Forum posts

Posted 19 years ago2005-06-19 15:46:37 UTC
in W00tness! Post #115391
Ohhhhhhhh, you guys are starting to think that all I do now is hack, no. Not even close. I haven't hacked in many months
Posted 19 years ago2005-06-19 00:51:14 UTC
in TWHL got Pwned [closed] Post #115261
Posted 19 years ago2005-06-19 00:22:13 UTC
in TWHL got Pwned [closed] Post #115260
Well thats not exactly surprising. TWHL is big, but its not that big.
Posted 19 years ago2005-06-18 19:00:58 UTC
in W00tness! Post #115244
Posted 19 years ago2005-06-18 18:49:39 UTC
in W00tness! Post #115242
http://twhl.co.za/forums.php?action=viewthread&str=This+will+probably+ruin+my&type=1&pg=2&id=4050

Long time ago, remember?
Pepper, Im glad you think once a cheater always a cheater. But if you are caught twice you are banned permenantly anyway.
Posted 19 years ago2005-06-18 15:15:41 UTC
in W00tness! Post #115184
My VAC ban wears off this coming september! Suck it! I went through a whole year without getting a new CD key!
Posted 19 years ago2005-06-18 15:07:51 UTC
in ZHLT Compile GUI RipEnt trouble Post #115180
I usuall rip maps all in one folder, I put the bsp, ripent.exe and command.cmd in one folder. Your paths might be wrong.
Posted 19 years ago2005-06-17 19:34:59 UTC
in cokes secret plan Post #115071
Pepsi is better.
Posted 19 years ago2005-06-17 19:05:30 UTC
in Gauss guns!! Post #115069
Wait, are these poeple developing a gauss rifle or is gauss a real word?
Posted 19 years ago2005-06-17 17:05:56 UTC
in cokes secret plan Post #115027
Indeed it is funny.
Posted 19 years ago2005-06-17 16:26:46 UTC
in Too many direct lightstyles on a face Post #115021
Sorry to double post, I didn't actually download the map, I just see other people with this error a lot, or did, haven't seen it in a while.
Posted 19 years ago2005-06-17 16:25:48 UTC
in Too many direct lightstyles on a face Post #115020
Spread your lights out, or take some out, you have too many separate light entities on a single texture face.
Posted 19 years ago2005-06-16 17:54:31 UTC
in I just... Post #114884
Played my brother in a lan game of CS for the first time.
Posted 19 years ago2005-06-16 12:14:32 UTC
in Funniest thing in HL2? Post #114836
Gman isn't immportal, go find him via noclip on the parts where you see him through cameras :P
Posted 19 years ago2005-06-16 01:51:18 UTC
in Loading time problems! [closed] Post #114714
Posted 19 years ago2005-06-16 00:17:16 UTC
in Loading time problems! [closed] Post #114707
HEY LOOK! ITS MY FIRST POST EVER! :) :| :( :x :lol: :confused: :o :roll: :P ;) :D : :zonked: :nuts: :badass: :cool: SNAP, ITS MY FIRST POST I CAN'T BELIEVE I WAS THIS STUPID SUCH A LONG TIME AGO! :) :| :P ;) :D :nuts: :lol: :
Posted 19 years ago2005-06-15 23:58:44 UTC
in maps wont save Post #114706
Set it up in your configuration under "Place compiled maps here"
Posted 19 years ago2005-06-15 21:03:17 UTC
in CRAZY HL2 PHYSICS Post #114703
Haha, that was great!
Posted 19 years ago2005-06-13 17:28:39 UTC
in Xen Assault [HL1] Post #114219
Is this game going to have any new weapons? You can pull them off by editing the skill.cfg and getting a few new models and sounds.
Posted 19 years ago2005-06-13 17:26:34 UTC
in HL2 for the Xbox Post #114218
I would like a PSP, but the chances of me actually getting one are slim to none. Coded Arms looks great, I'm anticipating a review for it in EGM whenever it comes out.
Posted 19 years ago2005-06-13 16:57:20 UTC
in Oh...dear...God... Post #114215
Spread the word!
Posted 19 years ago2005-06-13 16:32:15 UTC
in Oh...dear...God... Post #114211
Why don't any of you believe me when I say that you can use models over 2048 polygons!
Posted 19 years ago2005-06-13 15:49:53 UTC
in Oh...dear...God... Post #114195
OK well I have no idea why anyone would think that Half Life will mess up if you are using a model that has more than 2048 polygons, but I had Milkshape for the 30 free days and hacked 3 models, a shotgun, a crowbar, and a 9mmAR. The shotgun and 9mmAR were bother well over 3000 polygons, but if you don't believe me:
http://www.svencoop.com/forums/showthread.php?t=27791
And if thats not enough proof
http://www.banana.nu/?section=viewitem.skins.skin.main.352
There's a model with over 10,000 polygons.
Also, almost all CZ models are over 2048. I know you are a modeller so I know that you must know a lot about the Half Life engine, but it just doesn't make sense why anyone would think that HL would crash or something if the model's polycount is over 2048, no offense, but it just doesn't add up.
Posted 19 years ago2005-06-13 12:17:25 UTC
in Oh...dear...God... Post #114152
Um, i dont want to kill your idea wc dude, but afaik the hl engine polygon support on one model os 2048. So i dont think they got 3100.
I'm sick of poeple saying crap like this, the HL1 engine can take any polygon count as long as the person's computer can keep up. These models are very high in polygons and so are most other custom skins. And there were no w_ or p_ models included.
Posted 19 years ago2005-06-13 01:50:01 UTC
in I appear to be back... Post #114035
How many of you are actually working on a map right now?
Posted 19 years ago2005-06-13 01:14:55 UTC
in How true... Post #114033
BRILLIANT!
Posted 19 years ago2005-06-13 00:37:36 UTC
in Oh...dear...God... Post #114031
Meh, if you want CS:S models play CS:S.
Its still nice to see really good loking models for 1.6. Especially for those who's computer can't handle the Source engine (dont start on crap like "well if they can't handle Source how can they handle the models?" bceause most of the models are around 2600 to 3100 polygons. So blah.

But this also means. Woot! A WAVE OF CUSTOM CS MODELS WITH SOURCE ARMS!!!
Posted 19 years ago2005-06-12 21:02:06 UTC
in Oh...dear...God... Post #114019
But you don't play CS do you?
Of course if I'm mistaken, what about frenchyskins?
Posted 19 years ago2005-06-12 20:46:10 UTC
in Oh...dear...God... Post #114015
Source.... its Source.... Counter Strike Source.... models....for 1.6......
http://www.banana.nu/?section=viewitem.skins.skin.main.2317
Posted 19 years ago2005-06-12 20:44:20 UTC
in I appear to be back... Post #114014
Twhl hasn't been that active for a while...weird. Oh well, I'm not afraid of it dying. TWHL is immortal anyway.
Posted 19 years ago2005-06-11 15:09:57 UTC
in I appear to be back... Post #113768
Welcome back. How long were you gone?
Posted 19 years ago2005-06-11 15:06:23 UTC
in Best Way To Have An Auto Door Post #113767
Just a trigger_multiple on one side, and a func_button on the other, both targeting your door.
But the wall separating one room from the other will have to be very thick turning out fat and ugly. If the wall is too thin you will actuyally be able to press the button from the other side of the wall.

How thick is the wall?
Posted 19 years ago2005-06-10 17:49:32 UTC
in Best Way To Have An Auto Door Post #113671
Oh wait, I read it wrong. IU doint know how to make a button work on one side. I gues you would use a multi_source.
Posted 19 years ago2005-06-10 17:48:46 UTC
in Best Way To Have An Auto Door Post #113670
Set the door to "use only" and put a trigger_multiple on the other side.
Posted 19 years ago2005-06-10 00:05:25 UTC
in The horribleness of pictures [closed] Post #113490
Uhhhhhh.... wow. Someone please fixor t3h sidebarzor! Oh nes, we are all teh doomed!
Posted 19 years ago2005-06-10 00:01:04 UTC
in HL2 for the Xbox Post #113489
Its going to be for the Xbox360 apparently.
Posted 19 years ago2005-06-08 01:48:24 UTC
in Good, Bad, and Buetiful Post #113202
yeah i saw that. But I couldnt care less about a remade version of FF&, I'm mainly aticipating the sequel and Advent Children.
Posted 19 years ago2005-06-07 13:00:14 UTC
in .wad Post #113117
Then register at fileplanet, takes like 2 seconds. Fileplanet has the most files linked to Half Life anyway.
Posted 19 years ago2005-06-07 12:03:06 UTC
in What do you think about this... Post #113103
Thats a very humorous stroy, you just brightened my day :P
Posted 19 years ago2005-06-06 20:33:13 UTC
in HL2 intro, some things you may not know Post #113018
Really? I thought the US was the only nation that still used that system.
Posted 19 years ago2005-06-06 14:45:53 UTC
in HL2 intro, some things you may not know Post #112953
Be an american! See how long you can go using feet inches and yards!
Posted 19 years ago2005-06-06 01:54:58 UTC
in HL2 intro, some things you may not know Post #112841
SHUT UP! YOU AREN'T SUPPOSED TO KNOW!
Posted 19 years ago2005-06-05 23:06:32 UTC
in Comics Post #112839
I like Foxtrox and Zitz mostly.
Posted 19 years ago2005-06-05 23:05:18 UTC
in HL2 intro, some things you may not know Post #112838
I bet you dont know where ambience/voices.playground_memory.wav was. I do, try to find it. I'll give you a hint, its before Alyx saves you.
Posted 19 years ago2005-06-05 14:03:21 UTC
in HL2 intro, some things you may not know Post #112806
My favorite "ambient sound" song is probably HL2 song2. Song 1 is cool too but too short.

Source sounds.gfc music folder. Go nuts

Yeah, i noticed the spectroimeter, kinda hard to miss ;)
Posted 19 years ago2005-06-04 23:43:53 UTC
in HL2 intro, some things you may not know Post #112655
I consider it a song. Heck I listen to it every now and then. Its an mp3 but the song itself is composed of various ambient sounds from the game.
Posted 19 years ago2005-06-04 21:12:04 UTC
in HL2 intro, some things you may not know Post #112643
Ever listened to the HL2 intro song? I mean, straight from the gfc? Well you may have noticed it uses the manhack engine's sound in it several times(its the high pitched noise thats kinda goes wweeeweeeWEEeeeEEEEeewwwe). Anyway I did a little searching and found that the entire song is made of up different ambient sounds from the game. The main part is sound/levels/citadel/citadel_droneloop1.wav. I haven't found all the sounds yet, but I just thought that was cool and I would share it.
Posted 19 years ago2005-06-03 23:00:20 UTC
in what was your worse memory? Post #112467
Metting all of you, no wait..... metting Habboi.
Posted 19 years ago2005-06-02 02:06:34 UTC
in Who Can guess what this is?!?!! Post #112190
Looks like a photoshopped picture, but its probably some unusued HL2 model. Or maybes its a photoshopped picture of an HL2 model?
Posted 19 years ago2005-06-01 23:22:20 UTC
in Who Can guess what this is?!?!! Post #112186
What are we guessing on? There's no picture.