Forum posts

Posted 20 years ago2003-12-12 03:49:38 UTC
in shoutbox Post #7359
No animation, They screw up all the reading comprehension. But make the Avatars 240x240 pixels. Larger and they will become a pain in the behind to load with a modem.
Posted 20 years ago2003-12-12 03:47:15 UTC
in TWHL, the server? Post #7358
Uh, where have I written MGHZ?
Posted 20 years ago2003-12-12 03:44:58 UTC
in colors Post #7357
What if we had different color settings for the site. Something you could choose in your profile and it would be personal.
Posted 20 years ago2003-12-12 03:43:31 UTC
in twhl the mod? Post #7356
I swear I saw a topic with exactly the same name as this one in August sometime. But when I looked through all the topic in the SC/S I couldn't find it.
Posted 20 years ago2003-12-12 03:32:10 UTC
in chateau.wad Post #7355
Should be so.
Posted 20 years ago2003-12-11 13:21:20 UTC
in TWHL, the server? Post #7274
I'm going to have 7th clean up this crap. But hell. I have an old 200 mgz somewhere that could suit as a dedicated server. Or was it 333 mgz.
Posted 20 years ago2003-12-11 13:13:25 UTC
in resolution Post #7273
Well, then it comes down to HL, 1280x1024 is the greatest resolution you can choose. And believe me that's good.
Posted 20 years ago2003-12-11 04:28:58 UTC
in Did you know? Post #7246
This topic is :nuts:
Posted 20 years ago2003-12-11 04:23:33 UTC
in How do u... Post #7243
You've been it the Finnish Army, Atom? :lol:
Posted 20 years ago2003-12-11 04:12:17 UTC
in More about doors... This time, locked. Post #7237
Just give the door a name of for example "lkgmnkfkgnkfngknf" And it will be locked. Don't forget the sounds though.
Posted 20 years ago2003-12-11 04:07:24 UTC
in New Profile Post #7236
If you only could have rewrited the first journal entry. :lol:
Anyway Congratulations Seventh for you becoming a moderator. :P
Posted 20 years ago2003-12-11 04:05:46 UTC
in shoutbox Post #7235
Not Gifs, because they can be animated. And that's disturbing when you read the posts. :|
Posted 20 years ago2003-12-10 11:27:58 UTC
in Multiplayer and R_speeds Post #7129
About those skyrunners. I think that's a bug. Mostly because when I was on a LAN with every machine being at least 1 Ghz and Geforce equpped, we experienced this wierd bug too. And some of the new players actually tried to shoot that guy in the sky. :P
Posted 20 years ago2003-12-09 18:02:18 UTC
in Weird running error-HELP!!! Post #7074
Been to the usual place? www.slackiller.com/tommy14/errors.htm? Make that page a favorite which is available offline. ;)
Posted 20 years ago2003-12-09 17:58:20 UTC
in Got a Q for u Post #7071
Well that was me.
Posted 20 years ago2003-12-09 17:44:17 UTC
in CONSOLE WARS Post #7064
The SNES of course. :P
Better games is yet to be seen.
Posted 20 years ago2003-12-09 17:09:16 UTC
in Good Old Games ... Post #7060
Grim Fandango might not be old but It's one great adventure game, tried it Die@Hard? :)
Posted 20 years ago2003-12-09 17:01:04 UTC
in Questions on Radiant Post #7057
It's fully possible, but you have to understand the limits of the HL engine or you will get extremely high r-speed maps or some really wierd crash could appear. And the textures in Radiant use shaders to describe the way they are rendered. HL does NOT support these shaders. There's a separate game packet for HL and I'll will post a tutorial on how to use it once I get rid of all my school work. However ANdy will be gone until next year so stay tuned and use good old WC until then.
Posted 20 years ago2003-12-09 16:48:45 UTC
in Questions on Radiant Post #7054
Ok this seems to be my kind of Area. Radiant is used on all Quake3 based games while Half-life is based on an enchanced Quake2 engine.
It's like pointing out the differences in Q2 and Q3 really. Q3 is newer and supports far more complex things than HL. Can't really go over in detail because I'm just learning it. Finally WC is configured using special game data files and fgd:s. Radiant uses game packets filled with everything you need for the special game.
Posted 20 years ago2003-12-09 12:19:43 UTC
in I?m starting my C++ travel. Post #7039
Best of luck, my friend! :)
Posted 20 years ago2003-12-08 13:42:36 UTC
in Good Old Games ... Post #6974
Dune 2 for PC. Now that's a real strategy game. :lol:
Posted 20 years ago2003-12-07 17:24:15 UTC
in Good Old Games ... Post #6944
Final fight 3
Posted 20 years ago2003-12-07 12:14:03 UTC
in Hunger 3 problem (Spoiler Warning) Post #6929
OK, I'm getting angry at this fat sheriff guy in the chopper in the end of They hunger 3. How do you kill him?
Posted 20 years ago2003-12-07 12:12:50 UTC
in Mod Storyline Post #6928
Queen and drones more likely.
Posted 20 years ago2003-12-07 09:50:55 UTC
in Good Old Games ... Post #6912
Cronotrigger - One of the best role-playing games I ever played
Yoshi's island - The probably best platform game ever.
Mariokart - Only racing game I like
Donkey Kong 1 - Well it was uh, original

And there's more
although I can't remember them.
Posted 20 years ago2003-12-07 09:41:00 UTC
in File Sizes Post #6909
Not on topic: Don't worry Ministeve, you will be one soon enough.
Posted 20 years ago2003-12-07 09:25:17 UTC
in File Sizes Post #6905
You have an AMD without coolant? That's suicide.
Posted 20 years ago2003-12-07 09:03:44 UTC
in Natural selection hive spawns Post #6903
You say you've made the hives. What about alien_spawn entities?
Posted 20 years ago2003-12-05 16:58:07 UTC
in Mod Storyline Post #6694
Chrono Trigger for PC!!! :P
Posted 20 years ago2003-12-05 06:39:57 UTC
in Naming Help Post #6618
And it seems you missed the entire plot. :P
Posted 20 years ago2003-12-05 06:34:44 UTC
in ambient sounds Post #6616
Ambient_generic is very dependant on the path. If your making a mod then you could export the sounds using Packexplorer into sound/ambience. That was the only way my ambient_generics worked.
If you're making a standard map then you have to be really careful about the .pak path. Otherwise you could export the sound into valve/sound/ambience.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-05 04:46:30 UTC
in Naming Help Post #6600
Let's be original. We could call it "The assault on the secret base" :zonked:
Posted 20 years ago2003-12-04 07:50:19 UTC
in Old maps Post #6530
Looking back... My old maps were the best I made. You should have seen them. They were lost when I got a new cpu. :(
Posted 20 years ago2003-12-04 07:46:42 UTC
in Searchable forums and topic? Post #6527
NinjaGrinch, helping out new guys is fun. Are you thinking of taking away that from us??? :
Posted 20 years ago2003-12-03 12:24:33 UTC
in Help, me I amnew! Post #6463
Couldn't keep this OUT of the gmf??? :|
Posted 20 years ago2003-12-03 07:56:33 UTC
in I am moving on Post #6422
Well I just don't use Hammer anymore. :P
YOU NEVER GET RID OF ME!!! Especially you Jobabob. HAHAHA...

BTW I found out you can use Radiant to make hl maps. I'm going to see how it's done and put up a tut on it in the not so very distant future.
Posted 20 years ago2003-12-03 07:52:46 UTC
in Decompiling = Stealing? Post #6421
It's actually stealing. Imagine a person who works hard to get a map done. And then some jerk decompiles and uses it. Without the creator permission. Imagine the creator's situation. :|

Borrowing... That's when you have written permission to use his/her material.

Decompiling your own maps because you lost the ,rmf... Fully acceptable.
Posted 20 years ago2003-12-02 08:58:55 UTC
in Does HL's wad have... Post #6323
Is there a list somewhere over all impulses available?
Posted 20 years ago2003-12-02 08:50:43 UTC
in Searchable forums and topic? Post #6322
Then that's settled. ;)
Posted 20 years ago2003-12-01 14:42:33 UTC
in OK how about delay? Post #6246
Ok so add value delay 4.0 to multimanager
If your first env_message goes away after 2 seconds then yes.
Posted 20 years ago2003-12-01 07:56:15 UTC
in Organization of Map Vault Post #6196
Good idea NinjaGrinch
Posted 20 years ago2003-12-01 07:55:44 UTC
in Searchable forums and topic? Post #6195
It's a good idea!!! Most guys have problems that someone already solved in the past. So instead of making a new topic... Search for the answer.
Posted 20 years ago2003-12-01 07:53:17 UTC
in Hammer Bugs Post #6193
These empties haunted me troughout the making of sm. (Well what was made). You could exit hammer after having about 20 empties. Then start up hammer again and get only 4. So I'm sceptical if "Empty" is an actual map error or a hammer bug.
Posted 20 years ago2003-12-01 07:46:19 UTC
in compiling error, help Post #6188
Token too large on line x is common problem if you're using to many texture wads.
Posted 20 years ago2003-12-01 07:43:35 UTC
in OK how about delay? Post #6187
Get the time when the first env_message goes away. It's dependant on the settings. Then take that value, add 2.0 and insert it into the multimanager.
Posted 20 years ago2003-12-01 07:35:45 UTC
in PLEASE HELP (.log and zhltproblems) Post #6185
Well for starters, there some texture errors in your map. Have you included any new textures? Otherwise you're using one of the textures wrong. I'm not sure what texture type had this "[" in the begining of the name though. Next: ZHLTProblems was included with the original zhlt. See where you installed Zhlt in the first place and they should be there.
Once this error is solved, the compile process should run fine.
Posted 20 years ago2003-11-29 08:59:12 UTC
in I am moving on Post #5997
Reluctantly I'm stopping to map for HL and move on to Radiant. The reasons I came to TWHL months ago was to learn simple 3d mapping. I was used to 3d build, which is in 2d so therefore I figured jumping to radiant might have been a too large step. Still this is the absolutely best hl mapping place I ever seen. I'm going to highly recommend it to anyone who is interested i Hl mapping. If you feel like stopping me, or post cynical comments you can do so. Thanks for the great time guys. :)

BTW I might not map, but I will still peek in here from time to time.
Posted 20 years ago2003-11-29 07:31:00 UTC
in Organization of Map Vault Post #5994
The map vault should in my opinion be for the members who want feedback on their created maps and for those guys who have map problems. I also support the examples. Is 3 weeks for next login to much to ask? I want to get rid of those who register, post their maps, then leave and never return. That's not what our membership is for.
Posted 20 years ago2003-11-29 07:14:56 UTC
in ambient sounds Post #5993
Post the compile report.