Forum posts

Posted 18 years ago2006-04-21 00:44:55 UTC
in UV-Mapping! Post #175740
deep uv ftw
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-21 00:42:12 UTC
in Problems with Surface Extents Post #175739
we dont
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-20 21:06:20 UTC
in UV-Mapping! Post #175708
You don't need all those top face polys ;x - If you're not deforming the shape or whatever (HL1 wont get detailed shadows on it anyway so no need to do the source-vertex-lighting-workaround) then you could just use one poly, two tris on it instead. Same with side faces. Other than that, good luck, uv mapping is a bitch sometimes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-17 08:57:39 UTC
in Internet Explorer's faults Post #174769
I dont think Seventh said anywhere that users of other browsers are superior to those of us who use IE =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-16 16:28:41 UTC
in Compile Problem Post #174655
Save before deleting ropes, too - It's buggy and it will crash often.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-16 05:53:07 UTC
in [CS:S] - de_venetia (WIP) Post #174570
i'll do the umbrella prop tomorrow, been working on the portfolio stuff instead (as you've seen ;x)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-16 05:51:35 UTC
in Garrys Mod sells out Post #174569
It's Garry, guys. He's an arrogant jerk. Did you really expect better of him?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-13 03:35:44 UTC
in Dunce Americans Post #173906
(sorry in advance for stupid spelling errors, this keyboard has hard keys =/)
I refer you back to my earlier point: you can't exactly see your own faults if you've been brought up in that type of society. We can, and boy, it's horrible. From this thread, I've seen countless statistics, all of which have been retorted rather badly. I've seen passionate posts from Satchmo, Alex, Elof (and me, teehee) and I've seen nothing from the opposition.
True. From someone who's lived in the US for his entire life, I definitely can't recognize our faults and identify them. I don't exactly like to pick them out in other countries, either, although I know many people who like to express...disapproval of many of the world's other countries (with stupid and stereotypical views which are obviously false.) On the flip side, though, you have to realize that a lot of the faults directed at us from other countries are sometimes stereotypical as well. (ie, all Americans are fat and stupid and republicans.) There's a lot of liberal Americans these days, and they're intelligent. There's a lot of nice Americans. We (as people, anyway) aren't terribly different from the UK or Australia, I suppose. It's all in the governments and political views.

The world is revolving around fear these days. It's quite sad that there's a lot of people who can't see through it. The ones who actively debate and question policy and what the government says are labeled terrorists or threats to national security. It's almost like 1984. It's scary. There's no such thing as true free speech anymore. Sure, you can disagree with policy and laws but they don't care about that. It's all in the bigger picture.

Mass media is part of the problem. If you repeat the same thing over and over, get a staged "expert" on a subject to talk about how serious things are getting, and how problematic something is, and you just go on and on and on people get almost brainwashed. For example, if you read the newspaper (at least my local newspaper, the Denver Post) there's usually just bad news every day. Two children gunned down in a mistargeted gang attack, a hit-and-run, a murder-suicide. If you devote a fair portion of a page to the details and only print news of that nature you're pretty much making it seem like everything's bad and there's gangs killing kids everywhere and you shouldn't cross the street because you'll get hit or blah blah blah. This scares people! What they don't realize is that it's a very small percentage of a population, and it's inevitable. Crime will never truly be eradicated. In fact the crime rate in the US has been consistently dropping since the 1990's, yet mass-media seems to make us think that every day more and more people are getting killed.

Just goes to show you what the media and government are capable of doing with technology.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-11 08:58:14 UTC
in Internet Explorer's faults Post #173458
Anyone ever heard of PREFETCHING? It will greatly expedite your FF loading time and is very useful.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-10 23:56:39 UTC
in Now Playing Post #173414
Avenged Sevenfold - Bat Country
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-10 23:30:42 UTC
in SourceSDK Post #173413
materials/models in the source materials GCF
haha, thank-you.. nope I'm not pirating them.. lol.. I bought HL2 but then I got a trojan, so we had to get our computer swiped... I lost everything..
Anyways.. thanks.
's why you just redownload the SDK ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-10 18:24:33 UTC
in SourceSDK Post #173374
Can't you just reinstall the SDK? That's probably the best option, since some other files might not be available either.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-09 05:20:21 UTC
in Half-Life 2 on a Mac? Post #173076
Also, those who are pulling the "omg mac has no games lol!" argument are wrong. If you've looked at the Mac's catalog of PC-ports, these days, it's huge. Most PC games are being ported, too. I was suprised to see Generals and a vareity of other games when I walked into the mac store the other day.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-08 16:57:17 UTC
in Episode One site Post #172948
It looks ok. I think many of the talents in the community could have done a better job, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-08 16:54:11 UTC
in All Teams Full? Post #172947
Make sure the spawnpoints are not intersecting with any surfaces and are clear of the ground.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-08 05:06:32 UTC
in Mouse Trap - On Steroidds... Post #172851
Yeah that music was ANNOYING.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-07 00:15:29 UTC
in Now Playing Post #172762
Gas Huffer - Beware Of Viking

#people run screamin' but there's no reprieve, from the clubs gone crushing and the axes cleave, lucky ones to make it to the woods and hide, come back in the morning and find their people fried#
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-05 08:37:52 UTC
in warning norton antivirus Post #172470
Norton Corporate ftw. Norton Home or any other edition SUCKS.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-04 22:29:51 UTC
in Tutorial Skinning ( And something else ) Post #172398
It's called a VTF file, and PS can import it with a special program. Valve Wiki and Google, as CP said, have more information.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-03 22:35:15 UTC
in Now Playing Post #172274
Death Cab for Cutie - Crooked Teeth
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-03 22:34:51 UTC
in Violent Rhymes Post #172273
Rap is going to be the downfall of America, seriously. It's horrible.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-03 08:55:35 UTC
in Does Source really... Post #172197
Yeh, Patches are more flexible :[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-03 04:20:11 UTC
in Does Source really... Post #172169
Another tip, do not put nodraw in a displacement surface
Any visible surface anyway. Unused dispmap surfaces can have NODRAW on them. (The ones that disappear.)

Displacement maps are like Source's version of the Doom 3 engine's patch meshes. It's too bad they dont have a vertex editing control and can only be used on square surfaces.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-03 01:38:39 UTC
in Now Playing Post #172157
Slowride - Smoke Cigarettes

#spend the night alone inside a sunday suit#
#kill a living friend over an upscale look#
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-02 06:50:32 UTC
in Props fading in-game Post #172005
If it's your map, set the MinFadeDist to -1 and the MaxFadeDist to 0 in the model properties.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-02 03:34:43 UTC
in One liners Post #171979
"Why do you always end up on top?"
"Erm...center of gravity?"

'twas from Die Another Day, if I recall correctly. Some bond film ;x

Edit: Maybe it was from Nightfire? I dunno.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-04-01 06:23:40 UTC
in Now Playing Post #171836
Tiger Army - Swift Silent Deadly
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-30 08:57:24 UTC
in Map compiler. I'm out of my bones!!! Post #171581
The only convenience of batch compiling is that you get extra memory from Hammer being closed (preferably.)

Optimization isn't a seperate program. Your maps probably take a long time because they're poorly optimized. Learn about areaportals, hint brushes, func_details, and such. Have a look at this: http://developer.valvesoftware.com/wiki/Optimization

Additionally, just be patient. Maps can sometimes be long on the compile process by nature. I've had maps that have run compiles for multiple days and still weren't finished. I went back and optimized and they can now compile in a day or so.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-30 08:54:41 UTC
in Rotating in the newest hammer Post #171580
Ctrl-M is an easier way to rotate - You can enter the exact amount of degrees to rotate something by. Very simple, and convenient.

Likewise you can do the selection-handles thing, but that's annoying to me ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-30 07:13:24 UTC
in NEW MAP DONE! cs_miami check it out! Post #171568
Yeah, I'm with CP. The modelling process is easy enough, it's creating the actual textures where I get held up. (Which is usually why I leave it to a skinning artist, too.)

World textures, though, are probably much simpler.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-30 07:12:10 UTC
in cubemap error in a map with no cubemaps? Post #171567
Source is supposed to redownload all of the lightmaps after a set of cubemaps is built but it sometimes messes up. Restarting is just good practice.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-30 04:48:43 UTC
in NEW MAP DONE! cs_miami check it out! Post #171557
It's true. One has to model it, UVMap it and skin it :[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-29 21:16:28 UTC
in Your Host Post #171543
Domain: http://www.rabid-monkey.com
Cost: $100, yearly. Includes unlimited subdomains and the domain itself.
Bandwith: 300gb/month
Space: 10gb
Scripting: PHP, SQL, CGI. No ASP or .NET.
File Size Limit: None
Restrictions: No illegal content (obviously)
Database: Unlimited DB's.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-29 07:18:55 UTC
in [i]Your[/i] Tube Post #171444
:> Hooray, internets.

Kiddie protection >:! - Makes sense, I guess.
We gonna have a fuckin' rape party! I dont even need no condom, look at what my outfit's made out of!
I thought this was kinda funny. Tea, motherfucker!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-29 07:15:01 UTC
in Just ordered a HL2 modder book Post #171440
It's not VALVe's book ;]

Free copy for me so hey, I have nothing against it =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-29 06:22:25 UTC
in Point_camera Post #171437
point_camera is in the HL2 FGD I believe, I've used it before ;x

CSS doesnt have it IIRC though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 23:27:52 UTC
in Wally Texture Question Post #171399
Photoshop is used by professionals, too =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 18:52:44 UTC
in No models available in Hammer Post #171375
If you're using teh VGUI browser, clear the filter field.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 18:52:13 UTC
in Now Playing Post #171374
Eels - Saturday Morning
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 18:51:31 UTC
in Just ordered a HL2 modder book Post #171373
I almost ordered that for my b-day, but ordered a texturing book instead.

You can probably find anything online, as CP said, but it might be a nice reference manual. Tim Holt worked at valve IIRC, and he's also the one doing that surgery-sim-mod too I think, so I think it's pretty credible, if that helps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 05:30:24 UTC
in cs_xmas Post #171271
I'll take boobies over grammar anyday, not even close ;]

People generally tend to use proper grammar on IRC, too. I usually type quicker (ie no caps) but since it's a chat program and appends my name first, it's kinda ok. ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-28 05:28:47 UTC
in Car for sale in Pittsburgh, PA, USA Post #171270
I know some underage people online ;x

I might be interested if I had $700, but alas, I do not :[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 23:56:18 UTC
in [CS:S] - de_venetia (WIP) Post #171232
what sorts of props
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 19:40:09 UTC
in glass looks like nodraw Post #171211
You asked if it was func_breakable_surf but he said it wasn't breakable at all.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 19:37:20 UTC
in My custon textures in maps are pink Post #171210
The VMT will call from the base directory of materials. In Habboi's example, it's looking in

%SteamUserDir%counter-strike sourcecstrikematerialsyourfoldername

for a file called yourtexname.vtf. Make sure your VMT is calling the proper path, this is the cause of 99% of texture problems.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 19:35:30 UTC
in Imbedding custom materials into map Post #171209
They're automatically created when you run the map. They're nodegraphs.

You don't need them.

To embed materials in the BSP, you embed them directly into the BSP file with pakrat.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 19:10:03 UTC
in Ambient_generic Post #171206
Have a logic_auto send an OnMapSpawn output to the ambient_generic, with PlaySound or LoopSound or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 19:07:20 UTC
in [i]Your[/i] Tube Post #171205
Mmm, yeah, now what motherfucka! Got my pimp cane!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 07:22:13 UTC
in Now Playing Post #171110
Gas Huffer - Hold the Roll
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-27 07:20:58 UTC
in [i]Your[/i] Tube Post #171109