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This entity creates a 'moving' conveyor belt. It can push things and simulate streams of water.
Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
Name (targetname) - Property used to identify entities.
FX Amount (renderamt)
FX Color (rendercolor)
Pitch Roll Yaw (angles) - Set the direction of push here.
ZHLT Lightflags (zhlt_lightflags)
Light Origin Target (light_origin)
Conveyor Speed (speed) - You guessed it, the speed the belt runs at.
Minimum light level (_minlight)
No push (1) - Enable this to prevent the entity from pushing things.
Not solid (2)
For this entity to actually look like it's moving, you need to use a texture with 'scroll' in its name (like 'scrollwater1'). Set the texture's angle to the direction of the conveyor's movement (the texture will only scroll in its direction, not the conveyor's (so you can't make it move sideways).
With Not Solid enabled, there will be no push.
You can create your own push with a trigger_push entity, which gives you greater control.
When trying to push scientists (maybe some other monsters and entities too), they will "fly around like Mario Kart". To fix this, cover the whole func_conveyor with a trigger_push and set the speed of the trigger_push to 1.