Is it just me, or did anyone else enjoy the under-the-bridge segment in Half-Life 2?I would've enjoyed the coastal levels more if the water had been refractive or reflective in most areas. I'm talking about the ones where you saw water from high ground, including the bridge. I'm guessing the surfaces were too big and they decided to make the water a part of the skybox instead of part of the map.
Clearly you do not know how effective the illegal arms trade isYes, I know. But my point was, could a tech student buy those weapons with such ease? I'm not talking about the IRA or criminal gangs. I'm talking about individuals with no apparent relationship to crime groups...
Criminals will always find ways to commit crime. They will always find ways of getting firearms to kill people or rob people.Yes, but they won't always use guns if they are not easily available, and if they know that their law-abiding victims don't have them either.
Even when a gun ban is in place, guns are still available; there will always be gun crime.Let me see. Guns are illegal in my country. Someone like Cho would need to contact the mafia or rob a cop in order to get a weapon. That kind of reduces the chances of a killing, doesn't it?
It?s like saying, ?Let?s ban all knives?No. Knifes are used for productive things like cooking or eating. And you can't go into a university campus and knife down 35 people just like that. You just can't compare them.
My maps start too look alike and it's harder and harder to find a motivating theme. I think it's better if I let mapping be just a handy tool for uni, and not a time consumming hobby.In this case, I can consider this map related to university stuff, kind of.
is there anyway i can fix this other than making the door smaller vertically by 1 unit?There is one way. Transform that side of the door into a 4-sided pyramid only 1-unit tall, pointing downwards. That way, the surfaces will never share the same spaces, while it will look almost the same as it did with your current version.
I want you guys to help me out by giving me the mathematical solution.
if the whole track around the wheel is r2*pi =~ 3141.59, and angular velocity of the wheel is 21 degrees per second, then the velocity of gondola should be 3141.56/21 = ~149.6 (time it takes to do a full rotation)
So, if it takes 149.6 seconds to rotate 360 degrees, it will move at 360/149.6 = 2.40642 degrees per secondI don't know if we can get more mathematical than that
Steel beam grids, haven't they been around since the early 1900s?These are actually concrete, but yes. Steel structural technology goes back as far as the 19th century (railroads etc). Not surprisingly, structural brick walls were still used for a long time, while they were cheaper than steel or concrete structures.
But don't they? If you right-click on any game or tool, go to Properties, and swap to the Updates tab, you can turn auto-updates off.The problem is, you don't really know if those updates are going to be useful (like the one that finally showed models and displacements in the 2D views when selected) or if they will mean trouble (Hammer crashing when introducing certain props and models into the map, or opening a map that had those models).