Forum posts

As a fan of sniping in video games, the crossbow in HLDM is one of the worst weapons of all time. The single player variant has a much slower velocity, meaning that you have to anticipate enemy movement and lead your target.

In multiplayer, it's just a silent, bullshit death laser. This is why I always aim to put it in places where it doesn't work well. If my map has a tower, the crossbow goes at the point farthest from it, usually in a basement. If the player wants to snipe from the tower, they have to earn it.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-08-07 13:56:24 UTC
in Being Sober Post #340441
You are definitely not alone. Just take a look through my comment history on this very site and you will see that I have a terrible track record when it comes to starting a project, getting bored or running out of ideas and then giving up. Even my most promising project, The Core, has been in and out of development Hell more times than I can count and that's been going for nearly ten years! I even started two community projects in the middle, one of which released, the other did not...

Then there's all the stuff I have started that don't relate to gaming/modding. I've started hundreds of books, I've spend money on crafting supplies and such to make props for videos which have then been left in the bag they arrived in before getting thrown out.

It means that you're human. Some people can commit to a project and see it through from start to finish, some cannot. I certainly cannot, but that hasn't stopped me having a career I mostly enjoy and making a family and all that shit.

Chin up. :D
monster_urby monster_urbyGoldsourcerer
Yeah, I would say that it's the opposite way around. I actually enjoy making textures with goldsource far more than when I attempted with Source. Admittedly Source offers all the effects like normal mapping, refraction and reflections, but that's just more faff that I cannot be bothered with.

In Goldsource I make texture in photoshop with dimensions divisible by 16 (squared images to avoid Steam Half-Life's blurring bug) and then copy and paste right into wally. Simplicity itself, but then I've been doing it for two decades...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-07-31 13:20:46 UTC
in Half-Life Echoes releasing soon Post #340345
Can't blame me. I blasted through it as soon as I could... twice.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-07-28 03:21:12 UTC
in Half-Life Echoes releasing soon Post #340293
Just finished playtesting it... You guys are in for a treat. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-07-27 23:59:08 UTC
in Half-Life : Catastrophe Post #340290
Yeah, can't deny this looks really good!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-07-20 20:17:43 UTC
in Post Your Photos Post #340218
Did some orienteering with a few of the guys and gals from work a few weeks back. Took us up the Long Mynd and down again. Hot day by England's standards and was very grateful to find our managing director at the top with a barbecue. :P
User posted image
User posted image
User posted image
User posted image
User posted image
Taking the train back to Shrewsbury we were treated to a boat trip down the River Severn with drinks before a HUGE meal.
User posted image
All in all, very good day.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-07-05 13:11:19 UTC
in Problem Post #340055
Oh sweet. Now I can finally play Focal Point.

Cheers, Shep!
monster_urby monster_urbyGoldsourcerer
Sad that it used to be adjustable in the console. Not sure why they removed it in the Steam version. :(
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-29 21:40:22 UTC
in New to modding need some help. Post #340032
Welcome! :D

I would recommend taking a look at the tutorials we have on the site. There is a series called "In the beginning" which isn't a bad place to start, although I would say some of it is quite dated by today's standards.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-19 13:19:40 UTC
in E3 2018 Post #339961
Not overwhelmed, but at least not underwhelmed?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-19 13:17:47 UTC
in Gangsta Wars .fgd Post #339960
If it wasn't released within the mod's files then I doubt it. If there are any contact details within the readme or other documents, try contacting one of the devs.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-12 22:24:43 UTC
in The Hype-o-matic (Upcoming games) Post #339903
I heard Cyberpunk 2077 is a first person RPG and now I need it in my life more than anything else that's been announced.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-12 21:59:05 UTC
in E3 2018 Post #339902
I-... is it a spin-off?
Yes. It's using the Fallout 4 engine and assets and will likely be maintained by the former Battlecry team while BGS moves on to their next singleplayer games.

A sequel would have been called "Fallout 5."
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-12 19:32:46 UTC
in E3 2018 Post #339898
Doom 3 was god awful. One of the worst games I've ever played. Doom 2016 was a blast if you ignore the multiplayer. No mention of MP in DOOM: Eternal, but hopefully they don't fuck it up again.
NineTnine said:How I felt after hearing Fallout 76 was announced and continue to witness a franchise I cherished from Fallout 1 and 2 become more and more warped with each installment, a changed animal from the love I first remembered, slipping through my fingers
I admit I've not had a lot of experience with the original games, but I really don't see the big deal with developers trying something new. Fallout 4 was a bad entry into the series. Fallout 76 is at least a spin-off so I don't mind the online aspect.

Personally, I much prefer Bethesda Game Studios current approach to game development compared to say... hmmm, of the top of my head, Valve Software.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-11 22:37:04 UTC
in E3 2018 Post #339891
A lot of stuff in the Bethesda Showcase. I'm only interested in a few things personally

Things what tickled me genitals (Good)
  • RAGE2 looks like a good time. A little more crazy than the original, which was definitely what it needed
  • DOOM: Eternal is definitely on my radar. DOOM 2016 is one of the better single player FPS games in recent memory
  • Fallout76 looks like a hell of a lot of fun. It's something new and definitely different. I've got no issue with it being online. A lot of my favourite games already are and this seems to have a few interesting and amusing features.
  • The Elder Scrolls: Blades is a mobile game, sure. However, it does look like it could be an interesting adventure. I'll likely play in on PC, and it's totally free so why not? :P
  • Starfield. I know nothing, but it's a singleplayer BGS sci-fi game, so I'm intrigued.
  • The Elder Scrolls 6. Again, no info, but I know I'm going to want it.
Things what left me genitals be (Meh)
  • Elder Scrolls Online... I just... I don't care
  • Elder Scrolls Legends is something I have downloaded and played and... I mean it's a card game. I'm kinda over it.
  • Quake Champions was a very generic online FPS when I last played it. I don't suspect that has changed.
  • PREY DLC is basically prop hunt.
  • Wolfenstein: Youngblood could be fun. I really enjoyed The New Order but I've yet to try any of the others. There's just other games I'd rather play
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 22:12:16 UTC
in E3 2018 Post #339873
OK, so Microsoft just totally bombarded us with information. Here are the main things I personally took away from it.

Fallout 76 is four times the size of Fallout 4 and is definitely set in West Virginia. The gameplay trailer showed off some really beautiful wasteland areas to explore but made no reference to any of the leaks regarding multiplayer.

PUBG has definitely fallen from grace. Their trailer regarding upcoming features for the console version got a very withdrawn golf clap.

Dying Light 2 is not only coming, but it features consequences to your actions in quests and the narrative designer is Chris Fucking Avellone, one of my all time favourite writers in the industry. Seems to be leaning more towards an RPG, which I am in favour of one hundred percent.

After five years of speculation based on a teaser trailer that showed NOTHING, Cyberpunk 2077 is confirmed to be a thing. Might even see some gameplay soon... maybe in another five years?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 19:49:33 UTC
in TWHL4 Discussion / Bug Reports Post #339868
I noticed that too, but I quite liked all my maps showing on the homepage, so I didn't say anything.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 13:54:33 UTC
in E3 2018 Post #339866
Apparently Battlefield V will be shown off in the Microsoft presentation. Maybe some actual fucking gameplay?? Maybe...

That's pretty much the only game I have any interest in this year, besides Cyberpunk 2077 which I know nothing about and Fallout76 which I know is a Fallout game.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 13:48:30 UTC
in (REQUEST) PS2 grunts Post #339865
Ah, probably. Just grab them from there then. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 10:39:14 UTC
in E3 2018 Post #339861
I heard about it a few years ago. I'm simply interested in the cyberpunk aesthetic and the fact that it's an RPG by competent developers. It all hinges on a number of things when I see actual game play footage. Specifically character customisation, interesting combat and meaningful role playing aspects.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 06:07:23 UTC
in The Hype-o-matic (Upcoming games) Post #339858
Breath of the Wild is probably the only reason I would consider a Switch. However, no game is worth £350
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-10 06:05:06 UTC
in (REQUEST) PS2 grunts Post #339857
Do you want PS2 models specifically, or just higher quality models for the grunts? The grunts in the HD pack for Half Life on PC are actually already higher quality in terms of texture sizes and poly count, though missing fingers for some reason...

Alternatively, you can use Ambient.Impact's models here: http://old.ambientimpact.com/downloads_npc.htm

Or for even higher quality there's Romka's models here: http://old.ambientimpact.com/downloads_Romka.htm

Otherwise, I'm not sure if the PS2 models specifically have been uploaded anywhere.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-09 19:40:20 UTC
in E3 2018 Post #339854
Urby's EA Press Conference Breakdown

Battlefield V - Two weeks ago we got a one minute "in game" teaser. Tonight we got a one minute "in game" multiplayer reveal... Very little in the way of actual gameplay. Apparently, also two weeks ago, the press got a three hour gameplay presentation talking about what is new in Battlefield V. The actual players are still in the dark as far as I'm concerned. Instead, they announce the Battle Royale mode that nobody wanted and briefly touch on customisation and a couple of gameplay features. Very very weak presentation

FIFA 19 - Something about football. Pass

Origin Access Premium - Likely a higher subscription fee for the same features as Origin Access. More money grubbing from the fat cats. Pass.

Battlefront 2 - Dice developer admits that they fucked up and claims that they are making changes, but in no great detail. Then talks about upcoming DLC for the fifty or so people still willing to spend money on this train wreck.

Unravel Two - A sequel to a game I've never heard of. Probably something that I would play with the kids. Cutesy co-op puzzle platformer. Apparently available right now. That's a pretty short reveal to release window, I'll give them that.

Sea of Solitude - Third person platformer which focuses on ones inner demons. The story focuses on feelings of loneliness, helplessness and hopelessness. Sounds like a good time...

Madden 19 - Time to make a brew.

Command and Conquer: Rivals - EA exceeds all expectations, deciding that there aren't quite enough nails in this particular coffin. Looks bollocks.

ANTHEM - Following the abysmal Battlefield showcase, this was the other one I was vaguely interested in from EA. Happy to say that interest has been flattened and is unlikely to come back. Looks very much like a Destiny clone, and that demo got old fast.

Summary
EA continues to push the same bullshit that players allow them to get away with, releasing sports games with a higher number in the title. They also continue their trend of butchering previously beloved franchises and finally fail to present their upcoming titles in any positive light. First show of E3 2018 and it's a complete bust. Golf clap for you EA. Golf clap and a bullet to the back of the head.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-09 15:17:05 UTC
in E3 2018 Post #339849
You used to be not cool, man :walter:
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-09 13:15:12 UTC
in E3 2018 Post #339842
I am actually eagerly awaiting a few presentations this year. There are a number of titles that I am interested in but have very little information about:
  • Fallout76 is a curveball Bethesda Game Studios threw out not two weeks ago. Will be interesting to see where all these rumours of an online game lead.
  • Cyberpunk 2077 could be relevant to my interests, despite the only CDPR game I've played being The Witcher 3 which I thought was seriously over-hyped.
  • Battlefield V has split the community with it's reveal trailer, but the changes to gameplay and the news regarding no paid DLC definitely has piqued my curiosity.
  • RAGE2 could also be interesting. I would have preferred DEUM2 but that's not exactly out of the question if Bethesda isn't lying about having a lot more to reveal.
As for everything else, I'm sure Nintendo, Sony and Microsoft will have stuff to show off for their console markets, but none of it is relevant to me as an exclusively PC gamer.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-06-06 20:34:03 UTC
in TWHL4 Discussion / Bug Reports Post #339826
URBY BLUE APPROVAL FOR TWHL4
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 6 years ago2018-05-29 12:18:00 UTC
in Post your screenshots! WIP thread Post #339726
@Dr.Orange: As I said with your Access Point map, it looks really authentic and blends well with the surface areas seen in Half-Life. Very nice. One thing I will say is that in the second and third shot, it does kind of just look like a big room with a rocky wall texture. I think it's a little too square, the corners are very obvious.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-22 12:53:00 UTC
in Best Half-Life Chapter Tournament Post #339684
Surface Consequences

Unforeseen Tension

(They both sound like the kind of projects you'd see on MODDB)

Anyway yeah, [m]Surface Tension[/m] wins because it does. See previous posts for more details. Interesting to see Unforseen Consequences taking second place though. Well played Chapter 2.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-18 12:20:35 UTC
in Best Half-Life Chapter Tournament Post #339650
Ah, the brothers face off. The world-builder and it's dark twin.

I'm actually going to go for [m]Anomalous Materials[/m], just because I like messing with stuff, rather than having stuff mess with me.

I'm also rather partial to stuffing with mess and having mess stuff with me, but that's a conversation for another day.

Don't even get me started on messing stuff with have, because that's just crazy talk!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-16 12:15:53 UTC
in The Hype-o-matic (Upcoming games) Post #339447
On the mod front, I'm going to have to mention Fallout 4: New Vegas and Fallout: Cascadia.

The former quite obviously being a complete remake of Fallout: New Vegas (the best game of all time) and the latter being a new experience made by a bunch of experienced mod developers. Both projects are reinstating a lot of the RPG stuff that Bethesda stripped out of Fallout 4, hence my excitement.

Furthermore there are the Skywind and Skyblivion mods for Skyrim. I never played Morrowind and I barely scratched the surface of Oblivion, but both games look a little too dated for me. Hopefully these mods will be a suitable way to experience them both when they eventually release. :D

Update

While I'm not particularly hyped for it, RAGE2 seems like it could be interesting. The first game was a play it once and uninstall kinda deal for me, but hopefully Avalanche can approach the open world shooter with a little more finesse than Id did. :P

And now I guess I have to add Fallout 76, despite knowing absolutely nothing about it at the moment. That and Battlefield V could be interesting. I guess I'll wait for E3 now so that I can see what I think about it all.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-16 12:14:09 UTC
in Strange error Post #339595
You can edit your previous post, no need to double, triple or however many this was. :P

Glad you got to the bottom of it though. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-10 12:25:19 UTC
in Half-Life RPG (one for the coders) Post #339545
I would absolutely love to make a standalone RPG, but the issue is having the time to learn a bunch of new tools and necessary, the coding required as well.

Like I said, this will be after The Core is out... so it's probably not gonna happen.

But thanks for the info and suggestions. I shall have to take a look. :D
Urby, are you adept with node-based coding?
What-based who now?
Urby, have a look at this "vault 88" or "vault 77" thing someone on YouTube was doing. It's incredibly similar to what you are asking in the goldsrc engine
Sadly, both those search terms now return a bunch of Fallout 3 and Fallout 4 stuff. :(
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-09 12:14:53 UTC
in Post your screenshots! WIP thread Post #339535
It's screaming for new textures. Though the idea of a 1940's Jeep being kitted out with hover pads is amusing in it's own way. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-08 12:40:42 UTC
in Half-Life RPG (one for the coders) Post #339520
So I know this is a little far fetched, but one day I intend to finish and release The Core. After that, I will likely continue modding but something a little more interesting. One of my favourite genres is RPGs and I would really like to create one, but my only real ability is Goldsource mapping, so that's out. I could probably get by with Source if need be.

The idea would be to have the maps be fairly linear, but allow the player to bypass obstacles in different ways.

What I want to know is how easy/difficult it would be to add the following functionality to the Goldsource engine, maybe even say if it would be easier with Source.

1. Inventory System
The player would have a limited number of slots, say 16. Every single item from keys to health kits would take up a slot. Health and Armour would be applied from the Inventory screen. The player would have the ability to drop things if they needed to pick up a specific item and their inventory was full. Quest items (keys, repair tools) would need to be removable using triggers.

2. Weapon slots
The player would have 5 weapon slots, similar to standard HL. Melee, pistol, rifle, heavy and explosives. The player could only carry one item in each category and have the ability to swap out weapons they find in the level.

3. Dialogue Boxes (Essential and probably hardest :P)
Whether it's to respond to an NPC speech, or prompted by a certain action in the game (attempt to repair the machine), it would feature multiple choice dialog boxes. This would be a popup in the game with options the player can click.

In the editor, it would be a textbox up to 4 text fields. These text fields will also have trigger targets. Example of the fields in the editor.

Name: repairDialog
Message: The generator is not working. You can see the problem and could easily fix it with the right tools.
Option1: Attempt to fix the generator by hand
Option1target: repairFail
Option2: Attempt to fix with Tools.
Option2target: repairSuccess
Option3: Leave it alone
Option3target:
Option4:
Option4target:

Then repairFail would simply trigger another dialog box such as

Name: repairFail
Message: You attempt to correct the problem by hand, but it is not possible without the right tools.
Option1: Leave it alone
Option1target:
Option2:
Option2target:
Option3:
Option3target:
Option4:
Option4target:
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-05 18:04:02 UTC
in Windows XP usage Post #339502
Windows 10
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-04 15:57:29 UTC
in Real-Life Cave Johnson Post #339492
This is very similar to a lot of the terminal entries in the Fallout games as well.
From: Cindy-Lou Kreb (Human Resources) To: All Personnel Subject: New Employee Policies
Effective immediately, the following company policies are in place:

1) All cameras are forbidden in office areas AND on the factory floor.

2) No more than three employees are permitted in the break rooms at any time.

3) In accordance with the wishes of management, all bathrooms have been sealed off and walled over. Employees are requested to attend to all waste disposal needs before or after work hours.

If you have any questions about these policies, please e-mail Human Resources. Thank you.

Cindy-Lou Kreb H&H Tools Human Resources
From: Cindy-Lou Kreb (Human Resources) To: All Personnel Subject: New Employee Policies UPDATED PLEASE READ
Hello again everybody!

Mr. H. has requested that the following rules be added to the H&H Tools Employee Policies. Please note that these rules are effective IMMEDIATELY.

1) Employees will conduct all spoken-language business in English. Yes, this includes dealing with international clients.

2) Rooftop acess is strictly prohibited.

3) All employees must submit to random DNA screenings to isolate the "traitor gene."

Cindy-Lou Kreb H&H Tools Human Resources
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-03 13:32:57 UTC
in Best Half-Life Chapter Tournament Post #339489
map c2a5
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-01 19:24:13 UTC
in Big enemy health values Post #339473
The Gonarch (bigmomma) fight is heavily scripted so that her healthpool appears larger.

Apache will behave exactly as it does in Half-Life. It only takes one RPG on the Easy difficulty setting to take it down. Something I usually adjust in my mods skill.cfg
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-30 07:00:13 UTC
in Best Half-Life Chapter Tournament Post #339461
Whenever Residue Processing is an option, it'll always be the other one. So yeah. UC
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-27 13:12:49 UTC
in How to get XYZ coordinates Post #339446
'status' in the console will give you your xyz coordinates in-game.
Something new everyday. :D
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 6 years ago2018-04-25 14:04:54 UTC
in Revert3D Post #339433
I've never played Wolfenstein, Doom, Duke Nuken 3D, or any of those.
ION MAIDEN comes out this year. Treat yourself.
User posted image
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 6 years ago2018-04-23 21:20:52 UTC
in Now Gaming: ... Post #339421
I've not gotten too far into it. Walter went straight to Vault 111 and the main quest has you find a hollowtape recording of Shaun's kidnapping. You're then tasked with reporting it.

I've only spoken to Codsworth regarding the main quest so far. The conversation largely plays out the same, though your character's responses are all different. Codsworth has you confused for his previous owner, which your character puts down to a malfunction from 200 years with no servicing and so on.

Tomahawk is going to avoid Sanctuary and Vault 111 completely. Will be interesting to see if they've covered all possibilities when she get's to Diamond City. I highly doubt it, but for now it's the best option and it's working a treat. :P
  • - - - - - - - - -
Aaand HOLY CRAP, it gets a pass! I got to Diamond City with Tomahawk having completely missed Vault 111 and any mention of Shaun. When asked by a number of people what brought me to Diamond city, I could either keep it to myself, say I was just passing through or say that I was looking to do some trading. Well played, mod.

Speaking of Diamond City, it's a good way to get a new look if you're considering say... terrorising the Commonwealth.
User posted image
She's proving to be a real fun character to play as. I didn't realise stealth would be so amusing. I heard two raiders talking about a settler who did a Micheal Winslow routine to trick them into thinking he had grenades and a machine gun, before pretending to ride away on a motorcycle.

Shortly after, she thwarted a would be ambush by entering through a locked door and quietly dispatched the whole crew of raiders with just a combat knife. Really quite satisfying!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-23 19:06:24 UTC
in Post your screenshots! WIP thread Post #339422
Definitely got a retro vibe. I like it.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-23 11:31:22 UTC
in Now Gaming: ... Post #339413
I've downloaded a couple of mods for Fallout 4 over the weekend. One of them was called Start Me Up - Alternate Start which is an absolute God send. I can finally make my own character. Nate and Nora both died in Vault 111 after Shaun was taken, but I don't have to give a shit about any of that! Each character have their own main quest and I'm actually excited to get through them. :P

Walter is a former wasteland doctor who has recently abandoned his craft and turned his attention towards robotics. His goal is to build a robot army and find a way into working for The Institute
User posted image
Tomahawk is a former Pack member recently exiled from Nuka World. She is out for revenge, planning to terrorise the Commonwealth and becoming much stronger, before returning to Nuka World and taking over.
User posted image
monster_urby monster_urbyGoldsourcerer