when i use the texture application tool to apply a scaled texture (mode: texture + values) i set the values but after i apply it the values i entered go blank and i have to put it back in each time i apply a texture. its slow and annoying especially since my map has alot of faces. how can i get it to keep the values i put in?
The next offering from ATi is AGP and PCI-Express, and that obliterates the GeForce 6800. 512mb of buffering GDDR RAM, 24x pipelines (last time I heard).
i know they had random sounds playing in "Surface Tension" on HL1. like the artillery, the planes, the shooting and all those other random sounds that would play to make it sound like a combat zone. i wanted to know how they did that.
is that supposed to be a Source map? cause the textures look like the original HL. it is far from beautiful. and whos calling it "fantastic"? a bunch of 8 year olds? ive seen more beautful maps on the original CS...