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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Source
Source Error: "Error! prop_static using model "***", which must be used on a dynamic entity (i.e. prop_physics)"
Source Error: CSGO Lighting Issue
Source Error: Map '(map name)' bsp version 2
Source Error: Too many detail props emitted
speaker
Special Entity Names
Specification: JMF
Specification: RMF
Specification: WAD3
Sprite
target_cdaudio
Texture
Texture Light
Texture Lock
titles.txt
Tool Textures
Tools and Resources
Translucent texture
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_changelevel
trigger_changetarget
trigger_counter
trigger_discreturn (Ricochet)
trigger_endsection
trigger_env_hurt (Deathmatch Classic)
trigger_fall (Ricochet)
trigger_freezeplayer (Counter-Strike: Deleted Scenes)
trigger_gravity
trigger_hud (Counter-Strike: Deleted Scenes)
trigger_hurt
trigger_incognito (Counter-Strike: Deleted Scenes)
trigger_jump (Ricochet)
trigger_killtarget (Counter-Strike: Deleted Scenes)
trigger_monsterjump
trigger_multiple
trigger_objective (Counter-Strike: Deleted Scenes)
trigger_once
trigger_playerfreeze (Half-Life: Blue-Shift)
trigger_push
trigger_relay
trigger_stealth (Counter-Strike: Deleted Scenes)
trigger_teleport
trigger_transition
trigger_usetool (Counter-Strike: Deleted Scenes)
Tutorial: (Almost) correct detail textures for upscaling WAD textures
Tutorial: 3D Skyboxes