NULL
tool texture is primarily used to reduce world polygon (wpoly) counts by applying it to a face the player is normally unable to see in-game. When applied to a face, it tells the compiler to remove it, thus reducing the amount of rendered faces in certain areas of your map and improving performance.NULL
-ed faces, so you can see the insides from the void.NULL
brush, turning it into a func_wall
, and making it passable with zhlt_noclip
key set to 1.NULL
texture can be found in zhlt.wad
, which you should get with your copy of ZHLT/VHLT.
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