trigger_changelevel
to work.
info_landmark
in the same setup.trigger_changelevel
is being triggered by another entity instead of (or in addition to) the player walking into it. This makes sure the transition only happens when the player is in the transition area at the moment of trigger, and aborts the level change if they aren't. Examples using trigger_transitions
include the transition rooms in On A Rail and in Surface Tension where the closing doors trigger a level change.info_landmark
in the same setup, otherwise it won't work.You must log in to post a comment. You can login or register a new account.