Forum posts

Posted 20 years ago2004-03-07 17:46:25 UTC
in Lights.rad missing? Post #18688
My lights.rad isnt included in any maps (IE the texlights just end up as normal textures).
I put them both(hlrad.exe and lights.rad) in the same folder, even tried making the fuzzy -lights zlights.exe in expert. That didnt work either. Any ideas?
Posted 20 years ago2004-03-06 07:37:58 UTC
in air waves? Post #18489
lol, is st**m a bad word now?
s - t - * - * - m
Posted 20 years ago2004-03-06 06:47:16 UTC
in Favorite band Post #18476
woot lots of well written prose from antony...
Agree with Coldplay, and weird al.
If 'The turtles' are in there, i agree with them too.
Posted 20 years ago2004-03-05 20:28:12 UTC
in Slidez Post #18426
TFC comes with the latest hl patch doesnt it? (1.1.1.0 or something :P) Nice infernal zen.
Posted 20 years ago2004-03-05 20:25:32 UTC
in Track Train Post #18425
First of all:
Check the 'first path corner' cause thats the starting point.
And also, do you have a origin brush?
I think trains have to face the east when created... Atleast its like that with vehicles.
Posted 20 years ago2004-03-05 20:04:28 UTC
in Favorite band Post #18417
metallica, black sabbath, iron maiden, Dio, Tenacious D, helloween...
Yup.
Posted 20 years ago2004-03-05 20:03:04 UTC
in Compo Post #18415
Bah, BAH, BAH!
Evil... yesvery notgood stupid grr
Posted 20 years ago2004-03-05 18:51:11 UTC
in vis Post #18399
Its really simple;
ZHLT is better than the q-tools.
Posted 20 years ago2004-03-05 18:04:03 UTC
in HL maps. boring! Post #18389
Ok first of all - Steinin:
I didnt really think they were nazists, it was a simple yer-or-no question.

And 2ndly:
Whoever more did I think was a nazi?
Posted 20 years ago2004-03-05 15:25:49 UTC
in HL maps. boring! Post #18368
DL cs_expert.fgd and set it as your current fgd.
Whats with the 88's? nazi?
Posted 20 years ago2004-03-05 12:36:30 UTC
in Skinners Needed Post #18332
Bully In Turbulance
Posted 20 years ago2004-03-05 11:54:06 UTC
in HL maps. boring! Post #18329
MoP: The Expert doesnt change the standard, it adds.
Posted 20 years ago2004-03-05 11:53:19 UTC
in vis Post #18328
Unbreakable, did you know that the post 'authors' name is in the top right corner of his avatar?
Posted 20 years ago2004-03-05 11:51:40 UTC
in Hammer and Worldcraft Post #18327
I can see models in VHE 3.5, but I have to use a special entity... IE no blue-box replacing grunt... Only I did it wrong somewhere. If anyone knows how to actually turn a blue-box into the monster, i'd appreciate it.
Posted 20 years ago2004-03-04 18:12:32 UTC
in Hammer and Worldcraft Post #18290
Normal leetspeek is understandable if you try...
But THAT :P
Posted 20 years ago2004-03-04 16:47:05 UTC
in My Quantity Two mod, need ideas Post #18286
Sven - Please stop reviving 2-month old threads... Its kind of annoying when the discussion is actually closed.
And... Dont pimp your site, go to MINE instead ;)
Posted 20 years ago2004-03-04 16:45:09 UTC
in how do i make enemies? Post #18285
heh, that was funny.
And also, I think everyone whos thinking about making mods should wait.
Posted 20 years ago2004-03-04 13:54:47 UTC
in Server commands - name change? Post #18272
Tell them three times to write "name whatever" then ban them permanently.
End.
Posted 20 years ago2004-03-04 11:25:50 UTC
in Hammer and Worldcraft Post #18258
Wasnt it 'If it aint broke, tinker around with it till it is' or something..??
Posted 20 years ago2004-03-04 11:23:59 UTC
in dissapearing ladders Post #18257
Pepper, I DO hope thats sarcasm.
Posted 20 years ago2004-03-03 19:20:25 UTC
in vis Post #18207
You dont actually NEED vis and rad... Or was it CSG? Anyways, those just take care of the lighting and... stuff.
You can run the map without compiling Vis and Rad, only it'll be fullbright and notverynice for a final compile, but will drastically cut compile time.
Posted 20 years ago2004-03-03 19:13:01 UTC
in Windows XP SP2! Post #18206
This isnt a conversation, its a mindless rant against bill gatey, walking side by side with lovely spam.
What forum is this anyway?
Ah, stuff, good.
Posted 20 years ago2004-03-03 19:08:16 UTC
in #Mxo on quakenet is up :P Post #18203
You really need to drop the Matrix fetisch. The movies are out! The merchandising-box is nearly emty. Go back to jesus.
Posted 20 years ago2004-03-03 19:06:39 UTC
in Map Idea and ? Post #18201
I think all cs maps should be serious. No damn hippocracy about creating a full map based on one entity, like func_vehicle.
Those maps usually turn up lame, and arent played.
Make a real de_/cs_ map, to see what its like.
2 And no, you cant 'tie entities' to entities. Only in spirit.
Posted 20 years ago2004-03-03 19:04:39 UTC
in dissapearing ladders Post #18200
MoP: That wasnt his problem, silly.

Davideo59 and
Headflettuce,
its a bad idea. Trust me.
Posted 20 years ago2004-03-03 13:40:48 UTC
in TEAMbot, Hpb_Bot Help Needed. Post #18170
You replaced tfc.dll in your liblist?
Never used anything but p0d, but that doesnt sound good.
Posted 20 years ago2004-03-03 04:59:40 UTC
in High time for sky Post #18153
Kazaa... Noob. :)
Posted 20 years ago2004-03-03 04:18:03 UTC
in is it possible?? Post #18150
The training map for cs is in kinda early versions and cs retail...
I'd go for Counter-Life, anonymous guy, its a great mod, not many maps for it, I think.
>-Clicky<-
This post was made on a thread that has been deleted.
Posted 20 years ago2004-03-02 18:49:27 UTC
in Windows XP SP2! Post #18125
I do wonder if hes just bill gates as sarcasm, might it possibly be that way?
What IS sarcasm anyway? And whats this 'irony' thing everyone talk about?
Posted 20 years ago2004-03-02 18:44:27 UTC
in Help, change avatar ? Post #18123
Its there already.
Going HARDCORE
Posted 20 years ago2004-03-02 18:42:12 UTC
in Random Bit of Knowledge Post #18122
Before he even posts them.
:o
Posted 20 years ago2004-03-02 18:36:21 UTC
in Windows XP SP2! Post #18119
Heh, funy. (not funny, in-educated bastards.)
how come you didnt edit bills post??
Posted 20 years ago2004-03-02 18:02:24 UTC
in Windows XP SP2! Post #18103
You smelll like old CHEESE ASWELL!
Posted 20 years ago2004-03-02 18:01:49 UTC
in Windows XP SP2! Post #18102
GO f*** YOUR GRANNIES AUNTIES DOG YOU RETARDED BABY OF A DONKEY!
Posted 20 years ago2004-03-01 15:24:20 UTC
in Random Bit of Knowledge Post #18027
Rahzel for the love of god, stop posting useless threads, or atleast put them in 'stuff'..
Posted 20 years ago2004-03-01 13:47:04 UTC
in Squares... Post #18019
Why? Sounds awful tricky :P
Posted 20 years ago2004-03-01 12:22:57 UTC
in Timefall Post #18008
Its a gread mod, loads of puzzling :)
Only, I never found the HEV suit :P gotta replay it someday
Posted 20 years ago2004-03-01 12:19:42 UTC
in Squares... Post #18007
Rahzel is going over his geometric knowlegde through several threads...
Next one: pentagon!
Posted 20 years ago2004-03-01 12:17:56 UTC
in conditionz Post #18005
Less, i'd say
This post was made on a thread that has been deleted.
Posted 20 years ago2004-03-01 04:42:15 UTC
in turret array Post #17986
Just make 2 gun brushes one func_tank.
Only, you cant have them both firing :P
Posted 20 years ago2004-03-01 04:37:15 UTC
in High time for sky Post #17985
Vlatitudes tutorial explaines already-existing skies though...
Posted 20 years ago2004-02-29 18:13:23 UTC
in Compo Post #17950
/me runs to the lifeboats, but slips on a banana thingy and dies a peacefull, yet bloody and heaps of guts-y, death
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-29 18:02:48 UTC
in disable buyzone Post #17946
Vassy correction:
Use ONLY Game_player_equip and set it to knife. All the others are no.
JB's example
Posted 20 years ago2004-02-29 15:27:48 UTC
in Texture Lights Post #17915
light_exe is rad
This post was made on a thread that has been deleted.
Posted 20 years ago2004-02-29 12:25:34 UTC
in Compo Post #17877
We will perish for sure
Posted 20 years ago2004-02-29 10:10:07 UTC
in Compo Post #17869
w00t im on a corner(or actually in the middle) of his av too :)
Sweat, no more compos?! Damn... thats lame.