You should only leave the lights from the teleporer it self when it starts working. This way all the attention goes to the teleporter it self. You can make the beams emmit light when the room is dark. This way you will be able to see a bit more but the not all the attention will be given to the teleporter.
main light - 1light set
light blue beams - 2 light sets
blue&orange beams -4 light sets
orange beam- 1 light
control room- 1 light set
tele lights- 8 light sets
total-17 light sets
Not going to happen. even source can't have 17 diffrent sets of named light in one room
I'm working on the spot light idea and mayby a glow sprite for the crystal (if i can get an orange one)
Still does it when hollowed. the game doesn't apply the orange tint to the beams or make them dimmer when the crystall is in fron of them So it gives the affect there in front.