I have a displacement with rockgrass blend on it I have textured it with the alpha but once I compile (yes running everything properly) It only shows one part of the texture does anyone know how I can solve this? blackravent...
Yeh I will do it I just need to sort out steam im getting this error: " C:\ (windows sysem files).dll" is not a valid windows image. I only get this when I run steam. If anyone can help it would quicken this example map.
Find some good tutorial sites seach for hl2world, snarkpit and source tutorials. And remember before posting on here makesure that it hasnt been answered (search the forums) cause if you dont, it really pisses people off! Good Luck Blackravent
Do they actually exsplode? What is their prop data if its got metal in it its harder to break and exsplode although if your shooting it at a high anouth velocity it shoud be doing phsy_damage. Do you think it would be possible for you to change the rpg firing model for a cannonball? Il exsperiment for you and if I find a solution Il post it.
Sorry I was unaware that a leak wouldnt cause problem for me but would for you. Im using a func_water analog which could be the problem and Il sort out as soon as possible.
Node graphs are just the data for the npcs to use for navigation to stop it just put the file it creates into the graphs folder in your maps directory.
At hl2world theres a list of skys. To change the sky go into edit-map properties and in the skybox name just copy and paste the name from hl2world into the box.
The vortex has been sorted and is ready to play (in a minute), All I need now is someone whoes having the water trouble to edit the Vmf and replace the water with something that works for everyone. If anyone would do that for me it would be greatly appreciated.
Dont bother doing all that, that is like last thing you should do. I have had this problem and find that it just happens with some maps usually quite complicated so just try and un-complex your map. Then if that dosn't work try refreshing sdk content then if that dosn't work refresh steam.
Damn it why isnt that working? Il add the VMF so you can have a look at it and upload something that works for you. And il sort the water-vortex-of-flying-physic-doom-that-makes-no-sense out tommorow.
Whats the fun in putting in a ladder?! Yeh I admit even I find that abit shit I think I need to turn down the power behind it so it dosnt fling you bout so much. Take a look at the update and tell me if the waters sorted.
Yeh I'v played it reviewed it last time you tried advertising it and I have come to the conclusion: Learn to model. Instead of making a blocky 3 brush bed that looks shite.
Well thanks Gackt. Thsi sounds like an intresting map and I would like to play it once complete. There is another tutorial on spawning stuff on the website I showed you Hl2world.
Im not begging or anything but I want feedback on my work so that if you think it is good I can continue. Be frank; tell me if its amazing; tell me if its amazingly crap just give me constructive criticism.
Yeh I can do some content if you need it. I may not of been doing this stuff for all that long but I can certainly sort out some easy tutorials for people just starting up.
The hardest bit youl find is creating the water pouring into the river at the bottom. Creating moving water is hard in source, Its something I think they skimped on I mean with all there fancy new physics stuff they could of created physics related water?
I wouldnt start mapping with something as complex as that, I did and its total sh-t. Start with a room and the basics and then work you way through trust me starting with outdoor maps is not a good Idea.
I'm using a point template to spawn 5 different prop_phys but when I try the map only the 1st one is spawned over and over again (after each ones destruction. How do I make it so it spawns differently each time.