path_tracks
form a path that can be followed by a func_tracktrain
. Paths can contain switchable branches, similar to real-world railroad switches. Additionally, triggering it can make it behave either like a railway signal (enabling/disabling passage) or a railway switch (goes one way or the other), depending on whether a Branch path is specified.func_train
is path_corner
.
path_track
in the path.path_track
it will trigger this event.path_track
(see notes).path_track
is a dead-end (see notes), activate this event on reaching.func_tracktrain
on track becomes non-controllable as it passes this path_track
path_track
is triggered, the routing is replaced from the Next Stop Target to the Branch Path value.path_track
's Next Stop target is not defined, or if it has been triggered but has no branch path, it is considered a dead end.path_track
entity means that a func_tracktrain
cannot move towards it from its adjacent path_tracks
, so it stops at the previous/next path_track
depending on direction of travel.func_tracktrain
immobile at start of the map, do not disable the path_track
on its First stop Target (target). Instead, disable the next path_track
(i.e. the first stop target's next stop target). Enabling that path_track
later on allows the train to pass.trigger_relay
can be used to specifically send an ON or OFF state to a path_track
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