Rimrook1 month ago2018-10-25 04:51:58 UTC 14 comments
And by that, I mean if things turned for the worse, this journal would say something very different.

I’ve been in the hospital for a week for severe and I mean SEVERE abdominal pain. Before I was in the hospital, I dealt with it for over 6 weeks. When I went in, I was on the brink of a system shutdown. Turns out that I have severe ulcerative colitis. Kinda baffles me because my diet is pretty good, but learning my family has a history of it and that stress is a major cause, well there’s the culprit right there. Everything about my life is stressful. In fact, two days earlier before I had testing for anxiety and depression disorders, as well as a test that might put me on the autism spectrum. So I might have that too. Also, here’s an easy one, (31 + 1).

Sorry for the dump, but better this than “hey brohs Rim’s dead lol here’s access to his online backups have at it!”

Maybe next time. :P
Rimrook8 months ago2018-04-06 09:35:43 UTC 3 comments
Flying out to California to work on a movie called Tryptic: Journey Through Cancer.
I’ll be shooting the interviews for the behind the scenes. I won’t be editing anything, that’s up to other people. So yeah, gonna be some work. Gonna see a bunch of friends out there as well.
Rimrook1 year ago2017-10-04 11:12:58 UTC 18 comments
Rimrook1 year ago2017-09-11 11:51:11 UTC 13 comments
[X] Snacks for hurricane
[X] Secured electronics
[X] Watched copious amounts of Netflix
[X] Ate snacks
[X] Lost power
[X] We're ok
[X] Let everyone know
[ ] Tacos
Rimrook1 year ago2017-08-03 19:02:31 UTC 16 comments
Checklist for SMJ.
(Doesn't include everything, only the things I write down.)
[ ] Bonus Room Doors
[X] Enemy Memory
[X] Coin Memory
[X] Aiming system for gamepads
[X] Camera control for cutscenes and secrets
[X] Destructible blocks for terrain
[X] Navigation Minimap
[X] Options - Cursor size
[X] Options - Crosshair Follow speed
[X] Options - Number of crosshairs
[X] Options - Preview Cursor mode
[X] Number keys equip or use items
[X] Item drop system for enemies
[ ] Controls and game setup on launch
[X] Controls Setup in Options
	[X] Keyboard Config
	[X] Controller Support
[X] Physics for Coins
[X] Coins of increased value like 10, 25, and 100
[X] Item Shop interface for buying
[X] Drops for enemies
[X] Coin Bank Screen Graphics
[X] Coin Bank Screen Mechanics
[X] Item stash in van for excess items
[ ] Picking up blocks objects
[X] Chest Blocks that spawn items and whatnot
[ ] Timer Switches
[ ] Lever Switches
[X] Switch Blocks
[X] switches
[X] General Phys Block (like a crate but indestructible)
[ ] Water system
	[p] Water Graphics
[ ] Swimming for player with ability upgrade
[ ] Wayne riding and pickup
[ ] Format All Sounds to OGG's
[X] Optimized one-way platforms
[X] Pressure plates
[X] World Map Screen Mechanics
	[ ] Map Screen Graphics
[X] Bus Stops
[X] New Ladder System
[X] Enemies Template
	[X] "Heat" Combat AI
[X] Options Screen
	[X] Shift to Run option
	[X] Cursor Color
	[X] Sound Volumes
[X] Keys and Key HUD
	[X] Locked Doors
	[X] Monster Doors
[X] Health and Wallet Expansions
[X] Bombing and Super Bombing
[X] Duck-crawling
[X] Brick and Pound Blocks
[X] Game Over screen
[X] Player damage and link to HUD
	[X] Warnings when health is low
[X] Doors and Pipes
[X] Save Block
[X] Ability upgrades
[X] Basic pickups, coins, hearts, item template
[X] Inventory
	[X] Item Equipping
	[X] Item Dropping
	[X] Equipped Item Indicator
	[X] Mouse-over highliting
[X] Graphics and fitting for map system
[X] Incorporate MV Map system and map display
[X] Title Screen and splashes
	[X] ESC pause menu
		[X] Menu buttons
	[X] Continue Game Screen
[X] Music Player
[X] Level Settings
[X] Basic scene layers and Physics
Rimrook1 year ago2017-04-27 11:14:29 UTC 10 comments

Been lurking around here because I like to see the screenshots thread. Anyway, Super Matt Jordan is beginning to shape up. It's been the toughest thing to develop a game as the software itself is developing. It made for some troubling and practically crippling experiences. Lately, Stencyl released a particularity stable version and I will likely use it to finish things up. My progress still seems minimal, as in I have no scenes or new artwork to show. What I have been working on is all of the underlying systems that essentially run the game's primary features. It's not fun work but it's provided a lot of experience. When all of the systems are set, it'll be fun and easy to work on with everything in its place, kinda like mapping.

For those that have opted into the project, you're still in it. The cast of people hasn't changed in the five years that I've been working on it, so still expect to see yourself when the day comes. Other than that, I'm just working and doing my thing.

So what's everyone else up to lately?
Rimrook2 years ago2016-06-19 11:38:57 UTC 13 comments
Haven't seen this website in a while.

Gonna update you all super quick.
My wife's Grandfather, Grandmother, and Father all passed away within the last year. We've been having a hell of a time settling the estates but it's almost done. We're getting a house, put in a bid yesterday on a nice European style condo. So things are going pretty well on the living side of things. Other than that, Lyssa, Nahmbo, and I are each in good health.

Game dev stuff has been going well. I've been doing commissions for various game features and tech for other people using the same engine. Stuff anywhere from simple scoring systems to full navigation map dynamic cartographer systems. It pays ok and I can live on it.

Super Matt Jordan is still in development, though its super slow, I've been focused on story and base systems. It will be completed eventually, it moves forward a little each day now. There will never be a kickstarter since I'm funding the project myself and releasing it as a Free-to-play.

Sometimes I miss mapping. I don't have the drive to do it anymore as other things are more worth the time. It definitely has been one of my more favorite hobbies. Maybe someday in the distant future.
Rimrook3 years ago2015-07-02 18:28:37 UTC 5 comments
A few special things to announce :D
Rimrook3 years ago2015-03-26 20:15:37 UTC 7 comments
New SMJ Video

It's quiet. Use headphones.
Rimrook4 years ago2014-12-04 13:34:09 UTC 2 comments
Oh wow look I still have my christmas icon from last year. Time to switch it to my regular one. It's about time don't ya think? :)
Rimrook4 years ago2014-10-27 00:22:57 UTC 11 comments
Question for you:

I'm rebuilding Super Matt Jordan and I can get it to run in full screen natively, combined with my 16:9 widescreen res, it looks really sexy.

But how popular is widescreen, or a 16:9 aspect ratio?

And no, I cannot change the game's resolution from within itself. :/
Rimrook4 years ago2014-10-04 15:06:57 UTC 17 comments
User posted image
Rimrook4 years ago2014-09-12 22:55:39 UTC 14 comments
Lyssa took the picture, I made it a png. Enjoy.
User posted image
Rimrook4 years ago2014-07-29 19:03:57 UTC 7 comments
Rimrook4 years ago2014-07-07 02:42:46 UTC 31 comments
I got a really weird idea and it's hopefully not too weird.

In a nutshell, it's a singleplayer mini-game type where the player hunts down headcrabs tucked away in hidden locations. Kind of like an exterminator. Baby-crabs in HL1 work well for this because they are tiny and can hide in more locations. I tried experimenting with cockroaches in the original idea, but their code is incomplete and they trigger nothing when they are killed. The next smallest is baby-crabs so that's why its crab hunt and not roach hunt.

It would certainly be interesting to craft a small and detailed environment and stash 50 crabs in it to be found. Lots of interesting puzzles could be made of it too.

Would be more interesting if we each made a level and strung them together in a mod. All default resources would do nicely for it I suppose.