I wanted to port the v_shotgun from L4D2 with Nick´s hands, so i extract the goddamn models from the game, and organize the things like this:
ImageBoth the materials and models folders contain the original unconverted ripped files (as a back up in case i screw up anything, wich happens really often, and i think i also screwed up right now). The Export folders contain the extracted raw models, and the textures and the converted to GoldSrc .smd files. And the ShotgunExport folder contains the main converted files to compile.
I setted up everything following
this tutorial . But it comes up with this error:
ImageNo problem, i just have to reduce the polys in MS3D. But i cant, since if i reduce them the whole skeleton disappears and it would be extremely painful to have to re-rig everything, and i aint no masochist.
Sooo, i look up on 303 Tutorials and find out that i can split the model into different .smd files to save resources and compile everything, skipping the whole reducing polys process. After 1 hour, i finish up splitting the heck outta them, and export these files:
imageSo now i have to just update the QC (made a copy and im using that one, the og file is a backup for you know what) and compile!
You gotta be fucking kidding me"Alright, there might be a typo that my clumsiness may have created".
There.
Is.
No.
Friggin.
Typo.
So i instead open crowbar and decide to compile it there:
"Im tired, boss""Well, studiomdl might be out of date".
I perform a quick googling action and hop into 303 Tutorials. Then, following
this tutorial i download SC Studiomdl.exe and compile the model again. Guess what?
Same shit.While i was writing this it ocurred me that i may have included a source file by accident, so i look up again and find
this tutorial. I delete the _layer and _corrective animations, thinking that it would be the source of all the problems. It doesnt fucking work. Im not even gonna bother on posting another picture, since its the same error as above.
Here is my QC file:
`$modelname "v_shotgun.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
$body "arms1" "v_arms_gambler_l"
$body "arms2" "v_arms_gambler_r"
$body "shooty1" "pumpshotgun1_ref"
$body "shooty2" "pumpshotgun2_ref"
$sequence "a_idle_1" "a_idle_1" fps 30
$sequence "a_run" "a_run" fps 30
$sequence "deploy" "deploy" fps 30
$sequence "fire" "fire" fps 30
$sequence "helping_hand_extend" "helping_hand_extend" fps 30
$sequence "helping_hand_loop" "helping_hand_loop" fps 30
$sequence "helping_hand_retract" "helping_hand_retract" fps 30
$sequence "idle_raw" "idle_raw" fps 30
$sequence "item_extend" "item_extend" fps 30
$sequence "item_loop" "item_loop" fps 30
$sequence "item_retract" "item_retract" fps 30
$sequence "look_down" "look_down" fps 30
$sequence "look_mid" "look_mid" fps 30
$sequence "look_up" "look_up" fps 30
$sequence "melee" "melee" fps 30
$sequence "reload" "reload" fps 30
$sequence "reload_end" "reload_end" fps 30
$sequence "reload_loop" "reload_loop" fps 30`
This was supossed to be a productive weekend, but i ended up stuck editing one single model. Im gonna lose it.
I explained the whole story because i may have fucked up somewhere without realizing.