Forum posts

Posted 19 years ago2004-12-12 21:43:43 UTC
in Problem Post #78022
Apparently you haven't set it up that way, because it's compiling into a C:Program Filesetc directory. Your substituted drive needs to be something like Z:. Then you can point to Z:counter-strikecstrikemaps because that @ is messing with the compiler.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 18:07:30 UTC
in Trees in hl 2 Post #77977
I don't think they're animated to wave in the wind - All the combine craft do when they fly over is create some rotor wash, methinks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 18:06:10 UTC
in Problem Post #77976
Check the tutorials section for the Steam tutorial. Read the Substitute portion, apply that to your computer, and change your paths accordingly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 02:36:26 UTC
in Problem Post #77869
You've told us what you can't do and the log, but not the problem!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 01:26:36 UTC
in hl2dm_petrol - Pick a screenshot Post #77862
Yeah, I really didn't expect to get onto the team, I just applied since it's always better to take a chance than to not, and hey, if they accepted me, then that's perfectly okay by me :)

Thanks for the support - I'll recompile later tonight and get some new shots with fixed lighting.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 00:18:00 UTC
in Origin brush not allowed... Post #77859
No prob :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 00:07:36 UTC
in env_dustpuff problem Post #77855
Yeah, have something target it at the round start.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-12 00:06:31 UTC
in Origin brush not allowed... Post #77853
Map - Go to brush number....

Enter 16 in the non-entity field and it'll locate it for yah.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-11 20:27:34 UTC
in hl2dm_petrol - Pick a screenshot Post #77791
Posted 19 years ago2004-12-11 20:09:11 UTC
in lightmap error Post #77787
I think it means you've scaled a texlight texture bigger than the page limit of 512x256 and thus your 516x73 texlight surface is causing problems.

Try looking for texlight textures in your map, and scale them under 512x256.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-11 20:05:34 UTC
in making things bouncy Post #77784
I don't believe func_monsterjump is a HL1 entity.

You could probably accomplish this with a slight func_push.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-11 04:24:49 UTC
in Only way to make doors is by carving? Post #77588
I'd suggest not carving.

Just make each individual brush, add a frame if desired and a prop_door_rotating and you're set. It's not really that time-consuming, imo.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-10 14:30:32 UTC
in CS:S Texture files Post #77426
Set your game directory to somewhere where there is an appropriately configured GameInfo.txt file. (ie, sourcesdkcstrike_sample_content)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-10 02:59:08 UTC
in gravel path Post #77352
That overlay should be used on an info_overlay entity as well (or teh new-looking button under the decal) and not as a decal.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-10 00:23:41 UTC
in Not saving to map file Post #77342
Post your compile log file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-09 04:16:08 UTC
in User names Post #77160
This is why we need PrivMessages D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-08 22:41:59 UTC
in A few Issues Post #77129
Posted 19 years ago2004-12-07 19:41:09 UTC
in hl2dm_petrol - Pick a screenshot Post #76896
Far from ready.

The fact I'm going to enter it into the VALVe competition doesn't help matters.

(Oh, and for anyone who wants to say "omgz u already released it its invalid", it's changed lots since that original file and thus is a different map :) )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-06 05:39:58 UTC
in hl2dm_petrol - Pick a screenshot Post #76592
D:

HL2Files mirrored my download illegally (see my journal) so 560 people got ahold of the download and source file - They probably just got ahold of it, edited it for DM and hosted it.

Anyways, I'll update this thread with map updates and stuff.

new images - http://rabidmonkey.bluewolf72.com/imagery/dm_petrol
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-06 03:51:28 UTC
in Help w/Entities Post #76575
Er, you have a leak. This is probably because the entity's origin is outside the map or you just have a hole leading out to the void. Use the Map - Load Pointfile option and trace the line that's drawn to pinpoint the position of the leak and fix it accordingly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-06 00:14:50 UTC
in texture problem Post #76565
Try removing the wad from your wad list, adding it again, restarting Hammer, and recompiling.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 22:20:35 UTC
in skies Post #76561
It does inded mean back.

Ft - Front
Bk - Back
Lf - Left
Rt - Right
Up - Up
Dn - Down
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 21:27:46 UTC
in de_dust materials Post #76557
You don't need to extract them - They're automatically loaded into Hammer if you use the CS:Source config.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 18:28:56 UTC
in Slow Hammer Post #76542
Reduce the undo levels.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 18:24:28 UTC
in HL2 Entities [closed] Post #76538
Parent it if you want it to move with a crane or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 18:23:40 UTC
in GCFscape help Post #76537
Posted 19 years ago2004-12-05 17:24:35 UTC
in Is the next compo HL2? Post #76525
The terrain tool is great - Subdivide is my fav.

Logic entities are things like timers, autosaves...sort of like some of the game_ entities from HL1. You can also do things with some standard base-level logic entities like 'branch' and 'case' if you're really advanced, which are useful for scripting things and setting up sequences.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 17:04:15 UTC
in Is the next compo HL2? Post #76519
Most of the new entities like the phys_ ones and the ropes are actually very simple to use, it just takes a bit of practice.

The logic_ entities are where it gets a bit more tricky ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 16:59:28 UTC
in wad? Post #76515
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 16:58:28 UTC
in HL2 Entities [closed] Post #76514
You can also use prop_physics for a normal SP map, the MP ones are designed to use less resources.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 16:44:56 UTC
in HL2 Map Vault Post #76505
I'm at Snarkpit too, as well as quite a few other TWHL members...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 16:42:47 UTC
in Is the next compo HL2? Post #76503
Who says we're all newbies at HL2 mapping? It's not much different, really. Think HL1 with more detail and higher poly limits :) Petrol was HL2, yknow.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 16:19:21 UTC
in HL2DM - Official - Released Post #76488
The physics are a bit nasty since theyre prop_physics_multiplayer which puts less strain on teh netcode, I've found.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-05 00:52:59 UTC
in hl2dm_petrol - Pick a screenshot Post #76365
http://rabidmonkey.bluewolf72.com/elitestats/

The link originally pointed to my Dhost site, since that was what was in my profile, so I'd assume a majority of the hits got redirected there. I had to mirror all my pages over there so people wouldn't get the old version.

I just installed the tracker a few hours ago, so it doesn't show a horrible amount of hits. (Most are mine from testing minor page changes and the tracker itself.) The hits I do get are aimed at the new page for Petrol for the most part, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 21:04:45 UTC
in occupancy button Post #76316
Er, make it like you would normally make a light, a light entity.

Name it by opening the properties box (Alt-Enter) and type a name into the name field.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 20:50:08 UTC
in occupancy button Post #76314
Have the trigger_multiple target the light.

Check the 'start off' flag or something of that sort on the light.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 05:02:08 UTC
in Fullbright problems! Post #76227
That's probably the problem then, the Q tools are rather nasty.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 03:40:05 UTC
in Forklift Prefab Post #76224
No prob.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 03:39:50 UTC
in easy hl mapping question Post #76223
Ctrl - M, then rotate along Z accordingly. Make sure to hit Alt-P after these transform operations to fix any invalid solid brushes that may have occured, if the couch is made of brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 02:40:40 UTC
in clickherefree has been hacked!? Post #76220
Haha, nice little graphic.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-04 01:30:22 UTC
in Forklift Prefab Post #76210
http://www.ejoop.com/pfl

Should have what you need.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-03 20:33:28 UTC
in R_speeds confusion Post #76182
Hint brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-03 20:33:04 UTC
in A damn memory leak causes crash(es)... Post #76181
Memory leaks don't cause errors. They seem to appear in every compile log.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-03 20:32:31 UTC
in Fullbright problems! Post #76180
Did you run RAD?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-03 05:39:16 UTC
in valve HL2 mapping competition Post #76097
I started a thread about the HL2DM/SDK release and mentioned the compo in it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-03 02:10:00 UTC
in Certain types of maps should be banned Post #76082
Agreed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-02 20:58:28 UTC
in valve HL2 mapping competition Post #76045
Well, it's technically 17+ here but anyone can really buy it, only gigantic chain stores like Wal-Mart or Target actually ask for your ID.

It's not a duplicate thread.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-02 20:56:57 UTC
in woah lagged out Post #76044
And you can't have monsters in DM maps anyways. The compo is for HLDM and not SP.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-02 04:19:52 UTC
in Texture lighting in Source Post #75914
Afaik yes. Or it's defined in the VMTs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-02 04:17:07 UTC
in vtf2tga.exe Post #75912
Drag-and-drop over vtf2tga?
RabidMonkey RabidMonkeymapmapmapfapmap