TWHL3 Development Diary Thingie #4Well I thought that I should just keep along with doing these, as I am always doing stuff with TWHL (whether in the background or obvious). Since launch, a massive amount of bugs have been razed, new additions have been raised, and changes have been....made.
Whether my slightly incorrect grammar and terrible wordplay affects site development or not is yet to be known:- but, it is known that Uni is affecting it like nobody's business. I have hardly any time to get any sort of coding at all done.
That said, I am still getting some things done, such as the AJAX shoutbox, which was a completely random "out of nowhere" kinda thing, but now enables admins and moderators to edit and delete shoutbox posts without having to load up the shoutbox "Live" (which is even less "live" than the current shoutbox), which will be updated given the time of Ant's designing skills and my coding skills. The new shoutbox live will look similar to the one you see on the left, except with avatars. It will refresh every ten seconds.
Admins will get their moderator privileges back as soon as I finish coding the admin panel (maybe before), and they will be able to see the currently limited admin tools for themselves. That said, the prospects are looking good for admins and moderators, and the site is already much easier to use.
The addition of comments to journals seems like it is going well. The point of journals is to want other people to read them, and comments allow discussion and feedback. On the other hand, news comments seem to be nothing but spam, since news announcements are meant to tell you something and not expect a reply. They will remain though; maybe we can start posting some half-life related news in there and start getting some constructive discussion happening. In all seriousness though, anyone spamming "first post" comments anywhere on the entire site will be temporarily banned. You may have noticed that this happened to skals.
The wiki system is getting off to a slow start, but is still happening. I've decided to use a different system to the tutorials, and approach it more as MediaWiki does, where changes are made, and then approved afterwards. Some may have noticed that the Source entity guides are available to use, but they are currently a bit dodgy. This is simply because of my method of inserting all the information in, and I expect every entry to change drastically, with a lot more information, useful comments, and the like, on the introduction of the wiki system. (Some may have seen my
SDE module, you can try it out
right here; This is ripped from MediaWiki and modified, instead of the old PEAR module i was using before. It will be used in the wiki system.)
The tutorial system has has a bit of a workout, but now it's dying down a bit. A request to all members of the site: Propose a tutorial! We need Source tutorials, not so much Half-Life 1. Team Fortress 2 and Portal in particular need tutorials. To everyone with a draft tutorial: get writing!
Okay, I'm getting a bit sick of typing so I'll stop now. More stuff later.