BEVEL Last edited 11 years ago2008-06-11 08:13:31 UTC by Penguinboy Penguinboy

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BEVEL acts like a NULL texture, although it also doesn't expand when generating clip hulls. Useful when you need to fix any stickiness/invisible barriers on corners, or when your map is reaching its clipnode limits; Best results when used with the "-cliptype precise" command for CSG.

See also: NULL

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