Forum posts

Posted 11 years ago2013-04-01 12:37:37 UTC
in hammer dosent work? Post #313240
When i should compile my map i got this error
mod_numforname g/underholdning/spill/action/steam/steamapps/common/halflife not found hm its like something in the text its missing so i cant really see what it is, so how can i fix it? i want to have trees, i got trees now but when i play the map we cant shoot near the trees, is like something block the shots
Posted 11 years ago2013-03-31 20:43:47 UTC
in trees problem in my map? Post #313237
hm maybe you can look at it with me tommorow or something?hehe my head is full now so i need to think about something else before it explode xD
Posted 11 years ago2013-03-31 20:29:04 UTC
in trees problem in my map? Post #313235
folders*
Posted 11 years ago2013-03-31 20:26:35 UTC
in trees problem in my map? Post #313234
can you just come steam and help me?i got three valve maps in halflife, one thats name valve_hd , valve_download and just valve pls come steam
Posted 11 years ago2013-03-31 20:12:07 UTC
in trees problem in my map? Post #313232
man just come steam pls much easier=)
Posted 11 years ago2013-03-31 19:44:03 UTC
in trees problem in my map? Post #313230
hm i have tryed every tree in the map is named pi_tree3.mdl and everything should me correct=/ can someone pls look at it for me?
Posted 11 years ago2013-03-31 19:07:20 UTC
in trees problem in my map? Post #313227
and where do i do that?`yes am n00b in this yet=P
Posted 11 years ago2013-03-31 18:33:07 UTC
in trees problem in my map? Post #313225
hm i found the answer but now i cant compile the map it says mod_numforname (path i have hl) not found, can someone pls take the time and compile it for me?
Posted 11 years ago2013-03-31 13:22:38 UTC
in trees problem in my map? Post #313218
when i have trees in the map, i cant shoot someone near the tree, and they cant shoot out, its like something blocking whats the problem-0?
Posted 11 years ago2013-03-15 21:20:15 UTC
in spectate mode in halflife? Post #313059
is it something like spectator mode for everyone that join my server`? i have seen it on other server,but i cant find it, like if a player join he can write /spectate then he can spectate the game
Posted 11 years ago2013-03-03 18:40:58 UTC
in custom model into my map how? Post #312874
i fixed it now thx anyway=)
Posted 11 years ago2013-03-03 11:58:18 UTC
in fgd file make``? Post #312869
how can i make my own fgd file?
Posted 11 years ago2013-03-03 10:47:53 UTC
in Where should my custom models be? Post #312868
lol i ask here cause i think someone maybe know the answer cause its many good people here, but then i think wrong sry for that, since noone have the answer
Posted 11 years ago2013-03-03 01:41:47 UTC
in Where should my custom models be? Post #312865
ee?`we make the map together so if he dont know i can ask since hes not at this site lol
Posted 11 years ago2013-03-02 21:09:28 UTC
in Where should my custom models be? Post #312860
man can you post me a little guide, its my mate that do this map stuff, i am sucky at that, so if you are good at this pls help him on steam or something`?
Posted 11 years ago2013-03-02 20:59:01 UTC
in custom model into my map how? Post #312857
haha no sry i think it was the same tread but i should take edit but it was a new tread hm sorry for that
Posted 11 years ago2013-03-02 20:58:26 UTC
in custom model into my map how? Post #312856
this is not source
Posted 11 years ago2013-03-02 20:53:56 UTC
in custom model into my map how? Post #312854
i have created a custom model, but how can i get this into my valvehammer so i can use it in my map? its for halflife(goldsrc) it work perfect with a normall halflife model,but not my custom why?
Posted 11 years ago2013-03-02 19:14:44 UTC
in custom model into my map how? Post #312853
yea the same folder as if i use it in game as player model? my mate have do that and he take it as a cycler=/ he tryed with normal models and that works but not my custom model=(, help me privat?
Posted 11 years ago2013-03-02 16:53:15 UTC
in custom model into my map how? Post #312851
Hello, i have made a custom model for halflife and i want it to be in my map,like a statue that just stand there,my mate have tryed with a normal halflife model and thats work,but my custom model dont come, whats the problem-?
Posted 11 years ago2013-03-02 14:42:18 UTC
in Model cow? Post #312850
hm i found a barney without helm=P
Posted 11 years ago2013-03-02 14:31:14 UTC
in Where should my custom models be? Post #312849
http://css.gamebanana.com/tuts/2990 man will this work for hl too?=)
Posted 11 years ago2013-03-02 14:25:14 UTC
in Where should my custom models be? Post #312847
Bruce, i need version 3,5 and whats a modified fgd?`explain then i see it to my mate=)
Posted 11 years ago2013-03-02 13:51:29 UTC
in Where should my custom models be? Post #312845
but howe to i open them in valvehammer?(this is my mate of me asking so i need all info to give him=P
Posted 11 years ago2013-03-02 02:20:49 UTC
in Barney model`? Post #312840
can you do itfor m oney-?
Posted 11 years ago2013-03-01 22:18:33 UTC
in Where should my custom models be? Post #312839
so if i make my own folder to avoid any potential conflicts ./halflife/valve/models/nameofyourmap/models
andstuff.mdl then i can run valve and load my model?
Posted 11 years ago2013-03-01 22:16:47 UTC
in Where should my custom models be? Post #312838
lol sry i post it wrong xD this is norwegian xD haha sry
Posted 11 years ago2013-03-01 22:08:33 UTC
in Where should my custom models be? Post #312837
vet det ble mye men er det du sa over svaret?
Posted 11 years ago2013-03-01 22:08:09 UTC
in Where should my custom models be? Post #312836
G0Ty* (1): finn ut hvor .mdl fila skal ligge når man skal kjøre mappet?
G0Ty* (1): får ikke kjørt mappet pga hl finner ikke fila
G0Ty* (1): vet ikke hvor den skal ligge
Sol!d <3: når du kjøre hammer?
G0Ty* (1): nei
G0Ty* (1): hl
G0Ty* (1): mappet
G0Ty* (1): med modellen
G0Ty* (1): får samme beskjed som om jeg ikke hadde textures
Sol!d <3: skal ikke bare model ligge i der vi fant ut, '
Sol!d <3: G:UnderholdningSpillActionSteaMsteamappscommonHalf-Lifevalve_downloadsmodelsplayerfinal_cow
Sol!d <3: og mapen i maps?
G0Ty* (1): ikke om jeg skal ha den i maps nei
G0Ty* (1): da hadde det jo fungert nå
G0Ty* (1): jeg har jo mappet i maps og modellen dær, den modellen i player er bare for å spille med
G0Ty* (1): jeg la den i bare models og men det gikk ikke det heller
Sol!d <3: hm åja hvor du skal ha den når du loader den inn i mappet?=P
G0Ty* (1): ja
Sol!d <3: http://hl.gamebanana.com/threads/188169'
G0Ty* (1): ?
G0Ty* (1): står jo ikke noe der
Sol!d <3: lal feil link
Sol!d <3: http://hl.gamebanana.com/threads/188169
Sol!d <3: det kom en ` etter xD
G0Ty* (1): vet det, men stod jo ikke hvor den skulle ligge der?
Sol!d <3: hm trodde jeg fikk svar på det jeg kan sjekke
Sol!d <3: http://wiki.answers.com/Q/How_do_you_import_custom_items_into_hammer_editor
G0Ty* (1): går ikke
G0Ty* (1): har prøvd i valve, valve_downloads, models, resource of sprites
Sol!d <3: den skal ligge som du ser i en materials fil, hm noe valve ikke har altså tipper jeg den må ligge i en wad fil,hm jeg kan sjekke
G0Ty* (1): .wad er bilder
G0Ty* (1): kan ikke ligge der
G0Ty* (1): tror jeg vet hva problemet er
G0Ty* (1): setter på en compile, så sjekker jeg i morgen
Sol!d <3: hm kanskje vi må ha textures til den i tilegg, hm jaok jeg skal prøve få vite hva det timeleft og nextmap problemet er, så kanskje jeg skal få prøvd det der barney model saken xD
G0Ty* (1): hmm
Sol!d <3: https://developer.valvesoftware.com/wiki/Adding_Prop_Models se der
G0Ty* (1): prøvde å kjøre kun ku modellen i mappet, gikk ikke det heller
G0Ty* (1): men stikker, legger meg tidlig
Sol!d <3: oki snx
Posted 11 years ago2013-03-01 21:51:18 UTC
in Where should my custom models be? Post #312832
in which folder should i have my custom models for adding them into valvehammer=?
Posted 11 years ago2013-03-01 21:50:43 UTC
in Barney model`? Post #312831
i see its that hard?
Posted 11 years ago2013-03-01 15:23:00 UTC
in Barney model`? Post #312825
i have now tried myself, but i cant get a party hat on barneys head, because of his helmet, someone know how the helmet is attached to his head?
Posted 11 years ago2013-03-01 11:14:07 UTC
in `convert help pls,max to .mdl file? Post #312822
hehe oki disco5tu
Posted 11 years ago2013-03-01 01:22:40 UTC
in Model cow? Post #312815
Posted 11 years ago2013-03-01 01:21:44 UTC
in `convert help pls,max to .mdl file? Post #312814
haha i fixed it relax, how do i delete? this treahd
Posted 11 years ago2013-03-01 00:52:19 UTC
in Model cow? Post #312812
dont need it anymore sry to bother you i find a guide myself
Posted 11 years ago2013-03-01 00:46:58 UTC
in Model cow? Post #312811
captain terror i have the model in a .mdl file only need to put a party hat on it=P

http://www.2shared.com/photo/LNBglqtc/partyhat.html here is the hat and here

is the model http://www.2shared.com/file/sNpjV5tB/cow__2_.html
Posted 11 years ago2013-02-28 23:16:37 UTC
in Model cow? Post #312807
hehe i know i can pay the dude that help me, hm my mate help me with the cow but hes on a trip or something, but i see if you dont wants to help people its how the worlds is, noone helps others anymore its sad=/ but ok sad to see that noone at this site are friendly and wants to help other
Posted 11 years ago2013-02-28 22:11:11 UTC
in Model cow? Post #312805
now i have done the model, thx anyway for advises, only need to give him a party hat but i dont have time to do it=( someone pls want to do it for me`? i really dont have time
Posted 11 years ago2013-02-28 17:01:32 UTC
in Model cow? Post #312795
why are all here so angry=/ when i suck at the modeling i ask people that know what they do, all of you have asked many stupid question to learn what you can do today, i am more a player then a modeler then i ask people that are good at it, if you maybe need something you cant do, i maybe can help you , we all are good at different things
Posted 11 years ago2013-02-28 14:49:56 UTC
in Model cow? Post #312793
captain terror, i am total n00b at things like this,much easier to ask some people i know can do a very good job in short time, and then i can thank you at my homesite and in my map
Posted 11 years ago2013-02-27 19:10:39 UTC
in Model cow? Post #312789
i know have a cow, but its max file not mdl file,can someone convert it for me?
Posted 11 years ago2013-02-27 14:28:48 UTC
in `convert help pls,max to .mdl file? Post #312787
hm that was much job, u cant j ust do it for me if you allready know how?=P
Posted 11 years ago2013-02-27 01:00:05 UTC
in `convert help pls,max to .mdl file? Post #312778
can someone take 5mins and convert a max file for me into .mdl?
Posted 11 years ago2013-02-26 19:25:31 UTC
in Model cow? Post #312774
hm can someone pls find a dude that can help me do it? =/
Posted 11 years ago2013-02-26 18:11:47 UTC
in Model cow? Post #312771
hm mate i dont need a player model,hehe just a model that can stand in my map
Posted 11 years ago2013-02-26 18:10:24 UTC
in Model cow? Post #312770
Posted 11 years ago2013-02-26 17:50:48 UTC
in Model cow? Post #312768
can someone here help me make a cow model?
Posted 11 years ago2013-02-07 21:51:38 UTC
in i got this black fog in my valvehammer? Post #312506
he fix it but thx, stojke can you help me make a little fotball place in a rmf file?
Posted 11 years ago2013-02-07 19:49:55 UTC
in i got this black fog in my valvehammer? Post #312504
http://hl.gamebanana.com/threads/187823 look at that tread, i got a black fog in my map, why?