Forum posts

Posted 14 years ago2010-06-15 13:10:40 UTC
in E3 2010 Post #281834
They're definitely up to something. I bet they've already completed Portal 2 and they're just doing all this to mess with us.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-14 04:58:40 UTC
in Last movie you saw? Post #281801
I watched The Silence of the Lambs yesterday. Goddamn that is one excellent movie. I also saw Poltergeist. Good, but not as good.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-12 19:13:23 UTC
in I can't compile anything. Post #281751
I've been making a map recently, and I didn't have any problems compiling for a while, but it stopped compiling properly. It started to not compile some things, as in it would compile world brushes but changes to entities or changes to brushes tied to entities (for example changing the texture on a button) wouldn't show up in the compiled map. Now it won't compile anything.
This is the compile log I'm getting:

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\alabastor_twob\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.vmf"

Valve Software - vbsp.exe (May 7 2010)
2 threads

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\alabastor_twob\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house"

Valve Software - vvis.exe (May 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.bsp
Error opening c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\alabastor_twob\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house"

Valve Software - vrad.exe SSE (May 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.bsp
Error opening c:\program files (x86)\steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\alabastor_twob\sourcesdk\bin\orangebox\bin\maps\mankauff_house\fancy_ass_house.bsp" "c:\program files (x86)\steam\steamapps\alabastor_twob\half-life 2 episode two\ep2\maps\fancy_ass_house.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I didn't change any compile settings, it just began to do this by itself.
I've been using Source Engine 2009, but I tried it with 2007 and that won't work either.

[Edit] It somehow fixed itself. I don't know how it did, but I'm probably going to end up reinstalling the SDK. I don't like the way it's changing how it works.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-11 01:28:28 UTC
in Competition 28 Vote-O-Rama Post #281727
Why is map an alien abduction down twice?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-11 00:02:09 UTC
in Competition 28 Vote-O-Rama Post #281721
I vote for 10, 'Map a cliff-side home'
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-09 18:47:28 UTC
in Identi-kit Post #281689
User posted image
Unfortunately Gordon lost his glasses and had to get some of a slightly different shape.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-08 22:01:39 UTC
in Identi-kit Post #281666
I found this flash Identi-kit app, and naturally thought of you guys, with all your crimes against humanity that the police would want to identify you for. So everybody, make a picture of themselves or anything really. Could be fun.
User posted image
My rather pathetic attempt at Rick Astley
User posted image
My not as pathetic attempt at This Man
User posted image
Me.
User posted image
Proof that it is indeed me.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-07 17:26:40 UTC
in lighting big area in source Post #281628
I don't have much experience with Source either, but try andincrease the angle of the light spot, to maybe 90 degrees or something like that.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-06 22:23:46 UTC
in Competition 28 Vote-O-Rama Post #281603
I see what I did thar also.
:lol:
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-06 18:22:28 UTC
in Competition 28 Vote-O-Rama Post #281592
Ooh, I've got an idea! Map somewhere from a movie
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-06 12:32:38 UTC
in Competition 28 Vote-O-Rama Post #281581
I like the cliffside home idea, and also rermake an area from HL. And I feel I must point out that Tetsu0's idea wouldn't work, as not everyone has a theme to their name. For example, my name is taken from my initials. I don't see how that would be mapped.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-06 08:30:12 UTC
in Competition 28 Post #281575
My room suddenly jumped from taking five minutes to compile to not being done after a day. I'm not sure if something's wrong with the compile tools.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-06 08:27:12 UTC
in Desktops of June Post #281574
Mine's still the same one from last month.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-03 10:44:06 UTC
in Post your screenshots! WIP thread Post #281510
But Blender is much easier to get.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-24 01:50:18 UTC
in teleporting player via multimanager? Post #281420
Maybe you could put a large teleport covering the area the player will be in, and use a multimanager to trigger it after a time?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-20 23:01:58 UTC
in Clip Entity Post #281390
To make a sprite/model follow a moving entity you can use a laser with an "End Sprite" and "Target of Laser" set to the moving entity.
Bloody clever, that. I wish I'd thought of it five years ago.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-18 17:36:02 UTC
in TWHL Halo party! Post #281337
And from what I've seen of it, Halo: Reach is quite different than other Halo games. It's now somewhat class based, there are several classes with different abilities and/or weapon loadouts. It looks like it'll be much better than the other games. Although I don't think I'll ever get it. It's better, but not by enough.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-18 02:35:34 UTC
in Post Your Photos Post #281315
I've been that close to a bunch of squirrels. And Rimrooks last pic reminded me of that Monty Python sketch.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-17 00:47:07 UTC
in Post your screenshots! WIP thread Post #281291
I am in awe of you Rimrook. And I just remembered the graffiti that I was going to do for you. I need to find my drawing tablet.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-17 00:45:30 UTC
in Suspending weapons Post #281290
Well if you're sure which weapons the player will have at this point (As in they won't have missed any) you can try using a player_weaponstrip at the start of the sequence, and then spawning the weapons at the players location at the end of the sequence. You'll need to guess how much ammo they have at that point, though.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-14 15:30:07 UTC
in One side see-through glass. Post #281258
One of the two brushes wasn't tied to an entity. To fix it, all you need to do is make both brushes into entities, or to make sure that the non-entity brush isn't touching the walls.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-14 13:26:28 UTC
in One side see-through glass. Post #281256
That's because the null texture stops the face from being rendered.

Here's a picture of how to do it.
User posted image
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-14 13:15:28 UTC
in C0A0YELLOW texture and light?? Post #281255
And also cut a unit off the black end, as some of the light end can be seen if you just fit it to face.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-13 15:56:34 UTC
in Desktops of May Post #281236
It's usually got another wallpaper, I just posted this one because my normal one is NSFW. :cool:
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-13 05:41:02 UTC
in Vertices are off grid when I load my map Post #281226
I've noticed it doesn't happen to shapes that are split up, but there are a lot of shapes that would take a long time to split up. That one up there is a simplified representation of the brush that seems to split the most. I'll try and split it up though.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-13 05:27:28 UTC
in Vertices are off grid when I load my map Post #281224
I've been checking for off grid vertices before I save, As far as I know, there aren't any there before I save. And there aren't any invalid structures.
:\
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-13 05:22:32 UTC
in Desktops of May Post #281222
User posted image
Cleanest desktop evar.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-13 04:20:53 UTC
in Vertices are off grid when I load my map Post #281220
I've been making a prefab for the last day or so, but if I close the map, when I load it again several vertices have moved. Most of them only move half a unit or so, but some are more extreme, like in the picture.
User posted image
It's in Source Engine 2007, in Ep2.

Would this be because a lot of the brushes have many faces?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-05-06 12:04:16 UTC
in Post your screenshots! WIP thread Post #281019
I might do you some graffiti when I get home.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-16 04:50:23 UTC
in Origins and Home Post #280538
Those damn Dutch, never letting us have computer supply stores in Europe. I'm sick of having to order stuff.
:(
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-13 17:52:04 UTC
in New Map: Left 4 Beer Post #280480
It looks like crossing those bridges would be a quicker way to get to the beer than going over the northernmost bridge, so they must already be blocked off somehow. After all, in a zombie apocalypse, if you're going to take the long route, you had better have a good reason to.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-13 17:03:05 UTC
in Post Your Photos Post #280475
You're wasting perfectly good oxygen there.

Please, think of the oxygen deprived children!
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-13 16:42:12 UTC
in New Map: Left 4 Beer Post #280473
You could perhaps have something take out the bridge after they get the beer, so they have to go south and cross the river somehow at the point between Greenwood Street and Oakland Park Road? It would mean more mapping, but it would keep things unexpected for the player.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-13 16:05:33 UTC
in Origins and Home Post #280472
Last name is Boyle, which is Irish. My first name is Thomas, which apparently means twin. I have Irish, English and Scottish ancestry. I was born in England, moved to Australia when I was three and then moved to Ireland when I was ten.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-04-13 15:50:29 UTC
in New Map: Left 4 Beer Post #280470
The lettering and the border of the sign is too thick I think. Not as much with the border, but definitely so with the lettering.

I definitely like the idea of it though. Are you going to make the survivors fight their way back to the safehouse?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-27 09:38:42 UTC
in TWHL Cubicles Post #280044
I still don't have a clue what to make out of mine. D:
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-25 22:29:18 UTC
in Post your screenshots! WIP thread Post #279999
They don't show up because you linked to the page with the image, rather than the image itself.

Here:
User posted image
User posted image
User posted image
It's good for a new mapper. You've used sloped surfaces, and interesting architecture, at least in that hallway. That's a good sign.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-24 03:42:11 UTC
in Now Playing: ... Post #279963
I heard this on the radio in a shop. I had a nostalgia explosion. I was still in Australia when I last heard it.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-22 21:21:57 UTC
in Post your screenshots! WIP thread Post #279931
Try using info_texlights

[copypasted from the rooms thread]
How to use:
info_texlights

This is special entity that Zoners Compile Tools uses to extract light data for a compile. It is very simple to use and Half-Life doesn't use it so it simply won't spawn making it a error free replacement for a .rad file.

How to use:
Create an entity, any entity, and rename it to info_texlights. Hammer will automatically disable smartedit because it does not recognise the entity. This is a good thing because you don't want to use smartedit. Now, lets say you have a light texture and want it to emit, hey, light. Edit the info_texlights and ADD a keyvalue. In the 'key' box enter the name of your texture, eg, mylight01. in the value box, enter the colour and brightness values, just like you would in a light.rad file. (red, green, blue, brightness) Its that simple. You can have as many entries as you want.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-21 15:57:21 UTC
in Last movie you saw? Post #279867
Indiana Jones and the Lead-Lined-Fridge
The Kingdom of The Crystal Skull. If you've seen the movie you'll understand.
∞/10
Damnit. That showed up as the infinity symbol when I was typing it. Transformers 2 gets minus infinity from me.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-21 15:28:58 UTC
in Last movie you saw? Post #279864
I've seen a fuckload of films recently, so in alphabetical order:

9 8.5/10

A Clockwork Orange 9.5/10

Dead Space: Downfall 4/10

Dirty Harry 9.5/10

Dr Stranelove or: How I Learned to Stop Worrying and Love The Bomb 10/10

Idiocracy 7.5/10

Indiana Jones and the Lead-Lined-Fridge 6/10

Iron Man 8/10

RoboCop 9.5/10

RoboCop 2 6.5/10

Shutter Island 9/10

The Fly 8.5/10

The Sixth Sense 8.5/10

Total Recall 8/10

Transformers: Revenge of the Fallen -∞/10
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-18 03:05:09 UTC
in TWHL Cubicles Post #279798
I feel like I'm missing out . My universitys web provider blocks viewing of pictures uploaded to imageshack.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-17 23:37:29 UTC
in Help with monster_grunt_repel Post #279793
I've never used them before, so I wouldn't be able to help you.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-16 10:05:29 UTC
in Desktops of March Post #279731
It's halfway through the month, so someone needs to start this thread.
User posted image
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-15 01:30:57 UTC
in Windows 1.0 Post #279702
In the future internet may very well be fast and reliable, but nothing is 100% reliable. They would at least need some client side processing ability and memory storage.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-15 01:29:04 UTC
in Dream: Commune Post #279701
I had a weird one a while ago. I was a super hero (I don't know what my power was) and I got a distress call from a super hero buddy. I figured it's an emergency, and there's no time to use the stairs. I jumped off the balcony to the one below, and then off that to street level. I shattered both my tibias. I somehow managed to hobble to the nearest hospital despite having completely destroyed my legs, and walked up to the receptionist, before realising I was in America. I don't know what the healthcare system is actually like there but in the dream it meant that I would have had to pay a large amount of money upfront before being treated, so I walked to the other side of the room and made myself a set of splints out of some old straps meant to secure patients to stretchers.

It was very odd. I don't know what happened about the buddy that needed my help.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-09 23:07:49 UTC
in Scaling decals Post #279588
Normally scaling the texture scales the decals as well. Have you compiled the map with the scaled texture?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-05 19:08:26 UTC
in Portal 2 Post #279503
@Muzz: It looks more like the GlaDOS room has become overgrown in the last few years or something.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-05 18:26:34 UTC
in Portal 2 Post #279494
Maybe this might help?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-05 18:03:07 UTC
in Portal 2 Post #279492
I think it's both.
Alabastor_Twob Alabastor_Twobformerly TJB