What a goofy smile.
On his face, I mean--Dimbark's.
Just look at it.
Fin~
I kid.
Edit: Didn't see the time limit. I've clearly wasted my prodigious poetry skills.
Are those wallpapers 16:9? I like Riven. And I also like a couple of other champions, such as Rammus, or Volibear, or Ahri...Mine is fan art. Sometimes, if you're lucky, you can find wallpaper-sized versions of the Chinese art, but most of the pictures are 1200ish by 800ish.
Also do the models have more than one orientation yet, or lighting that doesn't suck (Shadows, Transparency, Smooth lighting with lots of contrast)?The end of the showcase said that they had developed better shadows but didn't have any real footage of them for this video. They showed a few untextured renders to prove it.
I failed to turn in my entry, but I also didn't receive one, so it's a net loss of zero. As if I wasn't part of it.I was supposed to make your map. Really sorry about that... and I was so excited when Tetsu0 PMed me your name, too
That's why you research about the course before you apply for it.The college of education.
Tool textures are fine, as they're obviously necessary
you still get a free hand
I hit the browse button and go to that folder,choose a sprite & it shows up in the Worldcraft.This is actually why there's a field called "Game Directory" in the game configurations tab under options. Hammer will default to that folder when you browse for models/sprites/sounds and set the correct path accordingly.
If you don't have the full path, then how does it find it?
c:Sierra/Halflife/Valve/Sprites/spritename.sprThere's your problem. Your path is supposed to be relative to your valve folder, so it would just be sprites/spritename.spr.
A series of connected maps or "rooms", by members of TWHL. Each room is totally unrelated to the next, and a wide variety of themes are represented, as well mapping skill: ranging from rank beginner to elite.TWHL Cubicles 8th July, 2010 - Submitted by Rimrook
This is a small mod featuring micro-maps made by ten different TWHL members. Each "cubicle" is unique of its creator and shows their style and personal taste in mapping. Mappers had just 512^3 units of space to work with.Castle Disposed 17th September, 2010 - Submitted by Tetsu0
Castle Disposed is a collection of abandoned maps from many TWHL members.TWHL Cubicles 8th July, 2010 - Submitted by Rimrook
Explore the castle to uncover maps that never before saw the light of day.
This is a small mod featuring micro-maps made by ten different TWHL members. Each "cubicle" is unique of its creator and shows their style and personal taste in mapping. Mappers had just 512^3 units of space to work with.TWHLmix 3rd January, 2005 - Submitted by hazardous!
One of the first successful collaborative efforts to come from the community of TWHL.Mini Competitions
Entity-work-based mini-challenges.Geometry Challenges 07 January 2008 - Created by Captain Terror
Brushwork-based mini-challenges.Other
TWHL hosted a CS 1.6 tournament in which the community's earliest maps were featured in a mad kill-ticket based frenzy. The tournament lasted a whole FOUR HOURS.If something comes to mind that you really feel should be listed here, please bring it up; remember that this is supposed to be an archive of community projects. I'm sure the mods will be nice enough to edit this post when something should be added.