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-prefixed textures are water/liquid textures. These are rendered differently in the game. If the game is running in software more, a special caustic effect is applied. If in GL mode, the surface will be composed of wavy polygons instead of static polygons.{
-prefixed textures can be either:decals.wad
. This is monochromatic save for the last palette index #255, which specifies the colour to apply for the whole decal.+0
– +9
and +A
– +J
prefixes are 2 related animating sets of textures. For example, applying a +0
-prefixed texture to a face on a func_wall
will make it animate through the number set initially, and when triggered would switch to the alphabet set. Usually the alphabet set is composed of only one item, +A
.-0
– -9
prefix are random tiling textures. If a -0
-prefixed texture is applied to a face, the game engine will apply a random collage of the set when rendering the map. It is randomized every map load.~
is used by convention to denote textures that emit light.SCROLL
prefixes are textures that scroll towards the right. Used in flowing water and conveyor belt textures. The texture must be applied in the correct orientation for it to scroll in that direction. Apply the texture to a func_conveyor
to set the texture's scroll speed.AAATRIGGER
, CLIP
, NULL
, ORIGIN
, and SKY
._HIDDEN
suffix makes the texture invisible. This is useful to fix model lighting, as these faces retain lighting data. See: Tutorial: models and lighting. This works on some tool textures too, that are otherwise visible. But for most applications, you only ever need black_HIDDEN
.@
prefix is rarely used. It creates an opaque boundary between spaces that blocks visibility, but no collision. The faces are visible on both outside and inside of the brush.You must log in to post a comment. You can login or register a new account.