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This entity has to be set up in a specific and counter-intuitive way to function properly. It is strongly advised you read one of the two following (and short) tutorials about it to learn how to make it work.
The V-22 Osprey tiltrotor aircraft is used by the HECU for rapid troop transportation. They often circle around a hotspot area, occasionally replenishing casualties on the ground by letting soldiers rappel down. The Osprey itself is unarmed, but the constant reinforcements and the fact that only the cockpit and engines are vulnerable to small arms fire make it difficult to bring down unless the player is equipped with an RPG or other heavy weapon.
Health
Easy
400
Medium
400
Hard
400
Attributes
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Name (targetname) - Property used to identify entities.
Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
0 = No Trigger
1 = See Player, Mad at Player
2 = Take Damage
3 = 50% Health Remaining
4 = Death
7 = Hear World
8 = Hear Player
9 = Hear Combat
10 = See Player Unconditional
11 = See Player, Not In Combat
FX Amount (1 - 255) (renderamt)
FX Color (R G B) (rendercolor)
Pitch Yaw Roll (Y Z X) (angles)
Animation Sequence (editor) (sequence)
Flags
WaitTillSeen (1)
Gag (2)
MonsterClip (4)
Prisoner (16)
Start Inactive (64)
WaitForScript (128)
Pre-Disaster (256)
Fade Corpse (512)
Notes
target needs to be specified by a path_corner which targets other path_corners forming a cyclic route, otherwise, the game will crash.
An Osprey can track and replace up to 24 soldiers (these soldiers will be replaced indefinitely).
Shots that deal less than 50 damage are only effective when they hit the cockit or one of the engines, and each engine only takes up to 200 damage before shots become ineffective.