Topic | Posts | Last Post | |
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Half Life skies without cliffs? Cabo Fiambre, 6 years ago2018-10-30 14:23:54 UTC
4 replies •
3069 views
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4 replies 3069 views |
Cabo Fiambre 6 years ago |
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rendering bounding boxes tschumann, 6 years ago2018-10-06 05:17:36 UTC
3 replies •
2721 views
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3 replies 2721 views |
tschumann 6 years ago |
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Explosive mines working just first round Mr. Cowboy Zombie, 6 years ago2018-10-15 18:53:36 UTC
3 replies •
2505 views
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3 replies 2505 views |
tschumann 6 years ago |
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Turret help Mr. Cowboy Zombie, 6 years ago2018-10-09 14:54:53 UTC
4 replies •
2736 views
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4 replies 2736 views |
Mr. Cowboy Zombie 6 years ago |
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Showing/Hiding entities? MOCOLONI, 6 years ago2018-10-06 20:07:32 UTC
5 replies •
3035 views
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5 replies 3035 views |
Instant Mix 6 years ago |
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A Barney Model that im fixing isnt walking guest3444307, 6 years ago2018-10-03 23:30:10 UTC
6 replies •
3605 views
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6 replies 3605 views |
guest3444307 6 years ago |
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thewall.de archive The303, 6 years ago2018-10-01 23:10:18 UTC
2 replies •
2515 views
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2 replies 2515 views |
tschumann 6 years ago |
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How can I modify the death notice of my Counter Strike Mr. Cowboy Zombie, 6 years ago2018-10-05 11:57:27 UTC
1 reply •
1955 views
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1 reply 1955 views |
tschumann 6 years ago |
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c1a0e .rmf? NovaDelta, 6 years ago2018-10-02 23:41:18 UTC
5 replies •
3084 views
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5 replies 3084 views |
Penguinboy 6 years ago |
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Coop Mod Screamernail, 6 years ago2018-07-27 08:37:32 UTC
20 replies •
9530 views
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20 replies 9530 views |
abbadon 6 years ago |
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how to properly use "hpb bot" for a custom mod. hfc, 6 years ago2018-08-20 00:08:52 UTC
12 replies •
8422 views
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12 replies 8422 views |
abbadon 6 years ago |
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Cs 1.6 - Spawn with dif. weapons each round zeeba-G, 6 years ago2018-09-15 23:04:32 UTC
3 replies •
3112 views
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3 replies 3112 views |
zeeba-G 6 years ago |
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Temporarily disable triggers mid-game kazik, 6 years ago2018-09-16 01:50:32 UTC
2 replies •
2951 views
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2 replies 2951 views |
kazik 6 years ago |
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func_button + trigger_push kazik, 6 years ago2018-09-13 22:04:28 UTC
4 replies •
3187 views
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4 replies 3187 views |
MistaX88 6 years ago |
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Can someone explaind these sequence attributes. hfc, 6 years ago2018-09-13 08:57:46 UTC
5 replies •
3863 views
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5 replies 3863 views |
Admer456 6 years ago |
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changing NPC walking speed hfc, 6 years ago2018-09-12 12:21:04 UTC
11 replies •
8821 views
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11 replies 8821 views |
hfc 6 years ago |
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Is it posibble to change the lights of a compiled bsp file. hfc, 6 years ago2018-09-11 12:46:49 UTC
5 replies •
3328 views
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5 replies 3328 views |
hfc 6 years ago |
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Wtf bug in game Mr. Cowboy Zombie, 6 years ago2018-09-09 12:20:06 UTC
8 replies •
4187 views
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8 replies 4187 views |
Solokiller 6 years ago |
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dynamically scaling a model tschumann, 6 years ago2018-08-25 08:31:46 UTC
10 replies •
4970 views
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10 replies 4970 views |
tschumann 6 years ago |
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compile options platoon, 6 years ago2018-09-07 23:50:04 UTC
1 reply •
2356 views
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1 reply 2356 views |
GeckonCZ 6 years ago |
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how to tell texturename of where Trace Vector end hfc, 6 years ago2018-09-01 21:12:40 UTC
4 replies •
2574 views
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4 replies 2574 views |
hfc 6 years ago |
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vgui combobox tschumann, 6 years ago2018-08-28 10:55:38 UTC
2 replies •
2117 views
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2 replies 2117 views |
tschumann 6 years ago |
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The wonders of lighting torekk, 6 years ago2018-08-04 08:20:08 UTC
18 replies •
15272 views
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18 replies 15272 views |
torekk 6 years ago |
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help decompiling compiling CS1.6 mdl hfc, 6 years ago2018-08-28 18:10:02 UTC
4 replies •
3526 views
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4 replies 3526 views |
hfc 6 years ago |
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Map Optimization resources ( r_speeds , hint/skip brushes, func_detail ) The303, 6 years ago2018-08-10 01:05:19 UTC
1 reply •
2826 views
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1 reply 2826 views |
The303 6 years ago |
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making an internet server for my mod hfc, 6 years ago2018-08-02 15:33:52 UTC
3 replies •
2348 views
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3 replies 2348 views |
hfc 6 years ago |
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Player model for HLDM Mr. Cowboy Zombie, 6 years ago2018-08-23 19:19:50 UTC
0 replies •
1715 views
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0 replies 1715 views |
Mr. Cowboy Zombie 6 years ago |
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How to see players current coordinates on a map. hfc, 6 years ago2018-08-19 18:29:16 UTC
4 replies •
2970 views
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4 replies 2970 views |
hfc 6 years ago |
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How to properly put in OpFor content into a hl1 mod? Dr.Cola, 6 years ago2018-08-13 17:33:08 UTC
14 replies •
7387 views
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14 replies 7387 views |
23-down 6 years ago |
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Elevator with bugged doors torekk, 6 years ago2018-08-07 15:40:57 UTC
2 replies •
2726 views
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2 replies 2726 views |
torekk 6 years ago |
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Is it me? Or is it hard to make textures for Goldsource? savvaisnotagirl, 6 years ago2018-08-06 22:11:43 UTC
8 replies •
6469 views
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8 replies 6469 views |
monster_urby 6 years ago |
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Baked Physics Model Method The303, 6 years ago2018-07-19 06:35:30 UTC
7 replies •
5400 views
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7 replies 5400 views |
Tetsu0 6 years ago |
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Bunnyhopping in the latest Steam version of Half-Life? sluggard, 6 years ago2018-08-02 12:37:24 UTC
10 replies •
4306 views
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10 replies 4306 views |
sluggard 6 years ago |
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Permanent health and armor upgrading? Suparsonik, 6 years ago2018-08-03 01:07:26 UTC
3 replies •
2427 views
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3 replies 2427 views |
tschumann 6 years ago |
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Npc moving through a long path LeaveittoTobi, 6 years ago2018-08-01 21:56:51 UTC
4 replies •
3300 views
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4 replies 3300 views |
tschumann 6 years ago |
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A Curiosity FriesNburger, 6 years ago2018-07-29 05:03:42 UTC
2 replies •
2286 views
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2 replies 2286 views |
FriesNburger 6 years ago |
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ambient_generic quality meme, 6 years ago2018-07-31 08:22:48 UTC
2 replies •
2079 views
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2 replies 2079 views |
meme 6 years ago |
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GoldSrc Mapping - Maps cause a player running Software mode to crash SaintHF, 6 years ago2018-07-29 01:38:53 UTC
3 replies •
2345 views
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3 replies 2345 views |
SaintHF 6 years ago |
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Help me finding a GoldSrc map? torekk, 6 years ago2018-07-24 22:50:42 UTC
3 replies •
2687 views
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3 replies 2687 views |
torekk 6 years ago |
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Goldsrc mapping - disappearing decal FriesNburger, 6 years ago2018-07-24 01:24:48 UTC
12 replies •
4914 views
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12 replies 4914 views |
FriesNburger 6 years ago |
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NPC only button? And "unkillable" NPCs? torekk, 6 years ago2018-07-27 14:00:12 UTC
1 reply •
2347 views
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1 reply 2347 views |
Windawz 6 years ago |
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Hammer Editor Tutorials sluggard, 6 years ago2018-07-23 18:08:39 UTC
3 replies •
2644 views
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3 replies 2644 views |
sluggard 6 years ago |
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Decreasing a texture's scale drastically increases the map's filesize and compiling time. MOCOLONI, 6 years ago2018-07-18 15:46:11 UTC
14 replies •
6534 views
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14 replies 6534 views |
MOCOLONI 6 years ago |
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6 minutes speedrun of Half-Life Shepard62FR, 6 years ago2018-07-15 22:13:37 UTC
10 replies •
4822 views
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10 replies 4822 views |
tschumann 6 years ago |
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Compiling issue. asking for a file with the .p0 file type when it doesnt exist guest3444307, 6 years ago2018-07-11 22:32:19 UTC
13 replies •
6299 views
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13 replies 6299 views |
guest3444307 6 years ago |
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GoldSrc/Counter-Strike dimensions? MOCOLONI, 6 years ago2018-07-10 16:32:17 UTC
3 replies •
3098 views
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3 replies 3098 views |
Admer456 6 years ago |
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Host_Error when I compile my map Mr. Cowboy Zombie, 6 years ago2018-07-07 11:19:18 UTC
57 replies •
14609 views
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57 replies 14609 views |
Mr. Cowboy Zombie 6 years ago |
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Hammer Editor Scripted Sequence - Getting AI to Activate a Switch. sluggard, 6 years ago2018-06-28 12:25:24 UTC
10 replies •
6015 views
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10 replies 6015 views |
Tetsu0 6 years ago |
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Any way to increase the number of gibs when you kill an enemy? snark567, 6 years ago2018-07-01 06:23:27 UTC
3 replies •
3147 views
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3 replies 3147 views |
monster_urby 6 years ago |
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Help with my .rmf Mr. Cowboy Zombie, 6 years ago2018-06-30 10:06:54 UTC
1 reply •
2044 views
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1 reply 2044 views |
salmon 6 years ago |