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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Advanced Tutorials
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Category: Advanced Tutorials
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Subcategories
Tutorials
(31)
Goldsource Tutorials
(28)
Mapping
(19)
Source Tutorials
(3)
Programming
(8)
Modelling
(1)
Pages in this category
Tutorial: Adding an HL2 Custom Sequence
Tutorial: Adding hack-free Stencil Shadows to Half-Life
Tutorial: All about info_nodes
Tutorial: Basic Logic_Compares and Game_UIs
Tutorial: Beam and Sprite Effects
Tutorial: Coding Fog
Tutorial: Compiler charts and limits
Tutorial: Detailing map brushes using XSI
Tutorial: Elevator Doors that move
Tutorial: Gauss penetration and blast damage
Tutorial: Going beyond 8192 units: Part 1
Tutorial: Going beyond 8192 units: Part 2
Tutorial: Harnessing ELights
Tutorial: Hint Brushes
Tutorial: Improved entering and exiting for Observer/Spectator mode
Tutorial: R_Speeds
Tutorial: Rain
Tutorial: Realistic Shadows
Tutorial: Setting up a Mod: Part 3 - Game Strings
Tutorial: Setting up a Mod: Part 3 - Game Strings (Steam)
Tutorial: Terrain
Tutorial: Tetrahedron Terrain
Tutorial: The Complete Guide to Lighting
Tutorial: The Shrinking Effect
Tutorial: Total Map Optimisation Part 1 (wpoly, epoly)
Tutorial: Total Map Optimisation Part 2 (VIS, Hints)
Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)
Tutorial: trigger_changetarget
Tutorial: Vertex Manipulation Part 2
Tutorial: View bobbing: Part 1
Tutorial: View bobbing: Part 2