Forum posts

Posted 19 years ago2005-03-07 16:13:54 UTC
in Alpha Textures Post #95714
Yes thats what I said in the original post I am running a full compile with valve tools everything is fine except for that.
Posted 19 years ago2005-03-07 13:03:54 UTC
in Alpha Textures Post #95653
I have a displacement with rockgrass blend on it I have textured it with the alpha but once I compile (yes running everything properly) It only shows one part of the texture does anyone know how I can solve this?
blackravent...
Posted 19 years ago2005-03-07 12:57:27 UTC
in Levelchange ignores me.. Post #95649
glad I could help!
Posted 19 years ago2005-03-07 04:43:13 UTC
in Levelchange ignores me.. Post #95606
Thankyou for that :P
Posted 19 years ago2005-03-06 17:41:50 UTC
in how to make a hinge door? Post #95515
Cool never been there before really useful tutorials.
Posted 19 years ago2005-03-06 17:36:55 UTC
in how to make a hinge door? Post #95510
Posted 19 years ago2005-03-06 17:14:12 UTC
in Levelchange ignores me.. Post #95506
Ok example map sorted. Sorry but I cant link to it cause firefox isn't showing an adress. But its there.
Posted 19 years ago2005-03-06 15:03:32 UTC
in Levelchange ignores me.. Post #95482
I dont know but I can just about do a hl2SP game just noty deathmatch.
Im doing your example map.
Posted 19 years ago2005-03-06 15:00:56 UTC
in HL2 Mod - Team Needed Post #95481
I could help out if you reall y needed me email me at: blackravent@lycos.com with some details.
Posted 19 years ago2005-03-06 14:47:42 UTC
in HL2 Mod - Team Needed Post #95479
*would
Posted 19 years ago2005-03-06 14:47:26 UTC
in HL2 Mod - Team Needed Post #95478
That could be an Idea!
Posted 19 years ago2005-03-06 14:41:01 UTC
in Levelchange ignores me.. Post #95475
Yeh I will do it I just need to sort out steam im getting this error:
" C:\ (windows sysem files).dll" is not a valid windows image.
I only get this when I run steam. If anyone can help it would quicken this example map.
Posted 19 years ago2005-03-06 14:01:44 UTC
in how to make a hinge door? Post #95472
Maybe check some tutorials? Forums? Hl2world.com?
Posted 19 years ago2005-03-06 13:57:53 UTC
in Levelchange ignores me.. Post #95471
OK I sort you out with an example map
Posted 19 years ago2005-03-06 07:24:58 UTC
in How to get started? Post #95429
Find some good tutorial sites seach for hl2world, snarkpit and source tutorials.
And remember before posting on here makesure that it hasnt been answered (search the forums) cause if you dont, it really pisses people off! :nuts:
Good Luck
Blackravent
Posted 19 years ago2005-03-06 07:11:24 UTC
in how to turn of full bright? Post #95427
If it is go into map~load pointfile this red line will pinpoint the hole in your work.
Posted 19 years ago2005-03-06 07:10:15 UTC
in My cannonballs don't cause damage... Post #95426
Do they actually exsplode? What is their prop data if its got metal in it its harder to break and exsplode although if your shooting it at a high anouth velocity it shoud be doing phsy_damage. Do you think it would be possible for you to change the rpg firing model for a cannonball? Il exsperiment for you and if I find a solution Il post it.
Posted 19 years ago2005-03-04 16:27:15 UTC
in cars? Post #95050
Well thankyou
Posted 19 years ago2005-03-04 15:46:06 UTC
in My map Post #95033
Sorry I was unaware that a leak wouldnt cause problem for me but would for you. Im using a func_water analog which could be the problem and Il sort out as soon as possible.
Posted 19 years ago2005-03-04 12:44:28 UTC
in cars? Post #95014
Node graphs are just the data for the npcs to use for navigation to stop it just put the file it creates into the graphs folder in your maps directory.
Posted 19 years ago2005-03-04 12:42:54 UTC
in Are there any additional sky textures? Post #95013
At hl2world theres a list of skys. To change the sky go into edit-map properties and in the skybox name just copy and paste the name from hl2world into the box.
Posted 19 years ago2005-03-03 13:58:21 UTC
in My map Post #94835
The vortex has been sorted and is ready to play (in a minute), All I need now is someone whoes having the water trouble to edit the Vmf and replace the water with something that works for everyone. If anyone would do that for me it would be greatly appreciated.
Posted 19 years ago2005-03-03 12:43:33 UTC
in CRASH! "Dude, where's my map?" Post #94780
Dont bother doing all that, that is like last thing you should do. I have had this problem and find that it just happens with some maps usually quite complicated so just try and un-complex your map. Then if that dosn't work try refreshing sdk content then if that dosn't work refresh steam.
Posted 19 years ago2005-03-03 12:37:02 UTC
in Trap question Post #94772
trigger_hurt and you can set the type of damage to the appropriate.
Posted 19 years ago2005-03-03 04:33:48 UTC
in Is respawning a brush phys_prop possible Post #94719
Well good luck and if theres anything you need help with you know where I am. :nuts:
Posted 19 years ago2005-03-02 16:19:14 UTC
in My map Post #94638
Damn it why isnt that working? Il add the VMF so you can have a look at it and upload something that works for you. And il sort the water-vortex-of-flying-physic-doom-that-makes-no-sense
out tommorow.
Posted 19 years ago2005-03-02 15:36:53 UTC
in My map Post #94624
Whats the fun in putting in a ladder?! Yeh I admit even I find that abit shit I think I need to turn down the power behind it so it dosnt fling you bout so much. Take a look at the update and tell me if the waters sorted.
Posted 19 years ago2005-03-02 14:25:06 UTC
in de_fallout is beautiful [closed] Post #94601
Yeh I'v played it reviewed it last time you tried advertising it and I have come to the conclusion: Learn to model. Instead of making a blocky 3 brush bed that looks shite.
Posted 19 years ago2005-03-02 04:42:26 UTC
in Is respawning a brush phys_prop possible Post #94549
Well thanks Gackt. Thsi sounds like an intresting map and I would like to play it once complete. There is another tutorial on spawning stuff on the website I showed you Hl2world.
Posted 19 years ago2005-03-01 18:25:07 UTC
in My map Post #94491
In reply to your posted comment:
I dont know why that is happening my water is fine. Have you got any clues to why this may be happening?
Posted 19 years ago2005-03-01 14:59:24 UTC
in My map Post #94437
Okay. So have you seen my map could you with any possibility rate or give me your opinions on my map now?
Posted 19 years ago2005-03-01 12:57:33 UTC
in problem. bomb & crates hangin in air :/ Post #94406
func breakable wont do. You need to use a phsybox and set all the stuff up to the apropriate size and material of the object.
Posted 19 years ago2005-03-01 12:54:10 UTC
in My map Post #94405
Im not begging or anything but I want feedback on my work so that if you think it is good I can continue. Be frank; tell me if its amazing; tell me if its amazingly crap just give me constructive criticism.

Please ;)
Posted 19 years ago2005-03-01 05:28:37 UTC
in My map Post #94366
People just check out my map
Screen soht is to follow:
http://twhl.co.za/mapvault_map.php?id=2749
Posted 19 years ago2005-02-28 17:28:41 UTC
in A HL2-mapping related opportunity Post #94217
Yeh I can do some content if you need it. I may not of been doing this stuff for all that long but I can certainly sort out some easy tutorials for people just starting up.
Posted 19 years ago2005-02-28 17:21:22 UTC
in I need some help making thrusters Post #94207
Posted 19 years ago2005-02-28 12:55:21 UTC
in Noob question Post #94151
The hardest bit youl find is creating the water pouring into the river at the bottom. Creating moving water is hard in source, Its something I think they skimped on I mean with all there fancy new physics stuff they could of created physics related water?
Posted 19 years ago2005-02-28 04:35:18 UTC
in Noob question Post #94084
I hurt :P
Posted 19 years ago2005-02-28 04:34:57 UTC
in Prop Spawn Post #94083
I think it was clear anouth I wanted the point template to spawn all the stuff on the list but it was just spawning "template 1".
Posted 19 years ago2005-02-27 17:09:49 UTC
in Prop Spawn Post #94014
Then why bother posting?
Posted 19 years ago2005-02-27 13:49:15 UTC
in Noob question Post #93990
I wouldnt start mapping with something as complex as that, I did and its total sh-t. Start with a room and the basics and then work you way through trust me starting with outdoor maps is not a good Idea.
Posted 19 years ago2005-02-26 07:38:40 UTC
in Trap question Post #93711
Use a trigger v_phsyics motion its what I am using for my gravity problem if you can remember.
Posted 19 years ago2005-02-25 13:41:06 UTC
in Prop Spawn Post #93504
I'm using a point template to spawn 5 different prop_phys but when I try the map only the 1st one is spawned over and over again (after each ones destruction. How do I make it so it spawns differently each time.
Posted 19 years ago2005-02-25 13:36:16 UTC
in Combine Drop in Post #93499
Theres a flag for an NPC "waiting to rappel" which just means that once you trigger "start rappel" they spawn a rope and slide down it.
Posted 19 years ago2005-02-25 04:43:01 UTC
in problem with models in 3dview Post #93393
"60Gigabytes of ram" I wish! I have a onboard 256 mb memory and a 64 MB internel graphics driver which is anouth for me without any major problems.
Posted 19 years ago2005-02-23 15:27:45 UTC
in Umm... bullet talent in source Post #92875
Posted 19 years ago2005-02-23 15:26:51 UTC
in Leak Question Post #92873
Well if you can be assed to learn modeling get softimage at softimage.com or if your lasy use func_detail but they both have there ups and downs.
Posted 19 years ago2005-02-23 14:17:44 UTC
in Umm... bullet talent in source Post #92853
Of course not there isnt really a bullet model just a sprite and a sound to make it look like there was one.
Posted 19 years ago2005-02-23 04:43:05 UTC
in HL2 icons and text screwed up Post #92754
Yeh I get that error but is dosnt affect anything ingame like that.
Posted 19 years ago2005-02-23 04:41:51 UTC
in problem with models in 3dview Post #92752
I have this problem and I dont think anyones fixed it but I think its due to a lower spec computer.