i know! im the best! no prefact factory involved! ok, to get them ungrouped, select the group, rightclick, and press ungroup. Now, go to your map were the car is sposed to be, press file, open, and go to the downloaded map/rmf file. copy the car to your original map, and wala! a kewl-car.
say you want a multimanager to target 2 lights. 1 after 1 second, and the other after another second, it would look like this: targetname: light_mm light1 Value: 1 light2 value: 2
ok this is multi manager: (smartedit off) Targetname: "NAME" (the name, duh) "something"(some entity) Value: "SECONDS"(seconds after the multimanager has been triggered)
Prefabland- the best site, cos theres no waiting time Gamedesign- the biggest site bus usually like 10 min waiting time... -The prefablabkind of small site with not many downloads.
not WWII please, im fed up with it. But then, thered have to be like 65 million bc, were there was just Xen around(or we could steal(im a thief!) dinosaur models from Gunman chronicles)
Trueblue, you are obviously mapping for cs, were it is good to keep low r_speeds(r_speeds get higher by leaks, i think) so fix the leaks damnit! About the hud: When you run it from hammer you dont get a hud, nor can you buy stuff. you have to run it from lan game.
i dont think the 1s that become members just for the map-vault is doing it cause theyre evil, just cause they wanna pimp their map alittle. They wouldnt go into holiday mode unless told to. Maybe the spammers(the pigraper, silent bob) would, but they can get banned.
Ok for the plot, im beginning to like the space station/deep space setting more and more, go for that. The mod(i think) will be that everyone that wants to get his map into it, then some1 just makes the necassary intros/endings, according to the plot-plan(make one!)
hmm, you know, there is a tutorial for it. [url=http://cariad.co.za/twhl/tutorial.php?id=34]Clicky but anyway, first make the Brush with the {ladder texture a func_wall. Set the "Render mode" to "solid" and "render amount" to "255". Then make a brush next to it(the actual ladder) and make that func_ladder.