Forum posts

Posted 10 years ago2014-05-14 19:19:56 UTC
in Unofficial Competition 34 Post #319431
If we basically make it this competition, but for HLDM, I think we'd have a really good fun time.
That way Zeeba could do a bounce-styled map, but with his own layout to fix the gameplay problems, etc.

Make the theme recognisable, but still make it a new map.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-13 09:46:03 UTC
in HLDM Server! Post #319406
Contorl!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-12 20:33:55 UTC
in Post your screenshots! WIP thread Post #319393
^^^

There's a difference between a map being 'ambient' and a map being 'unplayable'.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-12 19:02:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319390
Then check out this properly wacky alternative to Hammer, rufee:
Microbrush 2

Definitely not my cup of tea, but some pretty cool ideas.
Anything worth your time in there, Pengy?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-12 16:11:08 UTC
in Rooms: Source - Rooms II Post #319386
I sometimes forget that Strideh is basically a god when it comes to Source mapping because he releases content so rarely. Good grief that's beautiful.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-12 09:05:50 UTC
in Problems with train rotation Post #319379
I'm in work so I can't check the RMF, but there are a few things that might be the culprit.

First, always build your train so that it is facing 0 degrees (east, in top view). It will teleport to its first stop target on mapload, so you can have it set to change its orientation based on the direction of the path_track it's following in the entity properties, rather than rotating it in Hammer.

Second, trains require an Origin brush. They will not behave properly without one.

Third, trains should have UserControl as a flag option without needing a separate trigger entity.

Hope that helps!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-11 20:27:03 UTC
in Post your screenshots! WIP thread Post #319370
:heart:
No snark cave :( It just didn't work with the new layout
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-11 20:13:55 UTC
in HLDM Server! Post #319368
dm_altdel is being added to the rotation.
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-11 15:26:37 UTC
in Post your screenshots! WIP thread Post #319366
User posted image
Finished the layout of my Control sequel. This is the fastest I've ever turned around a map of anywhere near this scale, having only spent about 4 days on it.
I'm really happy with the result, hopefully it'll prove fun on the server. Just got a few entity setups and lighting tweaks left to go and I'm calling it finished.

Edit: Actually, does it still count as a fast turnaround if the map has technically been eight years' due?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-09 21:52:44 UTC
in HLDM Server! Post #319343
Yeah it was on CS settings by default. I changed it back to HL defaults.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-09 07:09:54 UTC
in HLDM Server! Post #319327
Utopium is on Multiplay (the server host)'s official maplist, so they've generated a .res for it. I promise there are no maps on the server that can't either a) be downloaded here or b) be downloaded from the server without a problem.

That said, Utopium was actually removed from the map rotation after that first night.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-08 19:32:51 UTC
in HLDM Server! Post #319319
I did no such thing.
I said it'd be one of that night's additions. Within 2 hours it was reported down, so I never put it up.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-08 18:43:55 UTC
in HLDM Server! Post #319317
It's not on the server, though :P
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-08 18:34:46 UTC
in HLDM Server! Post #319314
which one?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-08 18:01:43 UTC
in HLDM Server! Post #319312
There are no maps on the server that aren't listed in this thread. Just download them
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-08 14:35:33 UTC
in HLDM Server! Post #319310
Did you generate a .res? I would have put it on the server with the map if you did, because I just upload the archives exactly as I download them.

I'm really looking forward to finally getting another proper mapping session on my Control sequel tonight. Work and social life have gotten in the way every day since I last showed progress on Monday. I got about 45 minutes on it last night, but absolutely nothing planned tonight so I'll hopefully finish it up.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-07 09:19:00 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319281
This wouldn't be so bad if you could select a face in 3D which has the settings you need and right-click new faces like you can with Hammer but that doesn't work either.
It does, it's just not the default now for some reason - would be a good change, actually, pebs. There's currently a left click and right click actions list in the face editor.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-07 09:16:57 UTC
in Post your screenshots! WIP thread Post #319279
You're still in Single Player lighting mode, urbles. DM requires a lot more light!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-06 08:09:18 UTC
in HLDM Server! Post #319250
is it possible somehow to use something similar to smoothing groups in goldsource?
I don't believe so.
The light bridges from Portal look a bit odd though
Yeah, I'm not really sure why I put them in, but I actually really like the overall ambient spill they're adding, and they definitely benefit gameplay. And yeah, no clue why they're casting shadows. They're func_walls :/
No-one's ever on whenever I check
Just invite people through the TWHL steam group. I'll almost always jump on for a few rounds if someone asks. :D
Archie, is that standard Goldsource? If so, how'd you manage to get such a smooth shadow casted from the railing with transparent texture?
It is indeed. It's a light_spot casting through a SOLID rendermode texture with its HLRAD opacity set to opaque. The concrete texture is scaled to 0.50 which creates a higher resolution lightmap grid, and therefore more defined shadows. It also always helps to compile with Vluzacn's incredible tools which blend shadows much more realistically, as well as using a 3x bounce to really soften them.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-06 08:01:04 UTC
in Post your screenshots! WIP thread Post #319249
That's really great, man! So damn stylish :D
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-05 02:55:27 UTC
in HLDM Server! Post #319225
Thankyou! I did indeed make it... A mind-blowing eight years ago! :o

Same angle:
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-05 02:40:36 UTC
in Post your screenshots! WIP thread Post #319223
Quite hard to judge texture-art when it's so low-res. Good leathery surface, though!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-05 02:37:57 UTC
in HLDM Server! Post #319222
Haha, thank god.
Progress:
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-04 20:41:56 UTC
in HLDM Server! Post #319216
Excellent! I'm sure I can use this mastery to get a job!

wait.

:nervous: I've wasted my life
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-04 20:07:15 UTC
in HLDM Server! Post #319214
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Extreme WIP. About 3 hours' work so far. Gonna spend another 5 or 6 on it with a bottle of whiskey and see where we end up for the server tomorrow.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-04 14:18:19 UTC
in HLDM Server! Post #319202
Well that game got a little cloistery.
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-04 12:36:01 UTC
in HLDM Server! Post #319198
Carbaseus and Rust added to the server.

Muzz and Urby have rcon
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-03 21:04:20 UTC
in HLDM Server! Post #319179
Just want to thank everyone because we've had a full server every single night since I bought the server :)
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-02 19:47:32 UTC
in Problem with additive textures on .mdl f Post #319157
WON Half-Life is no longer supported, though there are workarounds to these problems, as posted.
Consider getting Half-Life on Steam.
You can input your WON CD key to unlock the Steam version.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-02 18:40:29 UTC
in HLDM Server! Post #319154
I ain't gonna do that. The map makers should :P
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-02 17:39:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319151
I only just noticed the colour presets option. That's awesome! :D
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-01 12:31:24 UTC
in HLDM Server! Post #319109
Auto-Aim should be disabled. I did that last night around 10pm
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-05-01 07:52:57 UTC
in HLDM Server! Post #319103
Glad the rotation eventually started working. Sorry I had to disappear early, had some people round for drinks. Utopium will download correctly from the server as it was already part of the host's map selection so they'll have made a .res file for it.
As well as those listed by DiscoStu, Aquatos is also part of the rotation, so you'll need to download that.

Tonight's additions will be:

Apartment X2
Blue Paradise (Will replace Utopium on the rotation)
BeerFort
Control
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-30 21:57:43 UTC
in HLDM Server! Post #319084
Too big a filesize to download from the server. Just download the map from here. It has the wad.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-30 20:10:32 UTC
in HLDM Server! Post #319075
Had a full server there for ages :)

Sorry the new maps weren't available yet! This is the message I got from the host:
This map is currently rolling out to your machine and should be available to play within the next hour.

It may be available to add to your map rotation in ClanForge already , but be aware that until the files have fully rolled out the server will skip the map. This is normal until the rollout is complete so please do not contact support unless this persists.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-29 21:55:13 UTC
in HLDM Server! Post #319031
109.123.108.99:53500

Game: HLDM
Ver: Steam
16 Slots,
No password
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-29 07:52:18 UTC
in Xash3D Engine Update! Post #318999
Cooler than Trinity, still just as pointless. Use Source for its capabilities or Goldsource for its charm - not something that tries to be both and ends up falling short in both regards.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-27 17:33:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318953
Nice update, dude! What's the plan with the .obj integration?

Noticed a weird behaviour when undoing deletion of a brush.
If I delete a brush then ctrl+z the action, the brush doesn't come back, though its bounding box selection does.
User posted image
Getting a crash when clipping and trying to keep both sides. It creates a preview plane of the clip that seems to be infinite. Is that normal? It crashes when I hit enter.
User posted image
Also, in Hammer if you hold shift and use the arrow keys in 3D view it will pan. Any chance of getting this functionality in Sledge?

Finally, just curious if you've got any plans to integrate multiple-tile fitting to the face editor. It must be the oldest request you have now! ;D
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-22 08:09:11 UTC
in Rooms: Source - Rooms II Post #318863
Called it!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-21 16:08:19 UTC
in Rooms: Source - Rooms II Post #318849
I enjoy that the typo of '2056' has stuck for four posts.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-19 20:13:08 UTC
in Now Gaming: ... Post #318809
I love Robbaz, Ant. Been watching him for a year or so, now. VERY WELL.

In other news, myself an Urby are keeping extremely current with our gaming choices. Clicky
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-18 13:34:59 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318772
Good grief. This is epic. Epic on a startling scale.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-18 11:33:39 UTC
in Rooms: Source - Rooms II Post #318766
I'm in. I like the idea of limited size & consistent theme. I also quite liked the idea in the space station thread of having a set of doors to start with. An entrance and an exit.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-17 15:02:27 UTC
in cs 1.6 not working Post #318742
Right click on CS in your Steam Library. Click on properties, local files & verify integrity of game cache.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-17 08:02:27 UTC
in Free To Play Post #318722
I would usually recommend Dota 2 to everyone, despite its complex and steep learning curve. However, it's maybe not the best choice for someone on a doctor's schedule who also happens to be an awesome dad. It's not really something you can just pick up and drop again. A lot like patients or children in that regard.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-17 07:59:01 UTC
in Now Gaming: ... Post #318721
Phenomenal game. Not long - I finished the main story and all the side quests in around nine hours, but I loved every minute. Captures the feel of the show so flawlessly that there are points where you realise you are just watching South Park and there is nothing wrong with that what-so-ever.

I recommend getting the most expensive plastic surgery option for optimum lulz.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-17 07:52:33 UTC
in Rooms: Source - Rooms II Post #318720
Trigger Target: Archie puts twenty bucks worth of Steam games (winner's choice) into the prize pool.
Trigger Condition: Entries = 5 or more
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-10 16:18:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318649
If you somehow wrangle in/out support into Goldsource Sledge will literally be the only option for mappers. It's so much better.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-07 18:12:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318606
???
Hollow is fine. How could it possibly be almost as bad as carving?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-01 22:41:40 UTC
in Post Your Desktops Post #318556
Y'all got too many icons!
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Archie ArchieGoodbye Moonmen