Forum posts

Posted 20 years ago2004-07-25 17:39:30 UTC
in Website Questions Post #44798
OK, I'm making a website and I have 2 questions. I am making the whole thing in flash and am just having the smallest of html, and that is what are "Commands" to change background color and align a FLASH file to the center of the page?
Posted 20 years ago2004-07-25 16:20:16 UTC
in A Horror Idea, Some Screens Post #44786
I sent u the textures in email :)
Posted 20 years ago2004-07-24 13:19:15 UTC
in Getting monster to be on team Post #44358
U dont unless its barney
Posted 20 years ago2004-07-24 02:17:42 UTC
in Memory Allocation error Post #44253
lol its going to take a while to go through all those but thanks :D
Posted 20 years ago2004-07-24 01:27:56 UTC
in A Horror Idea, Some Screens Post #44249
Hey is there anyone I can email to host my texture pack? I don't have a website so some1 plz.
Posted 20 years ago2004-07-23 16:14:39 UTC
in Memory Allocation error Post #44094
512 ram, 2-3ghz P4 proccessor, 128 graphics - cant think of anything else important about system. ive got enefough hard drive space - 13 gig
Posted 20 years ago2004-07-23 15:27:41 UTC
in Memory Allocation error Post #44076
I keep getting this "memory alocation error" when compiling in the middle of qrad. I doesnt have to do with my computer does it :confused: ?
Posted 20 years ago2004-07-22 16:32:45 UTC
in A Horror Idea, Some Screens Post #43814
Hey I'm making a texture pack that I am hoping you will all like, hopefully u will see it in a day or 2
Posted 20 years ago2004-07-22 16:07:14 UTC
in A Horror Idea, Some Screens Post #43809
Dude making a website in HTML is a pain in the ass - that HTML For Dummies Book has collected dust from the last time I attempted at it. FLASH is the way to go when trying to make a cool site!
Posted 20 years ago2004-06-21 22:53:27 UTC
in Latest Security Breach screenies Post #35321
stop making things in winrar!!!
Posted 20 years ago2004-06-21 12:40:50 UTC
in Advised reading for new posters Post #35228
Ok, posting that up would be a waste of time, because no one is going to read through that whole thing! I was hoping it was a joke until I looked at it.
Posted 20 years ago2004-06-21 12:34:15 UTC
in Build a Machine Post #35224
:/ doesnt seem like much skill to me
Posted 20 years ago2004-06-16 13:14:07 UTC
in DVD vs. VHS Post #33861
Lemme tell my part in this about getting an more expensive one. We bought a cheap, like 30 dollar thing (It was very skinny and we needed one and that was the skinnyest). It played about 3/4 of the dvd's that we got, and stopped at times in high action parts like you said. Well ovbiously we beat that one with a baseball bat after we bought a new one. Next we got a sony player for about 180$. We have never had a problem with it since.
And the quality of dvd's is so much better. Mostly if you have a... whats it called... I think its a coaxiall jack in the back that you hook up to your TV (fiber optic transmission), damn it looks good. Dvd's are great, but more fragile, but can be fixed unlike tapes with the purchase of a cd cleaing device to remove scratch's ect.
Posted 20 years ago2004-06-12 13:21:32 UTC
in Just a little teaser... Post #32692
NO F***ING WAY! Call of Duty is fricken awsome graphics wise, you need a damn 128-256 graphics card damnet! There is no way that Half life could come close to producing what Call of Duty can, and I would congradulate the person who could make an half life map like that.
Posted 20 years ago2004-06-12 13:10:28 UTC
in A Horror Idea, Some Screens Post #32685
Well the screenshots look awsome, I have some Idea's to make it creepier. First thing, that is wayyyy to light, if you going to have zombies you have to have them come out of the dark! And this may involve coding (Im not sure if you would go this far), but make a static radio noise when they are around - my friend says they have something like that in Silent Hill 2. Oh yeah and use... whats his name ... w/e's Hammer model :)
Posted 20 years ago2004-06-08 12:56:55 UTC
in pawned by the crow....hammer Post #31459
I am a very creative mind.
Posted 20 years ago2004-06-08 12:56:20 UTC
in pawned by the crow....hammer Post #31458
you know what we be completely awsome? If someone made a drill that shoots nails to go with that! And then someone could make a home depot mini-mod. That would be the coolest thing ever!
Posted 20 years ago2004-06-08 12:48:47 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #31457
omg i asked this like 2 months ago!!!
Posted 20 years ago2004-06-08 12:44:37 UTC
in Locked Door Post #31455
OMG! lol I asked that like a week ago
Posted 20 years ago2004-06-07 00:16:11 UTC
in Need some textures Post #30949
OK you know the building textures in the map cs_assault? I need things like that
Posted 20 years ago2004-06-06 17:56:04 UTC
in Need some textures Post #30877
OK, theres this bunch of textures that I dont know where they are from - they all start with tk_ ... All I can say is that (I think) they are mostly building textures.
Posted 20 years ago2004-06-06 00:13:44 UTC
in Need a prefab Post #30743
Hey thanks for that site, theres alot of interesting stuff
Posted 20 years ago2004-06-05 21:13:12 UTC
in Need a prefab Post #30728
Hey does anyone have a car, or brokendown car prefab? Or if it was in one of your maps can you copy and paste it and send it to me via email? PLEASE?
Posted 20 years ago2004-06-03 20:54:31 UTC
in Grr my first real problem Post #30159
Hey thanks all of you , I just basically looked around the area those quardinates were and there was a triangle there that was giving me errors earlier so I just deleted it and everything was cool.
Posted 20 years ago2004-06-03 20:35:22 UTC
in Bird's Eye View my map Post #30152
Wow you made your own 2D Game Engine? Sounds cool
Posted 20 years ago2004-06-03 11:26:20 UTC
in Grr my first real problem Post #30002
Trust me I looked in my own log, but I dont know how to find quardinates and face #'s - lil instruction please?
Posted 20 years ago2004-06-02 22:42:00 UTC
in Grr my first real problem Post #29913
humm I could throw some theories that I dont think matter, I am just testing out a part of the map, like 1/4 of it ive made so far. Basically I just decided that it was time to test part of it so I added lights, spawns, and a skybox around it and tried to play. There are not walls blocking the reach of the sky, you can walk right onto it if you want even though I doubt that it matters cause I'm using zoner's tools.
Posted 20 years ago2004-06-02 22:36:33 UTC
in Grr my first real problem Post #29909
I did the Alt+P thing and it found nothing
Incase you didn't know, that is problem checker... Oh great, I have some impossible bug... I really dont want to go into Xtreme debugging.
Posted 20 years ago2004-06-02 17:36:18 UTC
in Grr my first real problem Post #29879
Sigh Heres My log, look all the way at the bottom

** Executing...
** Command: Change Directory
** Parameters: C:SIERRACounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Cs Mapsfy_city.map" "C:SIERRACounter-Strikecstrikemapsfy_city.map"

** Executing...
** Command: C:WORLDC~1hlcsg.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsfy_city"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:WORLDC~1hlcsg.exe C:SIERRACounter-Strikecstrikemapsfy_city
Entering C:SIERRACounter-Strikecstrikemapsfy_city.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)

Using Wadfile: sierracounter-strikevalvehalflife.wad
  • Contains 19 used textures, 57.58 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierracounter-strikecstrikeblackhawkdown.wad
  • Contains 14 used textures, 42.42 percent of map (30 textures in wad)
Texture usage is at 0.73 mb (of 4.00 mb MAX)
1.17 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:WORLDC~1hlbsp.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsfy_city"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:WORLDC~1hlbsp.exe C:SIERRACounter-Strikecstrikemapsfy_city

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SIERRACounter-Strikecstrikemapsfy_city.prt'
1.05 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:WORLDC~1hlvis.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsfy_city"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:WORLDC~1hlvis.exe C:SIERRACounter-Strikecstrikemapsfy_city
355 portalleafs
986 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.52 seconds)
average leafs visible: 109
g_visdatasize:15794 compressed from 15975
8.88 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:WORLDC~1hlrad.exe
** Parameters: "C:SIERRACounter-Strikecstrikemapsfy_city"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:WORLDC~1hlrad.exe C:SIERRACounter-Strikecstrikemapsfy_city

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:WORLDC~1lights.rad']
[58 texlights parsed from 'C:WORLDC~1lights.rad']

1970 faces
Create Patches : 13330 base patches
0 opaque faces
163059 square feet [23480504.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...Malformed face (667) normal @
(971.00, -1743.00, 32.00)
(971.00, -1743.00, 16.00)
(971.00, -1744.00, 16.00)
(971.00, -1744.00, 32.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---

I did the Alt+P thing and it found nothing. Could it be the fade texture / additive because didn't use the fade texture for the whole sunbeam thing. I deleted the only possible textlight (I think it was the only one) and it still isnt working :
Posted 20 years ago2004-06-02 17:14:50 UTC
in OK, this is an embarasing question... Post #29863
thats better
Posted 20 years ago2004-06-02 17:14:35 UTC
in OK, this is an embarasing question... Post #29862
despite what Worldcraft dude says ... hey im logged in why am i anonymous
Posted 20 years ago2004-05-31 21:26:44 UTC
in Not about mapping but need help with hl Post #29604
OK, I keep getting this damned error - Could not load engine.dll or something like that... I really do not want to re-install halflife.
Posted 20 years ago2004-05-30 21:09:07 UTC
in Need some idea's here! Post #29380
OK, I know how to do mostly everything, but I really am lacking in the head ... humm kinda made fun of myself there... Anyway, who wants to cough up map ideas please?
Posted 20 years ago2004-05-30 13:03:03 UTC
in OK, this is an embarasing question... Post #29308
Sigh, how do you make it so that when you walk up to a door, all it does is make the locked noise? I know how to do it one way but something tells me there is another way.
Posted 20 years ago2004-05-29 11:23:05 UTC
in Half-Life 2 Post #29145
Sigh, just cant wait :D
Posted 20 years ago2004-05-27 21:04:56 UTC
in Equiping NightVision? Post #28991
Oh hell yes, Gundam Wing was the best, the next two gundams after that sucked, and I havent seen the newest gundam even though it looks most like the old, awsome one.
Posted 20 years ago2004-05-27 20:52:04 UTC
in Half-Life 2 Post #28990
Its so fricken realistic. Like in the "Trapcity" movie, they show the guy run into a room. Press use to close the door, and the push a table in front of the door so the person can get it. That is until they shoot the door open(or kick im iside so I dont see). You run up the stairs and then block them off by throwing a bed mattress at a pile of junk using a new type of "gun". Next your out on a roof and first you shoot this crane thing and it starts swinging - and killing all the people bleow. Some more rush out of an alley and then you throw a grenade at this train cart, it tips over and crushes the rest of the opposition. Finally you go down and go into one of the "alleys" and get to this one section where you kill one guy. You run to this blade thing and by hitting it, it causes it to swing slightly making a squeaking noise as it turns little by little. Then zombie things start coming from everywhere. Once they get close you find a switch on the fan thing to turn it on. It takes care of most of the opposition with and awsome blood spray. But it didn't kill one, one is crawling at you without a pair of legs (AWSOME!). You run a little and then more are coming from this street. You shoot a cars gas tank thing (im assuming thats where the shot went all i know is you shot the car) and it explodes making the car fly forward killing all the zombies there either by the awsome fire or the impaling of the car. Then it ends.
LOL, I went a lil farther with that then I was expecting too. If anyone wants a sequel with the other things described tell me :D I was just awstruck at the amazing ness of that! Hey if anyone knows of anything else awsome about it please share. I heard the game was supossed to come out in July, is that right?
Posted 20 years ago2004-05-27 16:45:18 UTC
in Half-Life 2 Post #28959
Dude I just saw a bunch of movie clips on a cd that I got when I bought CS : CZ. OMFG ITS AWSOME LOOKING! You people ought to see the graphic's and all the realnessness of it! Damn its amazing! Hey when is the latest release date, isn't it supossed to be in July?
Posted 20 years ago2004-05-24 21:34:03 UTC
in cool mod idea. Post #28562
Well I have an idea. If you take one of the Counter-Terrorist models from cs, and just re-texture them green, it will be fine. If you do the texturing right they will look just like little soldiers. Now I cannot say the same about weapons, you need to figure that one out. I found this website one time, it told you how to code 50+ things off all sorts all you need is a compiler.
And for my contribution to this, I know this is lame sounding but if your making a de_rats style map I (not to brag) am the person you would want. I have made 2 rats map (1 exact copy of my bedroom, and the other one I am working on right now is my bedroom but not a copy by far (its cooler).
Posted 20 years ago2004-05-24 21:12:46 UTC
in Video tutorials Post #28561
how do I open a rar file?
Posted 20 years ago2004-05-24 16:47:35 UTC
in Entity Setup for this? Post #28541
yeah I noticed this also cause I used a wrong config and made a hl map and it ran that in counterstrike- i had the item_longjump in cs lol
Posted 20 years ago2004-05-24 16:45:41 UTC
in I need an Appropriate song Post #28539
: I keep looking for a song but I cant find any that are short enefough and I dont have any sort of music editor so that I could cut down part of a song!!! Someone please!
Posted 20 years ago2004-05-23 21:52:48 UTC
in A leak that is non existing Post #28422
Lol if only that were true. Is there any easier way to find a leak? I am assuming that my problem is a leak because everything is on fullbright. I dont understand how though because I made a big box (Not a Sky) around the level and hollowed it out and it didn't work!!! Please Help!!!
Posted 20 years ago2004-05-23 21:50:32 UTC
in Models In Your Maps Post #28421
Humm, so you can use them as prefabs ehh? OK, now say I make a map called Hamster World . I create a model of a hamster and stuff (pretend I am good lol) and I can make everyone look like a hamster in the multiplayer game??? Without creating a mod(I would think you would need too)
Posted 20 years ago2004-05-23 21:47:49 UTC
in I need an Appropriate song Post #28420
lol, dude do you think you could send me one of your waves? email it to davideo59@aol.com please
Posted 20 years ago2004-05-23 14:14:12 UTC
in Models In Your Maps Post #28389
OK, well I am just curious about what you can do with models you make. I haven't downloaded the model editor because I really see no point in using models. Could I make an model of a person or something and then use it as a player model? What do they do?
Posted 20 years ago2004-05-23 14:12:14 UTC
in I need an Appropriate song Post #28388
(I do not care about rights, ARRESTED I SHALL BE!!!)
Well I wasn't thinking really about a certain type of music, just a sort of beat... Yeah...
Posted 20 years ago2004-05-23 13:49:41 UTC
in I need an Appropriate song Post #28381
OK, the map im making has a radio and you can turn it on. I want to have a song that plays in repeat when u turn it on but I cant find one lol. Last one I tried was over 6 meg and didnt work (ovbiously) lol, any songs that people have used that would work would be appreciated!
Posted 20 years ago2004-05-22 23:16:37 UTC
in Sky see through Post #28313
well, it makes the sky like a "water" thing
Posted 20 years ago2004-05-18 16:22:06 UTC
in Pistols laying around Post #27586
um did you guys mean game_player_equip