Any monster that walks into the area covered by this entity will be made to jump in the specified direction,
height, and speed.
Attributes
- Name (targetname) - [undocumented] Property used to identify entities.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Master (master) - The name of a
multisource
(or game_team_master
) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource
. Not used.
- Jump Speed (speed) - Speed of the jump in units per second. Always 200u.
- Jump Height (height) - The height of the jump in units. Always 150u.
Flags
None
Notes
- If the entity is given a name (undocumented in normal FGDs, turn off SmartEdit to add it) it will start disabled and needs to be triggered once to enable.
- Works only once: Once it had found and tossed a monster it will disable itself. If the entity has a name, it should be possible to prime it for another monsterjump by triggering it.
- Using a
scripted_sequence
and a proper custom cinematic animation laid out to the geometry of the level generally gives a much better result than using this entity.