trigger_gravity Last edited 2 years ago2022-09-06 17:54:41 UTC

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trigger_gravity - Brush Entity

This entity sets the effect of gravity when the player touches it, acts as a multiplier factor of sv_gravity command. The entity is NOT toggleable even when using a master.

Attributes

Flags

Notes

Related vault examples

Gravity Test
Gravity Lift Example

4 Comments

Commented 7 years ago2017-11-22 22:53:39 UTC Comment #101108
The entity is NOT toggleable even when using a master.
Commented 2 years ago2022-04-25 17:38:58 UTC Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
Commented 2 years ago2022-09-06 14:15:18 UTC Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 11 months ago2023-12-24 00:46:29 UTC Comment #105782
That cliphull# trick is neat, and i think should apply just as well to all brush triggers.

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