Forum posts

Posted 20 years ago2003-11-29 19:52:14 UTC
in Mod Storyline Post #6052
model (shudder), i suck at that, its not ver many whos good at it
Posted 20 years ago2003-11-29 19:50:54 UTC
in Decompiling = Stealing? Post #6051
...jobabob?
Posted 20 years ago2003-11-29 19:50:19 UTC
in Take a vacation Post #6050
Lol, i think that was Jaardsis map feditg up, the grunt thing
Posted 20 years ago2003-11-29 19:03:45 UTC
in Mod Storyline Post #6037
you already made it :)
Posted 20 years ago2003-11-29 19:02:46 UTC
in Please explain Post #6036
Overlapping brushes causes the engine to draw places were the player actually cant see, creating increased r_speeds...
i think, lol
Posted 20 years ago2003-11-29 16:40:54 UTC
in Organization of Map Vault Post #6027
There would be a "Holiday mode"(like on many online games), where you didnt need to login for that time.
Posted 20 years ago2003-11-29 16:37:22 UTC
in Decompiling = Stealing? Post #6026
yes, like i said.
Posted 20 years ago2003-11-29 15:10:43 UTC
in Decompiling = Stealing? Post #6021
Sometimes.
When copying or building onto a already made map its stealing,
if its for learning purposes ("how the feditk did they do that!?") its ok
Posted 20 years ago2003-11-29 14:01:11 UTC
in The Best Decompiler? Post #6016
no it isnt.
Posted 20 years ago2003-11-29 13:24:00 UTC
in I am moving on Post #6014
aaawwwwww gbye.
good luck with radiant
Posted 20 years ago2003-11-29 12:52:05 UTC
in The Best Decompiler? Post #6011
Dont steal anything! ;)
Posted 20 years ago2003-11-28 18:45:43 UTC
in Another Newb Question Post #5958
try to name your topics alittle mor to the topic, works better :)
Posted 20 years ago2003-11-28 15:31:23 UTC
in Organization of Map Vault Post #5947
... Even better
theres like 95 maps in the completed section, should we celebrate the 100th somehow?
Posted 20 years ago2003-11-28 15:26:35 UTC
in Valve's Maps Post #5945
Ive done that several times, to opfor maps too.
OMG i really wonder the compile time for those HUGE maps!
They cover all the grid!
Posted 20 years ago2003-11-28 15:25:01 UTC
in ambient sounds Post #5944
Yesterday i was playing cs, when suddenly this edited scary music turns on! Its like deu deow deow dewo deow and im like edited and like restarts cs, but when i play its still there, so i restart my computer.
That scary music is STILL there haunting me!
I have untill i realize i have the messiah music CD in :P

(written like a excited person) :)
Posted 20 years ago2003-11-28 13:31:02 UTC
in Take a vacation Post #5919
Tired of eating junkfood?
Stinky gases?
Annoying neighbors?
Bitchy old ladies?
Go away to the STRESS RELIEF HILL!
Arrive in a wondeful forest with tall trees and a blue sky!
Climb up the green,grassy hill, sit down at the picnic cloth, have a beer.
Look at the beautiful view!

All in one package: Stress release hill!!!
Posted 20 years ago2003-11-28 12:08:40 UTC
in Organization of Map Vault Post #5915
... not 10 actually.
ill get better
Posted 20 years ago2003-11-28 10:53:08 UTC
in Organization of Map Vault Post #5905
And stop all the idiots from joining just to post their maps.
Posted 20 years ago2003-11-28 10:48:44 UTC
in ambient sounds Post #5901
um.
Trigger_once and trigger_multiple are totally invisible.
I dont know hwat you tried but...
Posted 20 years ago2003-11-28 06:55:40 UTC
in Mod Storyline Post #5882
wah! Shout! skiing!
Posted 20 years ago2003-11-28 06:54:57 UTC
in hehe...:S Post #5881
hehe, aim maps?
theyre funny, if you wanna practise.
most of them are weird boxes and bad textures, but there are exceptions.
Posted 20 years ago2003-11-28 05:44:16 UTC
in anyone interested in helping me... Post #5874
yay!!!
Posted 20 years ago2003-11-28 05:43:49 UTC
in Mod Storyline Post #5873
We need a proffesional movie scriptwriter...
Anyone good at that?
Posted 20 years ago2003-11-28 05:40:18 UTC
in SITE ERRRORRRRSSS Post #5872
i downloaded opera, but when i went to twhl there was like 2 month old posts.
"a new competition has been something somethign! Map a movie!"
Really new.
Stupid opera.
Posted 20 years ago2003-11-28 05:32:49 UTC
in Congrats on a geat site and community Post #5871
Yep this is like bad assed HL site
Posted 20 years ago2003-11-28 05:27:53 UTC
in hehe...:S Post #5869
Hopefully :)
Posted 20 years ago2003-11-28 05:26:30 UTC
in light switch help Post #5868
Have you WROTE blank in "master"? Or is it just blank?
The "master" is a multisource, used to set several buttons/entities to target the same thing.
Make sure theres nothing in there.
Btw custom appearence should be normal, then it wont flicker...
Posted 20 years ago2003-11-27 17:16:12 UTC
in Mod Storyline Post #5824
never played any of these..
But, yes , direct objectives make it better.
Posted 20 years ago2003-11-27 14:30:28 UTC
in my fy_ map Post #5813
Doesnt matter just download my stupid map :)
Posted 20 years ago2003-11-27 14:29:42 UTC
in Naming Help Post #5812
"Die evil base!"
nah i dont know...
Posted 20 years ago2003-11-27 14:13:29 UTC
in my fy_ map Post #5810
Yeah, but thats probably not very reliable.
Posted 20 years ago2003-11-27 13:52:42 UTC
in hehe...:S Post #5808
...
ok, first select the game_player_equip[b] from the [b]entity list.
Click on one of the 2d windows(side, front, top), and move around untill it is where you want, then press enter.
Then, go to the 3d window and go to your game_player_equipt(it is a little pink box).
Select it and press alt+enter.
you will now have the Properties open.
User posted image
Choose the weapons you want, and everyone will start with them!
Posted 20 years ago2003-11-27 13:00:43 UTC
in hehe...:S Post #5803
Select game_player_equip,
Put it ANYWERE in your map,
open the settings menu(press alt+enter)
and choose the settings oyu want!
Posted 20 years ago2003-11-27 12:59:43 UTC
in hehe...:S Post #5802
Ok here it is, i hope it doesnt mess something up :zonked:
User posted image
Posted 20 years ago2003-11-27 12:54:11 UTC
in hehe...:S Post #5801
Ill get a picture...
Wait some minutes, gotta set it up
Posted 20 years ago2003-11-27 12:53:03 UTC
in my fy_ map Post #5800
clock is 16:52 here, now.
The same as in spain i assume
Hm, who would create it? I can, but... its too hard to organize.
Posted 20 years ago2003-11-27 12:07:54 UTC
in Congrats on a geat site and community Post #5794
Totally agree.
Wieeppee
Posted 20 years ago2003-11-27 12:06:37 UTC
in hehe...:S Post #5793
Man, i told you this in the shoutbox!
Posted 20 years ago2003-11-27 10:36:56 UTC
in my fy_ map Post #5783
Yeah, but you know, theres alittle time issue. And it would be damn hard to find a place were, say, 5-10 people were "not-busy"
Posted 20 years ago2003-11-27 09:53:46 UTC
in anyone interested in helping me... Post #5781
Posted 20 years ago2003-11-27 09:53:32 UTC
in anyone interested in helping me... Post #5780
I want to help too!
I can...well... umm..
I want to help too!
This post was made on a thread that has been deleted.
Posted 20 years ago2003-11-27 09:22:18 UTC
in hehe...:S Post #5775
Yeah, only its supposed to be weapon_glock18
:|
Posted 20 years ago2003-11-27 09:20:55 UTC
in Quick but important questions Post #5774
All the half-life maps are exactly as wide as the grid.
Wonder what the compile time is on THAT...
Posted 20 years ago2003-11-27 09:18:37 UTC
in Func_trains and such in CS Post #5772
Yeah, but in multiplayer it gets very chaos and confused if you insert trains/vehicles
Posted 20 years ago2003-11-27 08:48:39 UTC
in my fy_ map Post #5770
Take a look at This map and comment on what you think.
my first fy_ style map
Posted 20 years ago2003-11-27 06:05:46 UTC
in Guns on the Ground Post #5760
Posted 20 years ago2003-11-27 05:39:09 UTC
in Dizzy Devil's New baby Post #5756
Omg fat hl family.
Posted 20 years ago2003-11-27 05:35:45 UTC
in Mod Storyline Post #5755
too many hard words for my brain to comprehend but, yeah sure to everything.
Posted 20 years ago2003-11-27 05:33:58 UTC
in Is anyone working on a mod? Post #5753
wtf?
this whole SITE is for people who need help mapping!