Forum posts

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Posted 21 years ago2003-10-12 10:58:09 UTC
in What mods do you like and why? Post #2552
Just believe me ministeve. You don't want to go there. :|
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-10 19:08:24 UTC
in What mods do you like and why? Post #2468
That was me BTW.
Posted 21 years ago2003-10-10 09:52:55 UTC
in What mods do you like and why? Post #2437
And sucks when someone seems to shoot trough 10 metres of solid rock. Right into your carefully covered head. :|

.
.
.
... I hate that.

Bots anyone?
Posted 21 years ago2003-10-09 05:51:53 UTC
in Autumn textures Post #2384
What do you mean?
Posted 21 years ago2003-10-09 05:48:05 UTC
in Won't be played as a mod. Post #2383
Do you start a server or just type in map in the console? You won't get any guns from start if you're using the map command since the functions in CS which gives you guns from start won't be run.
Posted 21 years ago2003-10-08 07:38:59 UTC
in Autumn textures Post #2357
Does anyone know of any good autumn nature textures? I would like to use them in my map.
Posted 21 years ago2003-10-08 07:36:17 UTC
in Level transitions. Post #2356
DO A TUTORIAL. No tutorial archive is complete without one.
Posted 21 years ago2003-10-07 13:36:53 UTC
in What mods do you like and why? Post #2305
I'm about to try the USS Darkstar anyday soon... Haven't tried any single-player mod before. Well, maybe opfor and Uplink but they come from valve and gearbox, which isn't the same thing as a mod from a private person.
Posted 21 years ago2003-10-07 02:46:51 UTC
in What mods do you like and why? Post #2287
I liked that fish gun or whatever it was that you fed with fruits. It could handle almost anything in one shot. But that was opfor. I think the discussion went a little of topic. Anyway... Back to the mods.
Posted 21 years ago2003-10-06 05:25:42 UTC
in What mods do you like and why? Post #2240
Simple question: What are your favorite mods and why do you like them.
I like many multiplayer mods such as: Counter-strike, Natural selection, Vampire slayer, The Wastes and The Specialists. They're great because they're completely change HL into something more compelling. There lots of other reasons too... ;)
Posted 21 years ago2003-10-06 05:22:26 UTC
in The first word: Post #2239
For me it always starts with a little map. Just something to show my friends about some functions. Then it grows and grows, gets remade until it's HUGE!!! You should have seen my duke3d maps.
Posted 21 years ago2003-10-01 13:33:01 UTC
in Being a Bitch Post #2002
Have you got zoner's hl tools? There's a html file in there which tells you more about this problem.
Posted 21 years ago2003-10-01 13:31:00 UTC
in cs start with weapons Post #2001
What CS ver.?
Posted 21 years ago2003-10-01 02:57:54 UTC
in model making? Post #1947
Anyone tried to make models in Maya?
Posted 21 years ago2003-10-01 02:51:56 UTC
in TWHL...7..6..5.4.3.2.1! Post #1946
What's this??? We've dropped to 15th in a day!!!
Posted 21 years ago2003-10-01 02:36:47 UTC
in cs start with weapons Post #1945
Good News!!! I just found a map where you start with only a desert eagle and a knife. All original weapons are removed from the start and you get those instead. So there's got to be some way to do it.
Posted 21 years ago2003-09-30 04:08:46 UTC
in Crushing Bigmomma Post #1883
I tried in Opfor to go trough a wall and found the G-man standing in a corner out of sight. It's the part where the osprey leaves without you.
I put 300 rounds of 5.56 in his head and they all bounced off. Why did they make him invurnable?
Posted 21 years ago2003-09-30 03:56:06 UTC
in TWHL...7..6..5.4.3.2.1! Post #1881
WE'RE 6TH NOW!!!
(I voted too)
Posted 21 years ago2003-09-30 01:51:02 UTC
in The FAQ - Your help required. Post #1880
Don't forget lightning either!!!
Posted 21 years ago2003-09-29 10:35:06 UTC
in cs start with weapons Post #1840
No such entities exist. At least not my CS. The solution for scout(for example) is to add an armoury entity containing the prefered weapon and use it together with info_map_parameters to disallow buying of guns. But the pistols can't be removed as far as I know. Try searching for some tutorials on the net. Maybe you find one.
Posted 21 years ago2003-09-29 10:13:57 UTC
in CS lightning problem Post #1837
I used the -ambient 0.047 0.047 0.047 as you told me. Worked perfectly.
Posted 21 years ago2003-09-28 10:00:24 UTC
in CS lightning problem Post #1798
SUCCESS!!! :D
Posted 21 years ago2003-09-27 11:31:55 UTC
in CS lightning problem Post #1749
Turning up Map lightning won't work. Since it's in the areas which doesn't have a direct path to sky where the problem lies. The outdoors of my map are fine. It would be easier if I could provide a picture.

As of texture lightning: I have tried but to no effect. The only lightsources which seems to work are entity-based.

But I haven't tried SlayerA's advice yet...
Hopefully it will work.
Posted 21 years ago2003-09-25 05:55:57 UTC
in CS lightning problem Post #1651
I am building quite a large cs map at the moment. I'm currently trying to do something at the lightning. My is way to dark. You can't see one metre in front of you without using a flashlight. I'm using a light_environment for the sky and lots of light_spot to produce extra lightning effects. But I need the map far brighter. There's some areas where I can't really put light because that would spoil the scene. In map properties I have set Map brightness to as far as 9000 but yet no effect. I'm using zoner hl tools. What can I do to get every texture brighter.
Posted 21 years ago2003-09-10 02:43:46 UTC
in Forum Formatting! Post #1093
And editing in 30 min after post was made to cover up language errors. And post deleting within 30 min too(only own posts of course;) ).
Posted 21 years ago2003-09-10 02:42:01 UTC
in T3h Popularity!! Post #1086
Of course we will continue mapping for Hl. Since HL2 is going to insanely advanced in map design, most new to mapping will certainly choose to begin mapping in HL.
Posted 21 years ago2003-09-05 02:49:19 UTC
in Level transitions. Post #1125
A little misplaced, eh? Anyway I'll check it out.
Posted 21 years ago2003-09-05 02:47:34 UTC
in WOW Post #1114
What will the next competiotion be about?
Posted 21 years ago2003-09-03 12:58:43 UTC
in Multiplayer Post #271
Vampire Slayer is a mod for HL that runs excellent with 56 kb. Use it with All-seing eye!! ;)
Posted 21 years ago2003-08-26 10:24:51 UTC
in Level transitions. Post #1122
Where can I find a tutorial then???
Posted 21 years ago2003-08-24 11:07:14 UTC
in Level transitions. Post #1121
Is there a tutorial on how to make lever transitions?
If not, that would make a fine addition to our tutorial section. Also because I need to know how to create it.
Posted 21 years ago2003-08-24 10:58:31 UTC
in Single player mod Post #360
Make a mod about something you've liked. It's sp right? so there's no need to go over mp ideas. Have you seen some movie you think would fit or should you make a mod in style with HL uplink? I'm sure you will find a great idea for a mod.
Posted 21 years ago2003-08-24 10:45:55 UTC
in Half-Life 2 Post #327
How many people will be able to play Hl2 when it comes?
I heard the specs are outrageous.

And think of the the map editor it will use. OMG

:)
Posted 21 years ago2003-08-18 05:45:43 UTC
in Entity add-on Post #1148
Let's add some info then. How do I submit?
Posted 21 years ago2003-08-18 05:43:00 UTC
in Tutorials for download Post #1144
Thanks a lot. Kol and Atom. I didn't know about the save as option.
Posted 21 years ago2003-08-17 09:55:23 UTC
in Tutorials for download Post #1141
Ok I'm a poor 56kb modem user and the tutorials currently forces me to make the tutorials available off-line or as plain text. This is painful in some cases where pictures help a lot. What if the tutorials could be downloaded in a html document, complete with pictures and all. And packed as a zip file, for file size. It would help me a lot since I can't be on the net everyday.
Posted 21 years ago2003-08-17 09:41:03 UTC
in Forums Post #1159
Get the edit post function too. I just wrote a post, submitted it and found out I had forgot something important. Had to make a new post because of that.
Posted 21 years ago2003-08-17 09:39:14 UTC
in Entity add-on Post #1146
Under the category other, maybe
Posted 21 years ago2003-08-17 09:38:31 UTC
in Entity add-on Post #1145
Why not add some entities from some of the most popular mods out there currently to the entity guide. And details how to use them etc.
Posted 21 years ago2003-08-17 09:31:32 UTC
in competition entries Post #1153
Yes, add that section to the map vault. It would be great to see what other people has created.