Forum posts

Posted 17 years ago2007-11-13 21:13:32 UTC
in The Citizen: HL2 sp Post #238402
OO OO OO...What an interesting mod that was. Must have taken me 2-3 hours I believe.

Now where do I begin? Let?s start with the quality. Well I felt the mapping was not bad. It was pretty decent at times and others...well I could guess who made them ^^

There were some issues in the first few maps where models would appear when I walked close. As if you set their view distance to 5 centre metres. Although not the best mapping in the World I thought it put the point across and it did seem different as you had mentioned you were aiming for.

I liked the Easter eggs. Reminded me of Banjo-Kazooie ^^ Although hard to tell if I found them all. I explored pretty much every crack except for those where I was forced to run because of mass Combine.

Right onto game play. I liked the puzzles actually. I thought it was like a typical HL2 map. Action and puzzles. I liked some of the jokes by the way. Like the locked rebel :D and the decals etc...

I will say this. The church and the Strider fight were the worst experience. In the church she kept saying RING THE BELL RING THE BELL RING THE BELL HABBOI! And it took me a bit to find the key. I almost went on without ringing it but I wanted to unlock this secret D: Anyway the Combine kept spawning and I could even walk up to where they spawned and see them pile up...I wonder if the church is linked to another game ^_-

As for the Strider fight I wish you indicated where the rocket launcher and ammo were. I died so many times because of the sniper who should have had missed shot set to 1 or 2. Oh and after killing everything the theatre doors wouldn't open and I assumed it was because you had to kill everyone so I went back and heard combine around the corner where the force field is. I threw a grenade and that fished them out but you may want to fix that.

Another bug I noticed and I don?t blame you really but the bit where that guy gets snipered. Well I left my airboat near him so he got stuck D:

Oh and I was not happy with the night time fight bit because after finding the key in the toilets and unlocking the locker with the 'fuse' or battery as it really was. I wondered where to use it so I looked and found nothing so I continued on. Then I saw a scanner outside the bar and thought OH I should have used it there so I loaded about 5 mins back and did that all again. Listening to the speech (and breaking the table the radio sat on which floated)...then I take the battery to the scanner and that didn't work so TELL ME what that fuse was for D: Also the table where the scanner was can be broken. Give it health using an entity. Also when you first enter the theatre I saw that flipped over poster so I thought you hid an Easter egg under it so I crowbared it all the way down the stairs and used a rocket to flip it?>_ >

Next on the bugs list is this:

I got to the TV room and well had to turn the volume down a little so I didn't hear some of the dialogue. After standing around and nothing happened I reloaded it. Only to hear the breathing sound playing again...May want to look into that. But oh yeah I liked the overlays ^^

Another bug was that on the last map where the TV was. The dude on TV suddenly zapped and there were two of them. A scripting error ^^ I got pics if you need them. Just ask.

Lastly and this is a spoiler for some. At the end I kinda looked out the back window of the train and I think that slowed the train down or something because the advisor flew right through me...Not sure if that was intentional...And it ended so fast I was like huh D: So why did we get on the train anyway?

And when I came to I woke up in some outdoor area with DOG looking at me...And credits came up...What was that about?

Ok enough errors...Sound quality :D

Well the voice acting although iffy was good for the situation. I mean you had a lot of custom voices and they were pretty good. So yeah I liked the voices except one...Can't remember which but he sounded like a retard ^^

I liked the singing in the shower D:

Erm apart from all these bugs I liked it. Was quite fun although sometimes I wished I was guided a tiny bit. I would often think "Oh so that is how I should have solved it!"

I think that is everything. Overall 7/10 or maybe 7.5 because it was really long and I liked that. It had a pretty good story and the scripting was good. Erm Oh yeah I forgot to mention the lighting disappointed me at times. I think it was the first 6-8 maps that let me down with lighting...Maybe look at that. Just seemed too white in some. But very well done lads.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-13 17:10:15 UTC
in The Citizen: HL2 sp Post #238369
Right guys you've got me. I'm going to play it tonight. Now later sometime I'll review it with my feedback but I'll let you know that I don't compare mods to Valve's standards. Whereas they have a team of skilled professionals you guys I'm sure have done the best any two guys could ever do in their free time.

I'll be back with poetry!
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-12 20:03:06 UTC
in The Citizen: HL2 sp Post #238263
So what happens when you cheat? Did you code it to crash hl2.exe? > _ >
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-09 14:34:27 UTC
in Flat-Life (HL2D) Post #238017
I checked and I didn't find any HL:2D. I was just seeing if they were dead so you could ask if you could replace it...

Got a link Chicken?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-08 19:20:36 UTC
in The Citizen: HL2 sp Post #237984
You two seem popular on Planetphillip :o

Some good ideas in that video. Especially the traps.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-08 10:24:03 UTC
in Orange Box Mapping has arrived Post #237959
Muzzle: It isn't included with this release. Mike said he'll add it in the future. I expect cinematic physics uses it since if I recall in EP2 commentary they said forget it modders. You won't understand it and I heard the word particles in-between so hmm...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-08 07:21:15 UTC
in Orange Box Mapping has arrived Post #237944
It was stated somewhere that they had no time to test it and that a fix would come soon enough. But yeah I can't be mad at them. They give it to us for free pretty much.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-07 20:10:30 UTC
in Source Light Changing in Map Post #237906
Yes that is right...Can't you see it? it looks horrible because everything is all huge and pixely.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-07 16:00:27 UTC
in Overview Post #237884
:| You must DIE! Moocow.
Habboi HabboiSticky White Love Glue
This post was made on a thread that has been deleted.
Posted 17 years ago2007-11-07 13:07:52 UTC
in Desktops of November Post #237868
Vista is more powerful is your definition of "pimped"...
I actually said "pumped" which has a different meaning. XP with a load of stuff pumped into it. At the moment it needs fixing but yeah dont get it unless you are building a whole new PC with a GFX card that supports DX 10.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-07 11:31:33 UTC
in Minerva: Metastasis Post #237863
Why? because Part 3 uses models and textures from EP1. That is why. Buy EP1 or beg someone to give it to you as a present.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-07 11:21:08 UTC
in Desktops of November Post #237861
There is a compatability wizard which fixes everything else.
Oh do share D: Vista has crashed on me 4-5 times now with no reason.

But yeah it isn't as bad as people say. Just a pumped up version of XP that needs a few tweaks to get it suited to you. Mash your own customization into it and it will be a lot better.

User posted image
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-04 22:11:16 UTC
in A little silly: how do i change the snap Post #237675
You mean snap to grid?

You can change grid size with [ and ]

As for grid lock it should be at the top. Hover mouse over buttons.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-04 11:24:20 UTC
in MotM: October Post #237619
I vote for the unique dm_contrast with its gothic style look and its fun gameplay.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-04 11:16:29 UTC
in Afraid of monsters Director's cut Post #237618
Well it fixes the texturing but not the lighting and gameplay so much.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-02 20:30:32 UTC
in CS_ASSAULT modification Post #237551
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-02 16:27:59 UTC
in creating the gren jump in ep2 Post #237511
Madcow why not make an example for him. Sounds like you have it all written down.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-02 15:15:50 UTC
in creating the gren jump in ep2 Post #237504
So just place the push under the thing he wants to fling...As for the respawnable breakble. I'm sure you can just template it. As you said I did it with green map and those floating brush rocks.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-02 13:03:01 UTC
in creating the gren jump in ep2 Post #237495
Yeah gotta agree. A push is less hassle to get working correctly.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-02 09:21:38 UTC
in creating the gren jump in ep2 Post #237491
What if an invisible brush tied to func_breakable that when broken by the grenade triggers the env_explosion?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-31 17:32:44 UTC
in noisy cricket!!!??!!??? Post #237434
Heh guns a little small :D BOOM D:
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-29 18:07:51 UTC
in Samurai Champloo Post #237266
Oh boy anime haters. Gotta love them.

Samurai Champloo has got to be one of my top 5 animes. The soundtrack is something else I tell you. I use the songs in most of my vids.

The anime although short has quite a bit of humour and is quite serious. Not that BIG EYES and Japanese eechi shit that perverts enjoy.

I recommend this to those who like anime and like a good story.

And this: http://es.youtube.com/watch?v=7oTRmOBSLSU - HAH how many sides does a triangle have? 4..
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-28 08:25:38 UTC
in A Combine's Life is recruiting Level Post #237172
Ah another Sauce mod. Looking at the media it could look better but I'll give you the hands down since finishing 'a' mod isn't easy let alone making it look good.

Just two crits. 1. The images link to Imageshacks my.php which is filled with adverts. You can solve this by copying the direct link and putting that in place of the my.php line.

2. Your mods website has adverts that block the media. D:

Apart from that hope you get some people. Not nice to see mods die. Even the top rated Nightfall mod died recently ^^
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-25 18:30:12 UTC
in Func_Breakables showing up differently Post #237024
Are you using model textures? Change the texture of the breakable to brick. See if that works.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-24 10:00:21 UTC
in Pro at Cooking Post #236940
Looks like Arabic writing Rimrook :S
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-24 07:44:41 UTC
in cant create server.... Post #236932
Yes fail. Can a mod delete my post because of that tiny mistake please. It doesn't deserve to be seen.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-23 11:44:51 UTC
in cant create server.... Post #236886
I assume you are mapping for CSS or HL2DM. What I suggest with DM is opening console and typing sv_cheats 1, sv_lan 1 and then map mapname.

If that works then good. You can do the same for CSS.

I'm finding it a bit hard to understand your post but also silly idea but go into your Steam folder. (make sure Steam is off) and delete a file called registryclient.blob and then launch Steam. Try that.

Lastly another idea. This problem sounds familiar is if this is for CSS type in console:

sv_cheats 1 and then something like dynamic_pricing 0 and then load map. Look around for it. it may not be dynamic pricing but it is certainly close. I remember there was a bug with CSS dynamic prices and it would just freeze at 5 bars.

Hope this helps.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-17 18:24:43 UTC
in Dynamic lighting and "r_speeds" on HL2 Post #236537
A shame really. Valve should drop the whole BSP format now and work on something that can take dynamic lighting. Perhaps HL3 ;O (6 years time...)
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-17 18:21:44 UTC
in HL2 Performance sucks Post #236536
It is deadly...If you have the old HL2 font in your windows/font folder then the flashlight HUD is a big square.

So refrain from doing that...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-14 10:17:51 UTC
in Stand Up - Moving Cameras? Post #236347
And if you can't figure it out do it the way I did by having two func_doors parented to the camera ;D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-13 21:19:08 UTC
in The orange box again. Post #236335
To Espen: Didn't they say that model was gonna be a joke that would replace the the Strider Buster waaaay back in an old video?

Anyway yeah the first thing that caught my eye was the view of the Citadel and how you could see the edges...However I ran on Medium so it might have stood out more.

Still visuals don't always interest me. It's gameplay / story and I thoroughly enjoyed it.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-13 12:34:16 UTC
in The orange box again. Post #236302
Well I'm not sure. I mean I think the balancing is fine and a HW can kill a Scout easily but I feel the Scout can be used quite well up close as he can jump around them real fast and I feel that could be tweaked a little. But it is fun running around with a bat owning everyone :D
Habboi HabboiSticky White Love Glue
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-11 17:16:25 UTC
in The orange box again. Post #236168
Even so you can surely compile a map and then just place it in the maps folder? As for TF2 people just extracted the textures etc...So I'm sure you could do the same for Portal.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-11 13:10:04 UTC
in Into the 'Jahzellian' Mindset... Post #236151
o_0 This is General Discussion...You idiot cow let him have his say. I don't find much interest in this but it doesn't 'tick' me off like you...You have problems mate.

Hides Red Face
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-11 08:26:51 UTC
in The orange box again. Post #236132
I also read that somewhere...I think it was an old idea but that got scrapped. Maybe?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-11 06:28:32 UTC
in The orange box again. Post #236126
Strider: I just can't hold myself back with these games. I want to know more! But I'll be playing them again anyway when I record...I gotta get used to it as dying makes it very annoying. Damn the music is good. Valve's composer rocks. I wanna marry her :heart:
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-10 21:19:21 UTC
in The orange box again. Post #236112
Finished both games. Portal taking roughly 4.8 hours and EP2 taking 5 hours. Portal was short but I think the length was just right as the same thing over and over could get boring if done for too long. I was compelled to go on because of the story and it satisfied me. I expect a Portal 2 in the future.

As for Episode 2...Valve have improved a lot in their design. I really like the AI now. So much more challenging such as the headcrabs running away when they are close to death. I also liked the Antlion Workers although they were a bit tough at times and I think Valve loved spamming them :) The game as a whole was great. They had some kickass moments and some funny comments especially by Mr Vort who follows you. I suggest to those who are gonna play it explore a lot because you'll find some funny conversations between rebels and such. Now I ran at pretty decent graphics and that handled pretty well so I was happy. But my flashlight symbol was that huge square you get when you are missing a texture..Not too bad but then the sound was acting up as well. It was too quiet and Portal was fine so...In the end I used ear-plugs to listen as the sound was unpredictable at times. But again that ending...Almost like a play...I am really interested to see where Valve take us next...Quite hard to imagine and no preview of EP3 was made. In the end bravo Valve. I look forward to mods using the new effects and such. I loved the cinematic physics.

Right lastly like I keep saying I'll be recording Ep2 and Portal and putting them on Youtube pretty soon. My PC is coming on Friday now and I'll have to set it up and such. I'll say when I've uploaded the first lot in my journal.

Anyway enjoy the rest of the game for those still playing. And for everyone else...BUY IT!
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-09 20:14:07 UTC
in I have an idea! Post #236070
Urb do you not get what I said? I meant his idea is similar to what TWHL Mix 2 was...I was not implying it was 'his' idea :S
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-09 17:18:18 UTC
in I have an idea! Post #236060
You're not the first to come up with that idea. I think people come up with it because they can't finish a map on their own or at least not a good one.

TWHLMix 2 was basically your idea but that has stopped...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-07 15:12:31 UTC
in MotM: September Post #235941
awp_speed has my vote. I just like the idea of fighting on moving trucks ;D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-06 13:29:00 UTC
in Competition 24: Map from Layout Post #235840
And the lighting is too white. You don't get white lighting in real life. Add a tone of orange to it. Also may I suggest you place some of those crates in the middle to form a sort of maze...Or at least a few pathways. Perhaps one leads to a powerful weapon.
Habboi HabboiSticky White Love Glue
This post was made on a thread that has been deleted.
Posted 17 years ago2007-10-05 18:02:15 UTC
in New to custom maps... Post #235776
Yeah I was just thinking that :D Well Done Huntey ;O
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-10-03 17:47:29 UTC
in How to reduce R_speeds in large map Post #235572
Don't you get it :S Zelda often highlighted words of importance in red with a slight boldness.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-30 11:49:28 UTC
in Competition 24: Map from Layout Post #235316
Perhaps for a distanct view? Something to add realism and make the World seem bigger? Like a sea with a boat...Half can be done with 3D Skybox and the rest is connected to it...

But as for Half Life...What is the point :D
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-29 16:14:58 UTC
in Hello thread! Here?s the hello thread! Post #235271
Gah when I saw the name Andy I assumed he came back >_< Well I'm sorry to here you have drinking problems. Just lock yourself up for a week and you'll be fine.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-28 20:00:09 UTC
in Lets Write Poetry! Post #235202
Well go ahead. That was just the first activity ;D I wanted to see what deep thoughts people came up with and Rimrook took the cake with that deep poem.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-09-28 18:53:20 UTC
in Lets Write Poetry! Post #235195
I hope that was a joke Penguin...Everyone knows it doesn't have to rhyme :S
Habboi HabboiSticky White Love Glue