zhlt_hull1
, zhlt_hull2
and zhlt_hull3
keys whose values are the names of an info_hullshape for standing, big monster and crouching shapes respectively to any solid brush entity or func_detail, or set the defaulthulls
key of the info_hullshapes accordingly to apply to all geometry by default.
32x32x72
units (hull1, standing), 64x64x64
units (hull2, big monster) and 32x32x36
units (hull3, crouching) with origin in the center.hull width + 1
. So, for example, if you want a player to be able to fit within a 24 unit wide hallway the hullshape must be a maximum of 24 - 1 = 23
units wide.You must log in to post a comment. You can login or register a new account.