is relevant even a bit to HL1 itself. Just uses the engine and theme - escape alive after a total disaster happends. That mod kept me paranoid for weeks - or I should say months after I completed it. I never played it again - it was too scary for me...
Congrats on winning MOTM!
Just kidding. Hello and welcome back. I hope you won't be banned again?
Bedroom completed
Remade lights in secret area
Created the roof of the house
Completed outside look of the house
Note: theres alot of empty space inside the house's frame, so Cpt. Terror, you could place whatever you wish inside(if it fits).
Computer in secret area and living room completed.
Placed working(finally) light in secret area.
Placed additional turrets.
Refined kitchen lights.
Added some pickups.
The security system is mounted 'cause the 'downbelow' area is top secret. It is currently empty and the 4 light_spots don't seem to work.
A movie isn't bad just because it is old!
One thing hits my brain:
If people want to learn the secrets of those bases why don't they try to breach those bases?
Lucky you! I've got 2 to 3 more weeks to study. :():
At least in my opinion they give you only problems:
1.Coughs
2.Not enough oxygen=impossibility to run/do something,requiring lots of oxygen
3.More cigarettes/cigars = more nicotine = more money to spend(!)
4.Very high chances of catching the worst ill
Just the game constantly shows me "Bad surface extents at 544/0 (x,y,z)" error
and I already rebuilded a couple of brushes(apparently 20) and I think it will force me to rebuild the whole map.And THAT is what I don't have nurves for...
Map started over.
13th May, 2012:
Map re-uploaded and finished.
Map re-uploaded.
The map was going to be better if the buildings were accessible, so you can hide in them looking for enemies.It's funny that, for example, you were trying to plant the bomb at the park,but you got sniped out by a CT from the office building.
my god...
If you really got the paths in the configs of hammer like THAT, then you should be REALLY CRAZY to think windows can understand where you want the files!
"d:/cs_pyramid.bsp" "C:/Program Files/CS/cstrike/maps/cs_pyramid.bsp"
wad files(rename first one to something in english man!), check if they exist and try not to use more than 8 wads.
also the tools seem to be broken, as they all show the paths without "/"