Jeez Chirstmas you guys never cease to amaze! : O O O O
Daubster: <speechless>
I ripped your map apart to see how yours works, and I must say I still can't figure it out exactly how it works, even with the notes. (NOES I reded the raedme! = ) )
Tell me if this is the basic sequence:
1. trigger func door rotating rotates into place
2. env render that one invisible so you don't see it close
3. env render the next one visible
4. trigger FDR rotates into place
5. repeat
I loved the clock sounds and the water bottle sounds lol! The clock operation and presentation is nothing short of perfect. Of all the ways I could thing to do this, I never thought of this way!
Completely win. you knows what comes next my friend...
The Epic Badge of Win.
(you guys keep making me give these out because you are too good!! they're supposed to be for special rare occasions, but you people keep winning on an epic level! = ) )
TJB: sweet, good on you = )
Redka: looks sweet. I'm opening it now! = )
Edit: Works flawlessly to start and stop and that the watch housing/hands are built sexytime!
You could incorporate this with 4 rotating, 10-sided cylinders and make the timer like a turnstile counter like Penguinboy mentioned at the beginning too.
NIce work fella! = )