trigger_gravity Last edited 2 years ago2022-09-06 17:45:35 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

trigger_gravity - Brush Entity

This entity sets the effect of gravity when the player touches it, acts as a multiplier factor of sv_gravity command. The entity is NOT toggleable even when using a master.

Attributes

Flags

Notes

Related vault examples

Gravity Test
Gravity Lift Example

4 Comments

Commented 7 years ago2017-11-22 22:53:39 UTC Comment #101108
The entity is NOT toggleable even when using a master.
Commented 2 years ago2022-04-25 17:38:58 UTC Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
Commented 2 years ago2022-09-06 14:15:18 UTC Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 10 months ago2023-12-24 00:46:29 UTC Comment #105782
That cliphull# trick is neat, and i think should apply just as well to all brush triggers.

You must log in to post a comment. You can login or register a new account.