Forum posts

Posted 16 years ago2008-01-15 00:22:24 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #243456
D= I thought it was perhaps the demo...
Posted 16 years ago2008-01-14 22:40:38 UTC
in Mapping for CSS without having it Post #243451
Yes I'm aware. But I figure, as long as it's just brushwork, TF2 file shouldn't look any different to Hammer than a CSS one would (that is again, if there is no entities).
Posted 16 years ago2008-01-14 22:13:51 UTC
in Mapping for CSS without having it Post #243448
does brushwork really make that big of a difference between engines? as far as i know, you can still import the brushwork from a Goldsource map into source... so i mean, as long as you're not playing outside the limits that CSS can use, then you should be fine...
Posted 16 years ago2008-01-13 21:03:53 UTC
in Dm_Beam beta map Post #243367
the hallway in my house looks pretty boring... not EVERYTHING has to be decorated... (at least for the sake of realism)
Posted 16 years ago2008-01-13 01:39:29 UTC
in Weapon game Post #243328
ZEEKY BOOGY DOOG!
User posted image
Meet Zeeky H Bomb
Posted 16 years ago2008-01-13 01:36:51 UTC
in Weapon game Post #243326
fuck that!

(dun nuh nah NUH NA NUUUHH!!!)
KAMIKAZE WATERMELON!
User posted image
Posted 16 years ago2008-01-13 01:25:49 UTC
in Weapon game Post #243323
looks like another fucking P90 look-alike... in that case...
User posted image
Posted 16 years ago2008-01-12 20:45:29 UTC
in Something freaky Post #243293
Yeah. As Caboose said, Paranoia, that first encounter with the zombies, just your pistol and knife... that's damn freaky. Especially because they pretty much one-shot you usually (dunno how, but everytime one of them hit me, I always had 100hp and died on the spot... easy mode).

Afraid of Monsters was pretty damn intense too... never got passed the first level... to scared. Freakin zombies with seizure heads coming at 23948723mph is hella freaky.
Posted 16 years ago2008-01-12 02:22:06 UTC
in Storytelling in mods Post #243240
I meant, like the g-man sequences... or the breen sequence... or the ep1 train sequence...
Posted 16 years ago2008-01-11 20:04:43 UTC
in WTH happens with my Orange Box Post #243229
it fused into the half-life files and thats why it tells u there is 14 more gigs eaten up...
Posted 16 years ago2008-01-11 19:29:31 UTC
in WTH happens with my Orange Box Post #243224
It lies. No way Half-Life 2 is 237 mb and that both EP1 and 2 or 17GB and Portal is 87mb...

You don't trust that thing, you have to go to the root folder its installed in and check the filesize there...

Edit: I just remembered, what you're getting is probably the folder size, and some other confusion. Really, that wouldn't be picked of the GCFs. Which is where the core game files are actually at.
Posted 16 years ago2008-01-11 00:58:48 UTC
in Storytelling in mods Post #243179
I feel that as good as Half-Life (2) was without the cut-scenes, that it could've done something there. Whether being interactive cut-scenes or so, or a scripted sequence (which we seen a few of) with much more involvement.

Rainbow Six: Vegas completely eliminated the problem of cut-scenes by using a Comm box in the corner of your scene relaying you a video while your playing (a short video for the most part) to get you up with what's going on. Other than that, it was pretty much like Half-Life as far as cut scenes...
Posted 16 years ago2008-01-10 19:28:59 UTC
in Weapon game Post #243148
Posted 16 years ago2008-01-09 01:05:03 UTC
in custom model texture Post #242993
if i understand what you're saying, you'd want to split the UV map into separate parts, and texture each piece individually.
Posted 16 years ago2008-01-07 21:01:19 UTC
in Flat-Life (HL2D) Post #242902
coding has endless possibilities right?

trigger #func create_slaves value(100000x5)
wait
trigger #func rule_world
wait
end

am i ruler of the world yet?
Posted 16 years ago2008-01-06 19:52:23 UTC
in Demo Fraps = 30 sec Post #242796
download a cracked version of fraps, its pretty easy to get a new version...
Posted 16 years ago2008-01-05 19:47:19 UTC
in gravity gun????? Post #242708
I can't wait to see Madcow's response at Urb's review!
Posted 16 years ago2008-01-05 17:49:04 UTC
in gravity gun????? Post #242693
Least he could do would to be incorporate that into a small mini-mod...
Posted 16 years ago2008-01-05 17:35:25 UTC
in gravity gun????? Post #242688
Well hey halflifedude, I give up. Tell us when you're done with your mod, because, you know we're all ready to wait for the next twenty years for something we don't want.
Posted 16 years ago2008-01-05 17:05:09 UTC
in gravity gun????? Post #242684
There is so much fail in those last few sentences...

Rating:
Lolz for starting your sentence with 'dude'.
Fail on improper capitalization and some punctuation.
Lolz + Fail for making no sense what-so-ever.

Total Score: Uber Fail

The point of a mod is to do something you think people will like. If we wanted Half-Life 2 on the Half-Life engine, it'd probably be done already. Everyone in the world would rather play the original Half-Life 2 than a shitty looking remake, am I right?
If you really wanted to do something good, get your mapping skills up and make a nice single-player or multi-player map.
Posted 16 years ago2008-01-04 18:15:11 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242597
for half-life 1 engine, if you need to model something, then there is no point in buying the more expensive program as you can't work to its FULL limitations anyways without making your model too high poly. MS would be fine for it.
Posted 16 years ago2008-01-03 19:53:48 UTC
in hl2 for hl1 models? Post #242531
Hey look, ahem 'buddy'. There is a difference between working on it over a period of three days and working on it for an accumulated 72 hours. Rimrook is one of our best modelers here, and he'll spend as good 5+ hours on something of moderate complexity (that's more an estimate, ask him).

Strider? Extremely complex...
Posted 16 years ago2008-01-03 00:46:44 UTC
in hl2 textures for hl1? Post #242370
Dude, this is not a sex-help forum... oh shit, no... it's not that hard really...

Pull out and convert the Half-Life 2 textures, get Wally, put them in (a) wad(s).
Posted 16 years ago2008-01-03 00:45:40 UTC
in gravity gun????? Post #242369
Buy portal.
Posted 16 years ago2008-01-03 00:44:57 UTC
in hl2 for hl1 models? Post #242367
there is a problem with steam? i have none. matter of fact, the only problem you would/could/should have would be your PC. Steam has come a long way, and has found a place next to our hearts. :heart:
Posted 16 years ago2008-01-03 00:23:31 UTC
in hl2 for hl1 models? Post #242363
Honestly, the point of that would be??
Just buy Half-Life 2... it will be in it's original state and not on a 1998 engine, thats 6 years older... And I honestly don't think you could pull it off either...
Posted 16 years ago2008-01-03 00:21:57 UTC
in gravity gun????? Post #242362
http://www.moddb.com/mods/9983/half-life-arrangement <-- Link to that

physics there seem to be some pretty heavy shit. i thought source until i confirmed it was Half-Life 1...
Posted 16 years ago2008-01-02 20:44:30 UTC
in gravity gun????? Post #242343
can you code anything at all? you can't just ask for the code and be done with it, it doesnt work like that...
Posted 16 years ago2008-01-02 20:02:53 UTC
in gravity gun????? Post #242334
lol?
Posted 16 years ago2008-01-02 19:48:59 UTC
in gravity gun????? Post #242331
Unless of course it was specifically scripted, which would probably be harder.
Posted 16 years ago2008-01-02 16:46:47 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242308
Oh God Urb. Those were good pics too. :zonked:
Posted 16 years ago2007-12-31 02:37:41 UTC
in author picture Post #242162
Posted 16 years ago2007-12-30 19:13:16 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242143
damn, 60? thats a lot of space.

Almost ready for demo!
excited face
Posted 16 years ago2007-12-30 14:56:05 UTC
in All I got for Christmas was... Post #242130
Xbox 360
SP: DA
R6: Vegas
sports games (lame)
Lost Planet Coming in mail
Posted 16 years ago2007-12-27 16:49:56 UTC
in STEAM LINK SCAM Post #242001
Posted 16 years ago2007-12-27 12:42:15 UTC
in STEAM LINK SCAM Post #241998
fucked [fowled] up beyond all repair?

FUBAR!

But still @ Arcan, what?
Posted 16 years ago2007-12-23 15:39:41 UTC
in Flat-Life (HL2D) Post #241817
I imagine that would have to be map-specific right? Because I mean the Side-Scroller view set-up would be much different than the top-down. The top-down would be like normal half-life in third-person, minus the Y-Axis. Because you still have the X and Z axises... Therefore you can have non-linear game-play if you chose to. I mean, sure, you could have non-linear game-play with the Side-Scroller view, but it would be a bit more difficult... (aka jumping up on one level or another and having that path lead somewhere else...)
Posted 16 years ago2007-12-23 13:47:45 UTC
in Flat-Life (HL2D) Post #241809
That's an idea, but I don't think it should make too big a difference as the bullets are going to travel in one straight linear path. Unless you made them stop where the crosshair was located... although it would make knowing your aim is precise a bit nice. Such as KNOW that your bullet will hit the head or whatever.
Posted 16 years ago2007-12-23 02:21:34 UTC
in Flat-Life (HL2D) Post #241776
Trailer = Lolz ftw.

But seriously, in normal half-life, you can look straight up, you should be able to in HL2D. And also make it like so that you can turn your character by turning the mouse, so you dont have to hit the freaking left or right key to look that direction (think Codename: Gordon).
Posted 16 years ago2007-12-17 23:38:10 UTC
in need a team Post #241406
oh but you can! it just takes time. ^_^ i can add and subtract, and in 2 years, i'll start learning calc...

and really, if we're going to go completely literal, then html = noobiest language in the world... especially because you can do shit nothing with it
Posted 16 years ago2007-12-17 23:29:32 UTC
in need a team Post #241404
ROFL LAME-ASS.
Sorry, I had to. But that is completely pointless. Doesn't even try to improve. Besides, if you can making something in VB, why can't you take the time to learn mapping or C++?
Posted 16 years ago2007-12-17 01:07:58 UTC
in Open for TWHL3 Suggestions Post #241298
Is it really 2gigs? But I do know that I've found some pretty high quality, not to mention giant resolution, videos there.
Posted 16 years ago2007-12-17 00:58:30 UTC
in I am Walmart. Post #241291
lol what the fuck?
Posted 16 years ago2007-12-16 23:52:46 UTC
in Post your screenshots! WIP thread Post #241280
@Luke: Just wanted to say the same thing.
Posted 16 years ago2007-12-16 20:33:42 UTC
in Post your screenshots! WIP thread Post #241258
Which is very sad. Sure, I think it would be nice if all games had a decent amount of players for online games, but I would like to see some of the over-flooded & over-noobed (it's a word as of now =P) games such as WoW and CS decline at least slightly, and for more people to play some of the other games out there.

As of now, it seems as if you talk to or ask someone in a game of CS or WoW about any other games, they'll flame you, or ask what the hell you're talking about. I bet half the people that play CS and CSS don't even know what Half-Life is...
Posted 16 years ago2007-12-16 19:37:14 UTC
in Post your screenshots! WIP thread Post #241243
@c-striker: You're a damn idiot. I said the modding community is dying.
I said the CS community is retarded. Yeah, 20 years seems right, nerds that don't leave to upgrade their PC's and check out newer better games because they're too busy flaming, living off of Pepsi and Lays, and using their in-chair toilet.
Posted 16 years ago2007-12-16 15:11:33 UTC
in Post your screenshots! WIP thread Post #241211
Because you play on a French server. All the noob-ass 12 year olds either can't connect because they suck balls, or don't know how to speak French so therefore won't play on a server where their flames won't be understood.

And yes, the Half-Life community is falling apart. I imagine all modding of the sort for Goldsource will be obsolete by 2010, if not earlier. Although I'm still anticipating some HL1 mods, and enjoyed some recent ones (such as Paranoia).
Posted 16 years ago2007-12-16 01:15:30 UTC
in Need larger game title image! Post #241128
i read an article about it once. it was for counter-strike, but i believe it would work the same. i'd say google it, ill see if i can find it myself.

i think, if you copy the line for the title, and then make a duplicate and set it's coordinates to be right below the main title, and direct it toward your subtitle sprite, you could probably pull it off.
Posted 16 years ago2007-12-16 00:43:50 UTC
in Need larger game title image! Post #241124
oh seriously? i must not have played it in a damn long time.
Posted 16 years ago2007-12-16 00:40:49 UTC
in Some sobering news. Post #241122
lolwut?