Hi folks.
Im finished making my mod for fy_2town with de_2town.
The ehole map is properly closed off with no leaks as far as i can tell and i did run the RAD....
There is an error message at the end of the compiling report but nothing came up with alt + p...
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: G:DOWNLO~1HALF-L~1toolshlcsg.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
Entering I:gamesCounter-Strikecstrikemapsde_2town_winter.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.92 seconds)
Using Wadfile: gamescounter-strikecstrikecs_747.wad
- Contains 1 used texture, 2.13 percent of map (143 textures in wad)
Using Wadfile: gamescounter-strikecstrikecs_office.wad
- Contains 3 used textures, 6.38 percent of map (102 textures in wad)
Using Wadfile: gamescounter-strikecstrikecstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gamescounter-strikecstrikecstrike.wad
- Contains 1 used texture, 2.13 percent of map (123 textures in wad)
Using Wadfile: gamescounter-strikecstrikehalflife.wad
- Contains 38 used textures, 80.85 percent of map (3116 textures in wad)
Using Wadfile: gamescounter-strikecstrikecs_bdog.wad
- Contains 4 used textures, 8.51 percent of map (132 textures in wad)
Using Wadfile: gamescounter-strikecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 7 additional animating textures.
Texture usage is at 1.16 mb (of 4.00 mb MAX)
3.41 seconds elapsed
--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: G:DOWNLO~1HALF-L~1toolshlbsp.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'I:gamesCounter-Strikecstrikemapsde_2town_winter.prt'
5.86 seconds elapsed
--- END hlbsp
---hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: G:DOWNLO~1HALF-L~1toolshlvis.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
1079 portalleafs
3413 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(8.42 seconds)
LeafThread:
(201.02 seconds)
average leafs visible: 145
g_visdatasize:69882 compressed from 145665
209.67 seconds elapsed [3m 29s]
--- END hlvis
---hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: G:DOWNLO~1HALF-L~1toolshlrad.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'G:DOWNLO~1HALF-L~1toolslights.rad']
[1 texlights parsed from 'G:DOWNLO~1HALF-L~1toolslights.rad']
6156 faces
Create Patches : 49304 base patches
0 opaque faces
725717 square feet [104503328.00 square inches]
12 direct lights
BuildFacelights:
Malformed face (3312) normal @
(-844.62, -1348.00, 168.73)
(-927.00, -1279.00, 129.00)
(-927.00, -1279.00, 128.00)
(-903.17, -1298.96, 128.00)
(-844.62, -1348.00, 163.20)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
--- END hlrad
---