Journals

doodle18 years ago2006-04-27 19:16:38 UTC 0 comments
1804th login ;o
Snpbond18 years ago2006-04-26 18:04:44 UTC 0 comments
Hello Snpbond! This is your 1234th login.

Wowzors 1234 ftw! :P
Rimrook18 years ago2006-04-26 13:34:34 UTC 0 comments
User posted image
Finally got this done :D
Dead Meat18 years ago2006-04-23 08:59:30 UTC 0 comments
Ok I've finally gotten rid of that ugly Gordon Freeman avatar of mine :biggrin:
Captain P18 years ago2006-04-22 13:53:03 UTC 0 comments
The funeral of my friend was today. It was a nice service and a good funeral. The sun started to shine when we carried the basket to the grave, and when the casket was lowered, two airplanes flew over the graveyard. My friend loved to travel abroad, so that quite nice to see actually. Over 200 people showed up, which is quite a lot taken into account he was only 28.

Funerals are never really fun or so, but this wasn't a real sad one either. Of course, we miss our friend, but he's with God right now and we'll meet him again after some decades. It's just weird that he isn't here anymore, and I still joke about him sometimes just to find out he isn't there to share the jokes anymore.

I'd also like to say thanks to those who PM'd me or commented on my blog entry - I greatly appreciate your encouragements. :)
Daubster18 years ago2006-04-22 06:19:05 UTC 0 comments
Clicky! I've just finished my first normal c++ game! It's just tetris, although it took me 2+ weeks to finish it. The source code is dodgy, although if you'd like to have a look at it - PM me. :)
Snpbond18 years ago2006-04-21 18:34:44 UTC 0 comments
Hello Snpbond! This is your 1200th login. Just had to put that there :)
Penguinboy18 years ago2006-04-21 02:13:07 UTC 0 comments
major site update. http://www.users.bigpond.net.au/penguinboy/

edit: site is down until further notice. provider having webspace troubles :/
further notice. site back up.
srry18 years ago2006-04-20 22:23:18 UTC 0 comments
Earlier in the day, I took some allergy medicine so I would stop sneezing so much. Well, it did its job fine, except it made me so sleepy I conked out at around 6 PM. About 20 minutes ago, I woke up to find it was 11 PM. There goes my already screwed up schedule! :zonked: :nuts:
NineTnine18 years ago2006-04-20 21:29:40 UTC 8 comments
making an opposing force single player mod....hope its good.....first mod.....
Snpbond18 years ago2006-04-20 13:28:36 UTC 0 comments
So I've been working away at 3d Studio Max (4 hrs so far?). I've done fairly well, I think. Have a look at my gatling gun! :biggrin:
User posted image
BJ18 years ago2006-04-20 07:51:13 UTC 0 comments
Just finished programming job (well, I wasn't paid, so "job??") for which I had to buy MS Visual Studio. That was a chunk of change. Prefer Borland but has become too difficult to integrate with MS stuff (directx, etc.).

Getting back in a small way to HL, mostly continuing my first-ever HL map. Working on level 3 at present.

Just noticed I'm coming up on two years hanging around TWHL. wow.
Psycho18 years ago2006-04-20 05:56:46 UTC 0 comments
Here is my map idea.

Begin Idea

Generally speaking many maps give balance of both offensive and defensive positions but lets say we took away the offensive side and what are we left with? A fort of course. Camper's Heaven!

"WTF?", you might ask, "Campes are noobs. Your giving them exactly what they want!". That's where a stroke of genius comes in (Me thinks lol).

Let's say you have several spawn points on a map that when spawned upon define what "Class" a player ends up in.

http://www.castles.org/Kids_Section/Cast
le_Story/images/kidcastle1.jpg

As you can see, there some little rooms going all around the castle with roofs on top and windows above the curtain wall.

This is where riflemen go. Ak47s for Terrorists and M4a1s for Counter-Terrorists.

At each corner there is a tower.

Snipers go here.

"Where is this all leading?". Simple. Each team has their own fort complete with bombs attached! Oh, and a nice shiny button near the fort's entrance. See where I'm going?

The objective is for each team to destroy each other's fort. But, it is somewhat suicidal and requires teamwork.

One person must push the button on the opposing enemy's fort. Succesfully doing so, wins said person the game! And they will be rewarded in a nice display of debris flying through the air complete with corpses smile - :)

And to add more destruction, walls can be weakened by rocks from trebuchets which are found by the moats but are well hidden. Rocks go flying into the opposing enemy's wall causes them to crumble down, catching the enemy to be caught with their trousers down. Naturally.

I don't actually know how much of this is possible in Source but the least I can do is try grin - :D

I'll get some screenshots up soon of the beginning of the main architecture for the fort.

PLEASE FOR THE LOVE OF GOD ANSWER MY THREAD IN THE FORUMS. Ahem. Please comment my idea on whether it is good or bad :)

Btw, Hello Habboi.
quiet_girl8618 years ago2006-04-19 21:20:35 UTC 0 comments
want...to map..................just..can't................find the..time!!..or the skillz! :zonked:

..I guess I could find time.......but it's hard and.....I feel like I forgot everything......but who knows, maybe it would all start to come back to me if I just tried! :D
AJ18 years ago2006-04-19 20:51:01 UTC 0 comments
Wrote a film review today: V for Vendetta.

Read more reviews here.