Forum posts

Posted 16 years ago2007-10-22 05:41:50 UTC
in Competition 24: Map from Layout Post #236805
yeah.......9 days left people!
and only one entry so far...
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-22 03:36:32 UTC
in The orange box again. Post #236802
saw: fail. its "Spray'n'Pray", not "Pray and Spray"
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-21 17:24:28 UTC
in Portal Workaround? Post #236784
what the.......
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-19 21:23:39 UTC
in Good engines Post #236702
you dont go and try to learn C++ straight away. before i even touched C++ i had already learned (in roughly this order):

html
visual basic
scheme
php
java (learning at the same time)

i recommend a similar path. html isn't really a programming language, but its a start. visual basic is easy and lets you know the basics. php keeps it easy but introduces parenthesis and line terminators among other things, and java introduces object orientation. you might want to skip scheme, but its useful to know about iterative programming. (btw, scheme is almost the same as lisp, with a few changes)

you'll want to do one project in each language at least (only 1000 or so lines), making sure you have learned everything before moving on.
C++ introduces pointers (and a few other bits and pieces)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-19 08:47:48 UTC
in Good engines Post #236655
i want to parent a particle effect to gordon's face
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-19 08:46:44 UTC
in TWHL3 Post #236654
WRONG.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-19 04:16:19 UTC
in The orange box again. Post #236645
TF2 is like killing midgets in a circus. tragically hilarious. and more fun than stealing twenty thousand bouncy balls and releasing them at the top of a steep road. (okay, maybe not THAT fun, but it lasts longer)

in other news, people are now classified into two groups:
1. love TF2
2. FAIL
choose carefully!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-19 04:13:41 UTC
in Good engines Post #236644
seriously, it's not C++ thats hard to learn. its the three-dimensional part that is a bitch.

Rabid, about the source BSP thing, i've read the BSP stuff before, and while it is fairly effective, it is far from elegant. i haven't compared it to anything tho, so it might still be better than various other popular formats (in some areas, compiling is still really annoying).

i've heard about the in-editor particle editor and wondered how it was being implemented. rabid, do you know any 1337 insider info about how flexible it is?

i know the fizzlers in portal are an entity you set to particle effect "<name here>" and set the angles, etc., but this doesn't seem to be an "editor" as such.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 17:34:21 UTC
in Missing Testures. Post #236603
the Half-life engine really sucks are large, open environments. i dont think it's much of an issue anymore, because computers can run it fine these days. and in CS, maps are usually relatively small anyway. (compared to a single player HL map)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 16:02:28 UTC
in Looking to upgrade video card. Post #236595
^ read my edit too.

i wouldn't do that dell idea. if you're ordering from that fancy newegg site that you americans have access to, you have a much much wider selection of parts to look at. i think i've said it before, but when you're ready jump on IRC when i'm on and say how much you want to spend, and i can point out some recommended parts.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 15:51:41 UTC
in Looking to upgrade video card. Post #236593
no. matching pairs are an old idea, these days you can use anything. just don't plug them into the same channel if your motherboard has dual channel, because they should be identical (size & speed) for dual channel to function properly. read the mobo manual and it should tell you if any slots are on the same channel.

edit: since it wasn't actually explained, matching pairs is basically buying a kit (for example, 2GB kit = 2x1GB sticks) and using that. its "highly recommended" for dual channel, but these days you dont need it to run normally. if you dont know about dual channel, http://en.wikipedia.org/wiki/Dual_channel

basically, i think everyone here is talking about dual channel. it is unstable with different sized chips, and runs slower with different speeds. not using dua channel means the sticks will run independently, at their clock speeds.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 15:39:05 UTC
in Open GL and other video modes Post #236590
wow. fail bump. why are you even looking this far back on the topic list?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 07:23:17 UTC
in Dynamic lighting and "r_speeds" on HL2 Post #236575
BSP fails. yay.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-18 06:18:24 UTC
in Good engines Post #236572
oh cmon the only half hard thing about C++ is understanding pointers. the difficult thing is getting it to interact with the graphics core.

also, source kinda sucks. BSP format? archaic. don't let Ant see this thread.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-17 06:18:58 UTC
in HL2 Performance sucks Post #236509
pwned!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-17 04:16:56 UTC
in TF2 FDG files Post #236507
well theres a tool to convert the VMTs so hammer can use them (obz the new ones are used in-game), vmex has been updated for the new version, and the current compile tools work for basic maps. but it's a bit if a bitch to work on with the outdated hammer.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 16:50:46 UTC
in TF2 FDG files Post #236486
search the interlopers site for TF2 mapping, and please don't say 1/2life. its Half-Life, or HL for short.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 08:11:15 UTC
in Design an Emoticon! Post #236473
i dont think so
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 06:33:37 UTC
in Design an Emoticon! Post #236464
since the thread got bumped, these are the winners so far:
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
i'm allowed to double post cus i'm an admin.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 06:18:40 UTC
in Design an Emoticon! Post #236463
sorry, they gotta be similar if they are regular smileys. only completely different smileys, i.e. the combine one, can be that different.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-16 02:34:44 UTC
in HL2 Performance sucks Post #236459
i got both. and ate them, too!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-15 15:50:55 UTC
in The orange box again. Post #236422
LOGIN
PORTAL/PORTAL
APPLY (or THECAKEISALIE)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-15 14:28:26 UTC
in Religion. Post #236418
wtf.
[fail]
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-13 17:47:32 UTC
in Cant fix uneven teams!??! Post #236327
dont make the same topic twice please, even if it was in the wrong forum.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-13 08:05:53 UTC
in texture light problem Post #236270
what? you should be using zhlt for every compile....
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-13 00:04:35 UTC
in The orange box again. Post #236257
no. grenades would ruin it. TF2 is balanced, EP2 doesn't need extra weapons, and the cake is a lie.
Penguinboy PenguinboyHaha, I died again!
This post was made on a thread that has been deleted.
Posted 16 years ago2007-10-12 20:36:56 UTC
in Competition 24: Map from Layout Post #236246
you can add doors, you can't add extra connections.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-12 09:18:18 UTC
in for beginner hl coders Post #236194
why didn't you write the tut for this site then, instead of our orpheus-infested, emo-themed counterparts?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-12 05:03:17 UTC
in The orange box again. Post #236190
no spoilers, bitches. not even small ones. Ant and co. can't play it yet, and if he gets angry, he usually fires up his good friend THE BANSTICK.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 17:53:03 UTC
in The orange box again. Post #236173
well......i don't want to extract everything. also, i want portal, not TF2.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 17:36:02 UTC
in The orange box again. Post #236171
is that just the link to that haxed FGD?
i'll wait for an official release, thanks.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 17:12:34 UTC
in The orange box again. Post #236167
but theres no SDK out yet.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 15:36:51 UTC
in Into the 'Jahzellian' Mindset... Post #236163
[fail]
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 08:58:20 UTC
in The all-holy walking animation.. Post #236137
code blue!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 08:18:32 UTC
in The orange box again. Post #236130
.........portal gun is in portal, not ep2 :/
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-11 07:23:30 UTC
in The orange box again. Post #236128
want....map.....portal.......
loss........speech capabilities......imminent.........
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-09 08:45:41 UTC
in Perpetual motion machine! Post #236031
i dont think anyone here is stupid enough to believe it is :P
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-09 08:14:52 UTC
in Perpetual motion machine! Post #236029
alex, the problem with yours is that it requires energy from the surroundings, so it's not perpetual at all :)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-09 03:23:24 UTC
in Possiblities for Portal Post #236021
it might be defined in the VMT for the texture.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-09 03:05:58 UTC
in Possiblities for Portal Post #236018
acclaim? aren't they that aussie group that bombed out a few years ago?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-08 14:48:48 UTC
in Possiblities for Portal Post #235994
definately.
Penguinboy PenguinboyHaha, I died again!
This post was made on a thread that has been deleted.
Posted 16 years ago2007-10-07 16:46:57 UTC
in Quiet down and listen to the Aussie Post #235943
i stumbled the bioshock review and watched a few others a couple of weeks ago, they are brilliant :)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-07 08:27:00 UTC
in Map/Mod of the Month : August Post #235919
review de_mon, now we start voting for september motm. start new thread, daub.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-07 05:22:00 UTC
in Help me again plz Post #235912
stop being a noob and listen to the nice people.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-06 23:30:16 UTC
in Competition 24: Map from Layout Post #235901
no, it has a blue tinge to it.
Penguinboy PenguinboyHaha, I died again!
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.