game_counter
entity keeps an internal value of how many times it has been triggered, and when it reaches a specified value, it will trigger another entity. Supersedes trigger_counter
.
multisource
or game_team_master
). The master entity must be active in order for the game_counter
's value to increment.game_counter
's value reaches its limit, it will trigger the entity specified in Target.game_counter
should start at.game_counter
must reach before triggering its Target.game_counter
will be removed once it has triggered its Target.game_counter
has triggered its Target, it will reset its value back to the Initial Value. This will allow it to be used repeatedly, and will trigger its Target each time it reaches the Limit Value.game_counter_set
entity will allow you to set the game_counter
's value to a specific value at will. Only use integer values; decimal fractions will be truncated.game_zone_player
entity can be used to set a game_counter
to the number of players inside or outside a zone.game_counter_set
that sets the counter to 4 will not trigger the target.game_counter
can be decremented by triggering it with a trigger_relay
whose Trigger State is set to OFF. This can make the value go below the initial value, and also make it hit the limit value again (and triggering the target) after surpassing it.trigger_counter
- The older, less workable entity for counting, that this entity supersedes.You must log in to post a comment. You can login or register a new account.