func_mortar_field
Last edited 4 years ago2020-05-24 19:53:54 UTC
- Wiki
- View Page
-
You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was converted from a previous version of TWHL and may need to be reviewed
- The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
- Some information may be out of date
- After the article is re-formatted and updated, remove this notice and the Review Required category.
- Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush EntityThis entity is used to define an area that an airstrike is called on.
Attributes
- Name (targetname) - Property used to identify entities.
- Spread Radius (m_flSpread) - Defines the accuracy of the bombardment.
- Repeat Count (m_flCount) - Determines how many bombs will be dropped per strike.
- Targeting (m_flControl) - 0 = random, 1 = activator, 2 = table.
- X Controller (m_iszXController) - The name of a momentary_rot_button to provide a relative strike position on the X axis.
- Y Controller (m_iszYController) - The name of a momentary_rot_button to provide a relative strike position on the Y axis.
Flags
Notes
- Using a Targeting value of 0 will simulate a random bombardment.
- The X and Y controllers can be used in cases where a table is used to define the strike location (as seen in Half-Life).
Comments
You must log in to post a comment.
You can login or register a new account.